import entities
import worldmodel
import pygame
import math
import random
import point
import image_store

BLOB_RATE_SCALE = 4
BLOB_ANIMATION_RATE_SCALE = 50
BLOB_ANIMATION_MIN = 1
BLOB_ANIMATION_MAX = 3

ORE_CORRUPT_MIN = 20000
ORE_CORRUPT_MAX = 30000

QUAKE_STEPS = 10
QUAKE_DURATION = 1100
QUAKE_ANIMATION_RATE = 100

VEIN_SPAWN_DELAY = 500
VEIN_RATE_MIN = 8000
VEIN_RATE_MAX = 17000


def sign(x):
   if x < 0:
      return -1
   elif x > 0:
      return 1
   else:
      return 0


def adjacent(pt1, pt2):
   return ((pt1.x == pt2.x and abs(pt1.y - pt2.y) == 1) or
      (pt1.y == pt2.y and abs(pt1.x - pt2.x) == 1))



4da757e882959135c148821fc05a7bd87127fcfa
<mask token>

<mask token>


def sign(x):
    if x < 0:
        return -1
    elif x > 0:
        return 1
    else:
        return 0


def adjacent(pt1, pt2):
    return pt1.x == pt2.x and abs(pt1.y - pt2.y
        ) == 1 or pt1.y == pt2.y and abs(pt1.x - pt2.x) == 1

<mask token>
BLOB_RATE_SCALE = 4
BLOB_ANIMATION_RATE_SCALE = 50
BLOB_ANIMATION_MIN = 1
BLOB_ANIMATION_MAX = 3
ORE_CORRUPT_MIN = 20000
ORE_CORRUPT_MAX = 30000
QUAKE_STEPS = 10
QUAKE_DURATION = 1100
QUAKE_ANIMATION_RATE = 100
VEIN_SPAWN_DELAY = 500
VEIN_RATE_MIN = 8000
VEIN_RATE_MAX = 17000


def sign(x):
    if x < 0:
        return -1
    elif x > 0:
        return 1
    else:
        return 0


def adjacent(pt1, pt2):
    return pt1.x == pt2.x and abs(pt1.y - pt2.y
        ) == 1 or pt1.y == pt2.y and abs(pt1.x - pt2.x) == 1

import entities
import worldmodel
import pygame
import math
import random
import point
import image_store
BLOB_RATE_SCALE = 4
BLOB_ANIMATION_RATE_SCALE = 50
BLOB_ANIMATION_MIN = 1
BLOB_ANIMATION_MAX = 3
ORE_CORRUPT_MIN = 20000
ORE_CORRUPT_MAX = 30000
QUAKE_STEPS = 10
QUAKE_DURATION = 1100
QUAKE_ANIMATION_RATE = 100
VEIN_SPAWN_DELAY = 500
VEIN_RATE_MIN = 8000
VEIN_RATE_MAX = 17000


def sign(x):
    if x < 0:
        return -1
    elif x > 0:
        return 1
    else:
        return 0


def adjacent(pt1, pt2):
    return pt1.x == pt2.x and abs(pt1.y - pt2.y
        ) == 1 or pt1.y == pt2.y and abs(pt1.x - pt2.x) == 1

import entities
import worldmodel
import pygame
import math
import random
import point
import image_store

BLOB_RATE_SCALE = 4
BLOB_ANIMATION_RATE_SCALE = 50
BLOB_ANIMATION_MIN = 1
BLOB_ANIMATION_MAX = 3

ORE_CORRUPT_MIN = 20000
ORE_CORRUPT_MAX = 30000

QUAKE_STEPS = 10
QUAKE_DURATION = 1100
QUAKE_ANIMATION_RATE = 100

VEIN_SPAWN_DELAY = 500
VEIN_RATE_MIN = 8000
VEIN_RATE_MAX = 17000


def sign(x):
   if x < 0:
      return -1
   elif x > 0:
      return 1
   else:
      return 0


def adjacent(pt1, pt2):
   return ((pt1.x == pt2.x and abs(pt1.y - pt2.y) == 1) or
      (pt1.y == pt2.y and abs(pt1.x - pt2.x) == 1))


