Datasets:
Big Sur Cliff — 360° Drone COLMAP Reconstruction + Gaussian Splat
A coastal bluff in Big Sur, California, captured in a single 10-minute flight of a DJI Avata 360 drone (8K equirectangular video), reconstructed with COLMAP's native spherical camera support and trained into a 3D Gaussian Splat with LichtFeld Studio.
View it in your browser
Open ColmapView → Load URL → paste:
https://huggingface.co/datasets/Jamesbass/bigsur-360-colmap/resolve/main
You get the sparse point cloud, the drone's camera trajectory, the source panoramas, and the trained splat overlaid in one coordinate frame.
Contents
| Path | Description |
|---|---|
sparse/0/ |
COLMAP 4.1.0 sparse reconstruction (binary, rigs/frames format). 773 registered EQUIRECTANGULAR cameras, 360k points, 0.85 px mean reprojection error |
images/ |
773 source panoramas, 7680×3840 equirectangular JPEG (sharpest frame per 0.75 s of video) |
splats/bigsur_v2.ply |
Trained gaussian splat, 10M gaussians (SH degree 1 export for browser viewers) |
bigsur_v2_full_quality.sog |
Same splat, full SH degree 3, compressed SOG format |
Pipeline
- DJI Studio export: 8K equirectangular MP4 (color-restored from D-Log M)
- Sharpest-frame extraction: 1 frame per 0.75 s (Laplacian variance per chunk)
- SfM: COLMAP 4.1.0
panorama_sfm.py --pano_render_type spherical— native equirectangular camera model, sequential matching, incremental mapper (819/819 frames registered; takeoff frames removed withimage_deleter) - Point filtering: reprojection error > 2 px, track length < 3, far outliers removed
- Training: LichtFeld Studio PR #1369
(
--undistortexpands each panorama into 12 × 90° virtual pinhole views → 9,276 training views), MRNF strategy, SH 3, mip filter, bilateral grid, 10M gaussian cap, 45k iterations - Final quality: PSNR 31.64 / SSIM 0.923 on held-out views
Moving ocean water reconstructs as a soft averaged surface (expected for any static-scene method).
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