try:
    import simplegui
except:
    import SimpleGUICS2Pygame.simpleguics2pygame as simplegui

from  pygame import *
mixer.init()

class GameOver:

    def __init__(self, pos):
        self.pos = pos
        self.spriteSheet = simplegui.load_image('https://raw.githubusercontent.com/Sorrin88/Rhubarb/master/pawel%20look%20at%20me/Dead.png')
        self.spriteSheetWidth = 1536
        self.spriteSheetHeight = 1536
        self.columns = 3
        self.rows = 3
        self.frameWidth = self.spriteSheetWidth // self.columns
        self.frameHeight = self.spriteSheetHeight // self.rows
        self.frameCentreX = self.frameWidth // 2
        self.frameCentreY = self.frameHeight // 2
        self.frameIndex = (0, 0)
        self.frameCount = 0


    def imgUpdate(self):
        i = (self.frameIndex[0])

        if self.frameCount % 3 == 0:
            i = (self.frameIndex[0] + 1) % self.columns
            if i == 0:
                j = (self.frameIndex[1] + 1) % self.rows
            else:
                j = self.frameIndex[1]

            self.frameIndex = (i, j)

    def draw(self, canvas):
        canvas.draw_image(self.spriteSheet, (self.frameWidth * self.frameIndex[0] + self.frameCentreX,
                                             self.frameHeight * self.frameIndex[1] + self.frameCentreY),
                          (self.frameWidth, self.frameHeight), self.pos, (self.frameWidth, self.frameHeight))

        self.imgUpdate()
        self.frameCount += 1





a187df10ee80d4f6b78fd52b9788b1dc631d1406
<mask token>


class GameOver:

    def __init__(self, pos):
        self.pos = pos
        self.spriteSheet = simplegui.load_image(
            'https://raw.githubusercontent.com/Sorrin88/Rhubarb/master/pawel%20look%20at%20me/Dead.png'
            )
        self.spriteSheetWidth = 1536
        self.spriteSheetHeight = 1536
        self.columns = 3
        self.rows = 3
        self.frameWidth = self.spriteSheetWidth // self.columns
        self.frameHeight = self.spriteSheetHeight // self.rows
        self.frameCentreX = self.frameWidth // 2
        self.frameCentreY = self.frameHeight // 2
        self.frameIndex = 0, 0
        self.frameCount = 0

    def imgUpdate(self):
        i = self.frameIndex[0]
        if self.frameCount % 3 == 0:
            i = (self.frameIndex[0] + 1) % self.columns
            if i == 0:
                j = (self.frameIndex[1] + 1) % self.rows
            else:
                j = self.frameIndex[1]
            self.frameIndex = i, j
    <mask token>

<mask token>


class GameOver:

    def __init__(self, pos):
        self.pos = pos
        self.spriteSheet = simplegui.load_image(
            'https://raw.githubusercontent.com/Sorrin88/Rhubarb/master/pawel%20look%20at%20me/Dead.png'
            )
        self.spriteSheetWidth = 1536
        self.spriteSheetHeight = 1536
        self.columns = 3
        self.rows = 3
        self.frameWidth = self.spriteSheetWidth // self.columns
        self.frameHeight = self.spriteSheetHeight // self.rows
        self.frameCentreX = self.frameWidth // 2
        self.frameCentreY = self.frameHeight // 2
        self.frameIndex = 0, 0
        self.frameCount = 0

    def imgUpdate(self):
        i = self.frameIndex[0]
        if self.frameCount % 3 == 0:
            i = (self.frameIndex[0] + 1) % self.columns
            if i == 0:
                j = (self.frameIndex[1] + 1) % self.rows
            else:
                j = self.frameIndex[1]
            self.frameIndex = i, j

    def draw(self, canvas):
        canvas.draw_image(self.spriteSheet, (self.frameWidth * self.
            frameIndex[0] + self.frameCentreX, self.frameHeight * self.
            frameIndex[1] + self.frameCentreY), (self.frameWidth, self.
            frameHeight), self.pos, (self.frameWidth, self.frameHeight))
        self.imgUpdate()
        self.frameCount += 1

try:
    import simplegui
except:
    import SimpleGUICS2Pygame.simpleguics2pygame as simplegui
<mask token>
mixer.init()


class GameOver:

    def __init__(self, pos):
        self.pos = pos
        self.spriteSheet = simplegui.load_image(
            'https://raw.githubusercontent.com/Sorrin88/Rhubarb/master/pawel%20look%20at%20me/Dead.png'
            )
        self.spriteSheetWidth = 1536
        self.spriteSheetHeight = 1536
        self.columns = 3
        self.rows = 3
        self.frameWidth = self.spriteSheetWidth // self.columns
        self.frameHeight = self.spriteSheetHeight // self.rows
        self.frameCentreX = self.frameWidth // 2
        self.frameCentreY = self.frameHeight // 2
        self.frameIndex = 0, 0
        self.frameCount = 0

    def imgUpdate(self):
        i = self.frameIndex[0]
        if self.frameCount % 3 == 0:
            i = (self.frameIndex[0] + 1) % self.columns
            if i == 0:
                j = (self.frameIndex[1] + 1) % self.rows
            else:
                j = self.frameIndex[1]
            self.frameIndex = i, j

    def draw(self, canvas):
        canvas.draw_image(self.spriteSheet, (self.frameWidth * self.
            frameIndex[0] + self.frameCentreX, self.frameHeight * self.
            frameIndex[1] + self.frameCentreY), (self.frameWidth, self.
            frameHeight), self.pos, (self.frameWidth, self.frameHeight))
        self.imgUpdate()
        self.frameCount += 1

try:
    import simplegui
except:
    import SimpleGUICS2Pygame.simpleguics2pygame as simplegui
from pygame import *
mixer.init()


class GameOver:

    def __init__(self, pos):
        self.pos = pos
        self.spriteSheet = simplegui.load_image(
            'https://raw.githubusercontent.com/Sorrin88/Rhubarb/master/pawel%20look%20at%20me/Dead.png'
            )
        self.spriteSheetWidth = 1536
        self.spriteSheetHeight = 1536
        self.columns = 3
        self.rows = 3
        self.frameWidth = self.spriteSheetWidth // self.columns
        self.frameHeight = self.spriteSheetHeight // self.rows
        self.frameCentreX = self.frameWidth // 2
        self.frameCentreY = self.frameHeight // 2
        self.frameIndex = 0, 0
        self.frameCount = 0

    def imgUpdate(self):
        i = self.frameIndex[0]
        if self.frameCount % 3 == 0:
            i = (self.frameIndex[0] + 1) % self.columns
            if i == 0:
                j = (self.frameIndex[1] + 1) % self.rows
            else:
                j = self.frameIndex[1]
            self.frameIndex = i, j

    def draw(self, canvas):
        canvas.draw_image(self.spriteSheet, (self.frameWidth * self.
            frameIndex[0] + self.frameCentreX, self.frameHeight * self.
            frameIndex[1] + self.frameCentreY), (self.frameWidth, self.
            frameHeight), self.pos, (self.frameWidth, self.frameHeight))
        self.imgUpdate()
        self.frameCount += 1

try:
    import simplegui
except:
    import SimpleGUICS2Pygame.simpleguics2pygame as simplegui

from  pygame import *
mixer.init()

class GameOver:

    def __init__(self, pos):
        self.pos = pos
        self.spriteSheet = simplegui.load_image('https://raw.githubusercontent.com/Sorrin88/Rhubarb/master/pawel%20look%20at%20me/Dead.png')
        self.spriteSheetWidth = 1536
        self.spriteSheetHeight = 1536
        self.columns = 3
        self.rows = 3
        self.frameWidth = self.spriteSheetWidth // self.columns
        self.frameHeight = self.spriteSheetHeight // self.rows
        self.frameCentreX = self.frameWidth // 2
        self.frameCentreY = self.frameHeight // 2
        self.frameIndex = (0, 0)
        self.frameCount = 0


    def imgUpdate(self):
        i = (self.frameIndex[0])

        if self.frameCount % 3 == 0:
            i = (self.frameIndex[0] + 1) % self.columns
            if i == 0:
                j = (self.frameIndex[1] + 1) % self.rows
            else:
                j = self.frameIndex[1]

            self.frameIndex = (i, j)

    def draw(self, canvas):
        canvas.draw_image(self.spriteSheet, (self.frameWidth * self.frameIndex[0] + self.frameCentreX,
                                             self.frameHeight * self.frameIndex[1] + self.frameCentreY),
                          (self.frameWidth, self.frameHeight), self.pos, (self.frameWidth, self.frameHeight))

        self.imgUpdate()
        self.frameCount += 1




