import pygame
from settings import blocksize


class Point(pygame.sprite.Sprite):

    def __init__(self, pos):
        pygame.sprite.Sprite.__init__(self)
        self.size = [5, 5]
        self.pos = [blocksize[0] * (pos[0] + 0.5) - self.size[0] // 2, 
            blocksize[1] * (pos[1] + 0.5) - self.size[1] // 2]
        self.image = pygame.Surface(self.size)
        self.image.fill((223, 224, 161))
        self.rect = self.image.get_rect()

c32d969ca816a37c8bfe8494467f3d4bfa48ffe8
<mask token>

<mask token>


class Point(pygame.sprite.Sprite):
    <mask token>

<mask token>


class Point(pygame.sprite.Sprite):

    def __init__(self, pos):
        pygame.sprite.Sprite.__init__(self)
        self.size = [5, 5]
        self.pos = [blocksize[0] * (pos[0] + 0.5) - self.size[0] // 2, 
            blocksize[1] * (pos[1] + 0.5) - self.size[1] // 2]
        self.image = pygame.Surface(self.size)
        self.image.fill((223, 224, 161))
        self.rect = self.image.get_rect()

import pygame
from settings import blocksize


class Point(pygame.sprite.Sprite):

    def __init__(self, pos):
        pygame.sprite.Sprite.__init__(self)
        self.size = [5, 5]
        self.pos = [blocksize[0] * (pos[0] + 0.5) - self.size[0] // 2, 
            blocksize[1] * (pos[1] + 0.5) - self.size[1] // 2]
        self.image = pygame.Surface(self.size)
        self.image.fill((223, 224, 161))
        self.rect = self.image.get_rect()
