import pygame, sys
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
wood_bg = pygame.image.load('Wood_BG.png')
land_bg = pygame.image.load('Land_BG.png')
water_bg = pygame.image.load('Water_BG.png')
cloud1 = pygame.image.load('Cloud1.png')
cloud2 = pygame.image.load('Cloud2.png')
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
    screen.blit(wood_bg, (0, 0))
    screen.blit(land_bg, (0, 560))
    screen.blit(water_bg, (0, 640))
    screen.blit(cloud1, (100, 50))
    screen.blit(cloud2, (170, 80))
    screen.blit(cloud1, (604, 10))
    screen.blit(cloud2, (1000, 90))
    screen.blit(cloud1, (412, 55))
    pygame.display.update()
    clock.tick(120)

619388ccdf3130583ad80460db8eb27026893801
<mask token>

<mask token>
pygame.init()
<mask token>
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
    screen.blit(wood_bg, (0, 0))
    screen.blit(land_bg, (0, 560))
    screen.blit(water_bg, (0, 640))
    screen.blit(cloud1, (100, 50))
    screen.blit(cloud2, (170, 80))
    screen.blit(cloud1, (604, 10))
    screen.blit(cloud2, (1000, 90))
    screen.blit(cloud1, (412, 55))
    pygame.display.update()
    clock.tick(120)

<mask token>
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
wood_bg = pygame.image.load('Wood_BG.png')
land_bg = pygame.image.load('Land_BG.png')
water_bg = pygame.image.load('Water_BG.png')
cloud1 = pygame.image.load('Cloud1.png')
cloud2 = pygame.image.load('Cloud2.png')
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
    screen.blit(wood_bg, (0, 0))
    screen.blit(land_bg, (0, 560))
    screen.blit(water_bg, (0, 640))
    screen.blit(cloud1, (100, 50))
    screen.blit(cloud2, (170, 80))
    screen.blit(cloud1, (604, 10))
    screen.blit(cloud2, (1000, 90))
    screen.blit(cloud1, (412, 55))
    pygame.display.update()
    clock.tick(120)

import pygame, sys
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
wood_bg = pygame.image.load('Wood_BG.png')
land_bg = pygame.image.load('Land_BG.png')
water_bg = pygame.image.load('Water_BG.png')
cloud1 = pygame.image.load('Cloud1.png')
cloud2 = pygame.image.load('Cloud2.png')
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
    screen.blit(wood_bg, (0, 0))
    screen.blit(land_bg, (0, 560))
    screen.blit(water_bg, (0, 640))
    screen.blit(cloud1, (100, 50))
    screen.blit(cloud2, (170, 80))
    screen.blit(cloud1, (604, 10))
    screen.blit(cloud2, (1000, 90))
    screen.blit(cloud1, (412, 55))
    pygame.display.update()
    clock.tick(120)
