from tkinter import *
import random

root = Tk()
root.geometry('450x450')
root.title('Random Number Generator')
# ---------------------------------------------------------------

# For padding things on the screen
MOVE = 30

# Title
title = Label(root, text = 'Random Number Generator', font = ('Comicsans', 20), padx = MOVE, pady = MOVE).grid(row = 0, column = 1, columnspan = 4)

# Type of number
chooseType = StringVar()
chooseType.set('Integer')
Radiobutton(root, text = 'Integer', font = 'Comicsans', variable = chooseType, value = 'Integer', padx = MOVE).grid(row = 1, column = 1, columnspan = 2)
Radiobutton(root, text = 'Floating point', font = 'Comicsans', variable = chooseType, value = 'Floating point', padx = MOVE).grid(row = 2, column = 1, columnspan = 2)

# Values
startTitle = Label(root, text = 'From:', font = 'Comicsans' ).grid(row = 3, column = 1, padx = MOVE, pady = (MOVE, 0))
endTitle = Label(root, text = 'To:', font = 'Comicsans' ).grid(row = 3, column = 2, padx = MOVE, pady = (MOVE, 0))

startValue = Entry(root, width = 20)
endValue = Entry(root, width = 20)

startValue.grid(row = 4, column = 1, padx = MOVE, pady = (0, MOVE) )
endValue.grid(row = 4, column = 2, padx = MOVE, pady = (0, MOVE) )

# Generate random number
showRandomNumber = Label(root)  # For destroying the last generate number in the background

def randomNumber():

    # Destroy last number in the background
    global showRandomNumber
    showRandomNumber.destroy()

    # Show random number to the screen
    if chooseType.get() == 'Integer':
        
        try:                
            number = random.randint( int( startValue.get() ), int( endValue.get() ) )
            showRandomNumber = Label(root, text = number, font = 'Comicsans', padx = MOVE, pady = MOVE)        
            showRandomNumber.grid(row = 6, column = 1, columnspan = 2)
        except:
            showRandomNumber = Label(root, text = 'WRONG INPUT', font = 'Comicsans', fg = 'red', padx = MOVE, pady = MOVE)        
            showRandomNumber.grid(row = 6, column = 1, columnspan = 2)
    
    elif chooseType.get() == 'Floating point':
        
        try:
            start = float( startValue.get() )
            end = float( endValue.get() )

            if (start <= end):
                number = random.uniform( start, end )
                showRandomNumber = Label(root, text = number, font = 'Comicsans', padx = MOVE, pady = MOVE)        
                showRandomNumber.grid(row = 6, column = 1, columnspan = 2)
            else:
                print(5/0)
        except:
            showRandomNumber = Label(root, text = 'WRONG INPUT', font = 'Comicsans', fg = 'red', padx = MOVE, pady = MOVE)        
            showRandomNumber.grid(row = 6, column = 1, columnspan = 2)

        

# Generate button
generate = Button(root, text = 'Generate', font = 'Comicsans', command = randomNumber, fg = 'white', bg = 'green').grid(row = 5, column = 1, columnspan = 2, padx = MOVE, pady = (0, MOVE) )

# ---------------------------------------------------------------
root.mainloop()
a641da257fc674266b36fba1b0f286e5494bb304
<mask token>


def randomNumber():
    global showRandomNumber
    showRandomNumber.destroy()
    if chooseType.get() == 'Integer':
        try:
            number = random.randint(int(startValue.get()), int(endValue.get()))
            showRandomNumber = Label(root, text=number, font='Comicsans',
                padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)
        except:
            showRandomNumber = Label(root, text='WRONG INPUT', font=
                'Comicsans', fg='red', padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)
    elif chooseType.get() == 'Floating point':
        try:
            start = float(startValue.get())
            end = float(endValue.get())
            if start <= end:
                number = random.uniform(start, end)
                showRandomNumber = Label(root, text=number, font=
                    'Comicsans', padx=MOVE, pady=MOVE)
                showRandomNumber.grid(row=6, column=1, columnspan=2)
            else:
                print(5 / 0)
        except:
            showRandomNumber = Label(root, text='WRONG INPUT', font=
                'Comicsans', fg='red', padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)


<mask token>

<mask token>
root.geometry('450x450')
root.title('Random Number Generator')
<mask token>
chooseType.set('Integer')
Radiobutton(root, text='Integer', font='Comicsans', variable=chooseType,
    value='Integer', padx=MOVE).grid(row=1, column=1, columnspan=2)
Radiobutton(root, text='Floating point', font='Comicsans', variable=
    chooseType, value='Floating point', padx=MOVE).grid(row=2, column=1,
    columnspan=2)
<mask token>
startValue.grid(row=4, column=1, padx=MOVE, pady=(0, MOVE))
endValue.grid(row=4, column=2, padx=MOVE, pady=(0, MOVE))
<mask token>


def randomNumber():
    global showRandomNumber
    showRandomNumber.destroy()
    if chooseType.get() == 'Integer':
        try:
            number = random.randint(int(startValue.get()), int(endValue.get()))
            showRandomNumber = Label(root, text=number, font='Comicsans',
                padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)
        except:
            showRandomNumber = Label(root, text='WRONG INPUT', font=
                'Comicsans', fg='red', padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)
    elif chooseType.get() == 'Floating point':
        try:
            start = float(startValue.get())
            end = float(endValue.get())
            if start <= end:
                number = random.uniform(start, end)
                showRandomNumber = Label(root, text=number, font=
                    'Comicsans', padx=MOVE, pady=MOVE)
                showRandomNumber.grid(row=6, column=1, columnspan=2)
            else:
                print(5 / 0)
        except:
            showRandomNumber = Label(root, text='WRONG INPUT', font=
                'Comicsans', fg='red', padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)


<mask token>
root.mainloop()

<mask token>
root = Tk()
root.geometry('450x450')
root.title('Random Number Generator')
MOVE = 30
title = Label(root, text='Random Number Generator', font=('Comicsans', 20),
    padx=MOVE, pady=MOVE).grid(row=0, column=1, columnspan=4)
chooseType = StringVar()
chooseType.set('Integer')
Radiobutton(root, text='Integer', font='Comicsans', variable=chooseType,
    value='Integer', padx=MOVE).grid(row=1, column=1, columnspan=2)
Radiobutton(root, text='Floating point', font='Comicsans', variable=
    chooseType, value='Floating point', padx=MOVE).grid(row=2, column=1,
    columnspan=2)
startTitle = Label(root, text='From:', font='Comicsans').grid(row=3, column
    =1, padx=MOVE, pady=(MOVE, 0))
endTitle = Label(root, text='To:', font='Comicsans').grid(row=3, column=2,
    padx=MOVE, pady=(MOVE, 0))
startValue = Entry(root, width=20)
endValue = Entry(root, width=20)
startValue.grid(row=4, column=1, padx=MOVE, pady=(0, MOVE))
endValue.grid(row=4, column=2, padx=MOVE, pady=(0, MOVE))
showRandomNumber = Label(root)


def randomNumber():
    global showRandomNumber
    showRandomNumber.destroy()
    if chooseType.get() == 'Integer':
        try:
            number = random.randint(int(startValue.get()), int(endValue.get()))
            showRandomNumber = Label(root, text=number, font='Comicsans',
                padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)
        except:
            showRandomNumber = Label(root, text='WRONG INPUT', font=
                'Comicsans', fg='red', padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)
    elif chooseType.get() == 'Floating point':
        try:
            start = float(startValue.get())
            end = float(endValue.get())
            if start <= end:
                number = random.uniform(start, end)
                showRandomNumber = Label(root, text=number, font=
                    'Comicsans', padx=MOVE, pady=MOVE)
                showRandomNumber.grid(row=6, column=1, columnspan=2)
            else:
                print(5 / 0)
        except:
            showRandomNumber = Label(root, text='WRONG INPUT', font=
                'Comicsans', fg='red', padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)


generate = Button(root, text='Generate', font='Comicsans', command=
    randomNumber, fg='white', bg='green').grid(row=5, column=1, columnspan=
    2, padx=MOVE, pady=(0, MOVE))
root.mainloop()

from tkinter import *
import random
root = Tk()
root.geometry('450x450')
root.title('Random Number Generator')
MOVE = 30
title = Label(root, text='Random Number Generator', font=('Comicsans', 20),
    padx=MOVE, pady=MOVE).grid(row=0, column=1, columnspan=4)
chooseType = StringVar()
chooseType.set('Integer')
Radiobutton(root, text='Integer', font='Comicsans', variable=chooseType,
    value='Integer', padx=MOVE).grid(row=1, column=1, columnspan=2)
Radiobutton(root, text='Floating point', font='Comicsans', variable=
    chooseType, value='Floating point', padx=MOVE).grid(row=2, column=1,
    columnspan=2)
startTitle = Label(root, text='From:', font='Comicsans').grid(row=3, column
    =1, padx=MOVE, pady=(MOVE, 0))
endTitle = Label(root, text='To:', font='Comicsans').grid(row=3, column=2,
    padx=MOVE, pady=(MOVE, 0))
startValue = Entry(root, width=20)
endValue = Entry(root, width=20)
startValue.grid(row=4, column=1, padx=MOVE, pady=(0, MOVE))
endValue.grid(row=4, column=2, padx=MOVE, pady=(0, MOVE))
showRandomNumber = Label(root)


def randomNumber():
    global showRandomNumber
    showRandomNumber.destroy()
    if chooseType.get() == 'Integer':
        try:
            number = random.randint(int(startValue.get()), int(endValue.get()))
            showRandomNumber = Label(root, text=number, font='Comicsans',
                padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)
        except:
            showRandomNumber = Label(root, text='WRONG INPUT', font=
                'Comicsans', fg='red', padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)
    elif chooseType.get() == 'Floating point':
        try:
            start = float(startValue.get())
            end = float(endValue.get())
            if start <= end:
                number = random.uniform(start, end)
                showRandomNumber = Label(root, text=number, font=
                    'Comicsans', padx=MOVE, pady=MOVE)
                showRandomNumber.grid(row=6, column=1, columnspan=2)
            else:
                print(5 / 0)
        except:
            showRandomNumber = Label(root, text='WRONG INPUT', font=
                'Comicsans', fg='red', padx=MOVE, pady=MOVE)
            showRandomNumber.grid(row=6, column=1, columnspan=2)


generate = Button(root, text='Generate', font='Comicsans', command=
    randomNumber, fg='white', bg='green').grid(row=5, column=1, columnspan=
    2, padx=MOVE, pady=(0, MOVE))
root.mainloop()

from tkinter import *
import random

root = Tk()
root.geometry('450x450')
root.title('Random Number Generator')
# ---------------------------------------------------------------

# For padding things on the screen
MOVE = 30

# Title
title = Label(root, text = 'Random Number Generator', font = ('Comicsans', 20), padx = MOVE, pady = MOVE).grid(row = 0, column = 1, columnspan = 4)

# Type of number
chooseType = StringVar()
chooseType.set('Integer')
Radiobutton(root, text = 'Integer', font = 'Comicsans', variable = chooseType, value = 'Integer', padx = MOVE).grid(row = 1, column = 1, columnspan = 2)
Radiobutton(root, text = 'Floating point', font = 'Comicsans', variable = chooseType, value = 'Floating point', padx = MOVE).grid(row = 2, column = 1, columnspan = 2)

# Values
startTitle = Label(root, text = 'From:', font = 'Comicsans' ).grid(row = 3, column = 1, padx = MOVE, pady = (MOVE, 0))
endTitle = Label(root, text = 'To:', font = 'Comicsans' ).grid(row = 3, column = 2, padx = MOVE, pady = (MOVE, 0))

startValue = Entry(root, width = 20)
endValue = Entry(root, width = 20)

startValue.grid(row = 4, column = 1, padx = MOVE, pady = (0, MOVE) )
endValue.grid(row = 4, column = 2, padx = MOVE, pady = (0, MOVE) )

# Generate random number
showRandomNumber = Label(root)  # For destroying the last generate number in the background

def randomNumber():

    # Destroy last number in the background
    global showRandomNumber
    showRandomNumber.destroy()

    # Show random number to the screen
    if chooseType.get() == 'Integer':
        
        try:                
            number = random.randint( int( startValue.get() ), int( endValue.get() ) )
            showRandomNumber = Label(root, text = number, font = 'Comicsans', padx = MOVE, pady = MOVE)        
            showRandomNumber.grid(row = 6, column = 1, columnspan = 2)
        except:
            showRandomNumber = Label(root, text = 'WRONG INPUT', font = 'Comicsans', fg = 'red', padx = MOVE, pady = MOVE)        
            showRandomNumber.grid(row = 6, column = 1, columnspan = 2)
    
    elif chooseType.get() == 'Floating point':
        
        try:
            start = float( startValue.get() )
            end = float( endValue.get() )

            if (start <= end):
                number = random.uniform( start, end )
                showRandomNumber = Label(root, text = number, font = 'Comicsans', padx = MOVE, pady = MOVE)        
                showRandomNumber.grid(row = 6, column = 1, columnspan = 2)
            else:
                print(5/0)
        except:
            showRandomNumber = Label(root, text = 'WRONG INPUT', font = 'Comicsans', fg = 'red', padx = MOVE, pady = MOVE)        
            showRandomNumber.grid(row = 6, column = 1, columnspan = 2)

        

# Generate button
generate = Button(root, text = 'Generate', font = 'Comicsans', command = randomNumber, fg = 'white', bg = 'green').grid(row = 5, column = 1, columnspan = 2, padx = MOVE, pady = (0, MOVE) )

# ---------------------------------------------------------------
root.mainloop()