import random
from assets.Weapons.Weapon import Weapon

# Child class of the Weapon class.
class SourStraw(Weapon):
    def __init__(self):
        self.__class__.__name__ = "Sour Straw"
        Weapon.__init__(self)
        # Returns random modifier each time it's called.
        self.damage_modifier = lambda : random.randint(100, 175)/100
        self.remaining_uses = 2
0dca9af5011fbf5ad58903cf46996b274a542b69
<mask token>

<mask token>


class SourStraw(Weapon):
    <mask token>

<mask token>


class SourStraw(Weapon):

    def __init__(self):
        self.__class__.__name__ = 'Sour Straw'
        Weapon.__init__(self)
        self.damage_modifier = lambda : random.randint(100, 175) / 100
        self.remaining_uses = 2

import random
from assets.Weapons.Weapon import Weapon


class SourStraw(Weapon):

    def __init__(self):
        self.__class__.__name__ = 'Sour Straw'
        Weapon.__init__(self)
        self.damage_modifier = lambda : random.randint(100, 175) / 100
        self.remaining_uses = 2

import random
from assets.Weapons.Weapon import Weapon

# Child class of the Weapon class.
class SourStraw(Weapon):
    def __init__(self):
        self.__class__.__name__ = "Sour Straw"
        Weapon.__init__(self)
        # Returns random modifier each time it's called.
        self.damage_modifier = lambda : random.randint(100, 175)/100
        self.remaining_uses = 2