import pygame
pygame.init()

from code.classes.MapTile import MapTile
from code.configs import config_MapTile

from code.classes.FileLoaderTxt import FileLoaderTxt

class Map(pygame.sprite.Sprite):
	"""Represents the map of the town.
	This will be used as background.

	"""
	def __init__(self,
				 _file_map):
		super(Map, self).__init__()

		self.tiles = pygame.sprite.Group()

		# Store map for future reference
		self.map = FileLoaderTxt.load(_file_map)

		# We need max width and height for pygame.Surface.
		self.image = pygame.Surface(self.calc_map_dimensions_in_px())
		self.rect = self.image.get_rect()

		# Now create tile instances, e.g., draw on the map.
		self.create_map_tiles()

		# Now blit the map tiles' surfaces onto the map.
		self.tiles.draw(self.image)

	
	def calc_map_width_in_px(self):
		return (max([len(x) for x in self.map])) * config_MapTile.MAP_TILE_SIZE_WIDTH


	def calc_map_height_in_px(self):
		return len([len(x) for x in self.map]) * config_MapTile.MAP_TILE_SIZE_HEIGHT


	def calc_map_dimensions_in_px(self):
		return self.calc_map_width_in_px(), self.calc_map_height_in_px()


	def create_map_tiles(self):
		"""Create map tiles.

		"""
		left = top = 0

		for line in self.map:
			for tile in line:
				self.tiles.add(MapTile(tile,
									   left,
									   top))
				left += config_MapTile.MAP_TILE_SIZE_WIDTH

			top += config_MapTile.MAP_TILE_SIZE_HEIGHT
			left = 0
d64993c67e2066cdcd5ee9286a84e8634cafe9b3
<mask token>


class Map(pygame.sprite.Sprite):
    <mask token>

    def __init__(self, _file_map):
        super(Map, self).__init__()
        self.tiles = pygame.sprite.Group()
        self.map = FileLoaderTxt.load(_file_map)
        self.image = pygame.Surface(self.calc_map_dimensions_in_px())
        self.rect = self.image.get_rect()
        self.create_map_tiles()
        self.tiles.draw(self.image)

    def calc_map_width_in_px(self):
        return max([len(x) for x in self.map]
            ) * config_MapTile.MAP_TILE_SIZE_WIDTH
    <mask token>

    def calc_map_dimensions_in_px(self):
        return self.calc_map_width_in_px(), self.calc_map_height_in_px()

    def create_map_tiles(self):
        """Create map tiles.

		"""
        left = top = 0
        for line in self.map:
            for tile in line:
                self.tiles.add(MapTile(tile, left, top))
                left += config_MapTile.MAP_TILE_SIZE_WIDTH
            top += config_MapTile.MAP_TILE_SIZE_HEIGHT
            left = 0

<mask token>


class Map(pygame.sprite.Sprite):
    <mask token>

    def __init__(self, _file_map):
        super(Map, self).__init__()
        self.tiles = pygame.sprite.Group()
        self.map = FileLoaderTxt.load(_file_map)
        self.image = pygame.Surface(self.calc_map_dimensions_in_px())
        self.rect = self.image.get_rect()
        self.create_map_tiles()
        self.tiles.draw(self.image)

    def calc_map_width_in_px(self):
        return max([len(x) for x in self.map]
            ) * config_MapTile.MAP_TILE_SIZE_WIDTH

    def calc_map_height_in_px(self):
        return len([len(x) for x in self.map]
            ) * config_MapTile.MAP_TILE_SIZE_HEIGHT

    def calc_map_dimensions_in_px(self):
        return self.calc_map_width_in_px(), self.calc_map_height_in_px()

    def create_map_tiles(self):
        """Create map tiles.

		"""
        left = top = 0
        for line in self.map:
            for tile in line:
                self.tiles.add(MapTile(tile, left, top))
                left += config_MapTile.MAP_TILE_SIZE_WIDTH
            top += config_MapTile.MAP_TILE_SIZE_HEIGHT
            left = 0

<mask token>


class Map(pygame.sprite.Sprite):
    """Represents the map of the town.
	This will be used as background.

	"""

    def __init__(self, _file_map):
        super(Map, self).__init__()
        self.tiles = pygame.sprite.Group()
        self.map = FileLoaderTxt.load(_file_map)
        self.image = pygame.Surface(self.calc_map_dimensions_in_px())
        self.rect = self.image.get_rect()
        self.create_map_tiles()
        self.tiles.draw(self.image)

    def calc_map_width_in_px(self):
        return max([len(x) for x in self.map]
            ) * config_MapTile.MAP_TILE_SIZE_WIDTH

    def calc_map_height_in_px(self):
        return len([len(x) for x in self.map]
            ) * config_MapTile.MAP_TILE_SIZE_HEIGHT

    def calc_map_dimensions_in_px(self):
        return self.calc_map_width_in_px(), self.calc_map_height_in_px()

    def create_map_tiles(self):
        """Create map tiles.

		"""
        left = top = 0
        for line in self.map:
            for tile in line:
                self.tiles.add(MapTile(tile, left, top))
                left += config_MapTile.MAP_TILE_SIZE_WIDTH
            top += config_MapTile.MAP_TILE_SIZE_HEIGHT
            left = 0

<mask token>
pygame.init()
<mask token>


class Map(pygame.sprite.Sprite):
    """Represents the map of the town.
	This will be used as background.

	"""

    def __init__(self, _file_map):
        super(Map, self).__init__()
        self.tiles = pygame.sprite.Group()
        self.map = FileLoaderTxt.load(_file_map)
        self.image = pygame.Surface(self.calc_map_dimensions_in_px())
        self.rect = self.image.get_rect()
        self.create_map_tiles()
        self.tiles.draw(self.image)

    def calc_map_width_in_px(self):
        return max([len(x) for x in self.map]
            ) * config_MapTile.MAP_TILE_SIZE_WIDTH

    def calc_map_height_in_px(self):
        return len([len(x) for x in self.map]
            ) * config_MapTile.MAP_TILE_SIZE_HEIGHT

    def calc_map_dimensions_in_px(self):
        return self.calc_map_width_in_px(), self.calc_map_height_in_px()

    def create_map_tiles(self):
        """Create map tiles.

		"""
        left = top = 0
        for line in self.map:
            for tile in line:
                self.tiles.add(MapTile(tile, left, top))
                left += config_MapTile.MAP_TILE_SIZE_WIDTH
            top += config_MapTile.MAP_TILE_SIZE_HEIGHT
            left = 0

import pygame
pygame.init()

from code.classes.MapTile import MapTile
from code.configs import config_MapTile

from code.classes.FileLoaderTxt import FileLoaderTxt

class Map(pygame.sprite.Sprite):
	"""Represents the map of the town.
	This will be used as background.

	"""
	def __init__(self,
				 _file_map):
		super(Map, self).__init__()

		self.tiles = pygame.sprite.Group()

		# Store map for future reference
		self.map = FileLoaderTxt.load(_file_map)

		# We need max width and height for pygame.Surface.
		self.image = pygame.Surface(self.calc_map_dimensions_in_px())
		self.rect = self.image.get_rect()

		# Now create tile instances, e.g., draw on the map.
		self.create_map_tiles()

		# Now blit the map tiles' surfaces onto the map.
		self.tiles.draw(self.image)

	
	def calc_map_width_in_px(self):
		return (max([len(x) for x in self.map])) * config_MapTile.MAP_TILE_SIZE_WIDTH


	def calc_map_height_in_px(self):
		return len([len(x) for x in self.map]) * config_MapTile.MAP_TILE_SIZE_HEIGHT


	def calc_map_dimensions_in_px(self):
		return self.calc_map_width_in_px(), self.calc_map_height_in_px()


	def create_map_tiles(self):
		"""Create map tiles.

		"""
		left = top = 0

		for line in self.map:
			for tile in line:
				self.tiles.add(MapTile(tile,
									   left,
									   top))
				left += config_MapTile.MAP_TILE_SIZE_WIDTH

			top += config_MapTile.MAP_TILE_SIZE_HEIGHT
			left = 0