class Entity:
    """ Parent class for Player and Minion"""

    def __init__(self):
        self.mId = int
        self.mGameLogger = GameLogger()
        self.mPlayerName = str()
        self.mHealthPoints = int()
        self.mCurrentHealthPoints = int()
        self.mSkills = list()

    @property
    def isDead(self):
        """ returns true if hp below 1"""
        if self.mCurrentHealthPoints < 1:
            return True
        else:
            return False


from server.main.gamelogger import GameLogger

39540e3c3441fb6364a4a50a9bbb5f2898f35256
class Entity:
    <mask token>
    <mask token>

    @property
    def isDead(self):
        """ returns true if hp below 1"""
        if self.mCurrentHealthPoints < 1:
            return True
        else:
            return False


<mask token>

class Entity:
    <mask token>

    def __init__(self):
        self.mId = int
        self.mGameLogger = GameLogger()
        self.mPlayerName = str()
        self.mHealthPoints = int()
        self.mCurrentHealthPoints = int()
        self.mSkills = list()

    @property
    def isDead(self):
        """ returns true if hp below 1"""
        if self.mCurrentHealthPoints < 1:
            return True
        else:
            return False


<mask token>

class Entity:
    """ Parent class for Player and Minion"""

    def __init__(self):
        self.mId = int
        self.mGameLogger = GameLogger()
        self.mPlayerName = str()
        self.mHealthPoints = int()
        self.mCurrentHealthPoints = int()
        self.mSkills = list()

    @property
    def isDead(self):
        """ returns true if hp below 1"""
        if self.mCurrentHealthPoints < 1:
            return True
        else:
            return False


<mask token>

class Entity:
    """ Parent class for Player and Minion"""

    def __init__(self):
        self.mId = int
        self.mGameLogger = GameLogger()
        self.mPlayerName = str()
        self.mHealthPoints = int()
        self.mCurrentHealthPoints = int()
        self.mSkills = list()

    @property
    def isDead(self):
        """ returns true if hp below 1"""
        if self.mCurrentHealthPoints < 1:
            return True
        else:
            return False


from server.main.gamelogger import GameLogger
