import pygame
from hal_impl.data import hal_data


class UsbJoysticks(object):
    def __init__(self, ui):
        pygame.init()

        self.ui = ui

        self.joysticks = self.getUsbJoystickList()
        self.initJoystickList(self.joysticks)

    def getUsbJoystickList(self):
        joysticks = []

        for i in range(pygame.joystick.get_count()):
            joysticks.append(pygame.joystick.Joystick(i))
        return joysticks

    def initJoystickList(self, joystickList):
        for i, joystick in enumerate(joystickList):
            joystick.init()
            if i < len(hal_data["joysticks"]):
                hal_data["joysticks"][i]["name"] = joystick.get_name()

    def update(self):
        pygame.event.get()

        for i in range(len(self.joysticks)):
            joystick = self.joysticks[i]
            ui_joystick = self.ui.joysticks[i]

            ui_axes = ui_joystick[0]
            for axis in range(joystick.get_numaxes()):
                if axis == 6:
                    break

                ui_current_axis = ui_axes[axis]

                value = joystick.get_axis(axis)
                ui_current_axis.set_value(value)

            ui_buttons = ui_joystick[1]
            for button in range(joystick.get_numbuttons()):
                if button == 10:
                    break

                ui_current_button = ui_buttons[button]
                ui_current_button = ui_current_button[0]

                value = joystick.get_button(button)

                if value == False:
                    ui_current_button.deselect()
                else:
                    ui_current_button.select()

1c51704eb50d2892c73ce2aafa900a3d7e2dcfb1
<mask token>


class UsbJoysticks(object):

    def __init__(self, ui):
        pygame.init()
        self.ui = ui
        self.joysticks = self.getUsbJoystickList()
        self.initJoystickList(self.joysticks)
    <mask token>

    def initJoystickList(self, joystickList):
        for i, joystick in enumerate(joystickList):
            joystick.init()
            if i < len(hal_data['joysticks']):
                hal_data['joysticks'][i]['name'] = joystick.get_name()
    <mask token>

<mask token>


class UsbJoysticks(object):

    def __init__(self, ui):
        pygame.init()
        self.ui = ui
        self.joysticks = self.getUsbJoystickList()
        self.initJoystickList(self.joysticks)
    <mask token>

    def initJoystickList(self, joystickList):
        for i, joystick in enumerate(joystickList):
            joystick.init()
            if i < len(hal_data['joysticks']):
                hal_data['joysticks'][i]['name'] = joystick.get_name()

    def update(self):
        pygame.event.get()
        for i in range(len(self.joysticks)):
            joystick = self.joysticks[i]
            ui_joystick = self.ui.joysticks[i]
            ui_axes = ui_joystick[0]
            for axis in range(joystick.get_numaxes()):
                if axis == 6:
                    break
                ui_current_axis = ui_axes[axis]
                value = joystick.get_axis(axis)
                ui_current_axis.set_value(value)
            ui_buttons = ui_joystick[1]
            for button in range(joystick.get_numbuttons()):
                if button == 10:
                    break
                ui_current_button = ui_buttons[button]
                ui_current_button = ui_current_button[0]
                value = joystick.get_button(button)
                if value == False:
                    ui_current_button.deselect()
                else:
                    ui_current_button.select()

<mask token>


class UsbJoysticks(object):

    def __init__(self, ui):
        pygame.init()
        self.ui = ui
        self.joysticks = self.getUsbJoystickList()
        self.initJoystickList(self.joysticks)

    def getUsbJoystickList(self):
        joysticks = []
        for i in range(pygame.joystick.get_count()):
            joysticks.append(pygame.joystick.Joystick(i))
        return joysticks

    def initJoystickList(self, joystickList):
        for i, joystick in enumerate(joystickList):
            joystick.init()
            if i < len(hal_data['joysticks']):
                hal_data['joysticks'][i]['name'] = joystick.get_name()

    def update(self):
        pygame.event.get()
        for i in range(len(self.joysticks)):
            joystick = self.joysticks[i]
            ui_joystick = self.ui.joysticks[i]
            ui_axes = ui_joystick[0]
            for axis in range(joystick.get_numaxes()):
                if axis == 6:
                    break
                ui_current_axis = ui_axes[axis]
                value = joystick.get_axis(axis)
                ui_current_axis.set_value(value)
            ui_buttons = ui_joystick[1]
            for button in range(joystick.get_numbuttons()):
                if button == 10:
                    break
                ui_current_button = ui_buttons[button]
                ui_current_button = ui_current_button[0]
                value = joystick.get_button(button)
                if value == False:
                    ui_current_button.deselect()
                else:
                    ui_current_button.select()

import pygame
from hal_impl.data import hal_data


class UsbJoysticks(object):

    def __init__(self, ui):
        pygame.init()
        self.ui = ui
        self.joysticks = self.getUsbJoystickList()
        self.initJoystickList(self.joysticks)

    def getUsbJoystickList(self):
        joysticks = []
        for i in range(pygame.joystick.get_count()):
            joysticks.append(pygame.joystick.Joystick(i))
        return joysticks

    def initJoystickList(self, joystickList):
        for i, joystick in enumerate(joystickList):
            joystick.init()
            if i < len(hal_data['joysticks']):
                hal_data['joysticks'][i]['name'] = joystick.get_name()

    def update(self):
        pygame.event.get()
        for i in range(len(self.joysticks)):
            joystick = self.joysticks[i]
            ui_joystick = self.ui.joysticks[i]
            ui_axes = ui_joystick[0]
            for axis in range(joystick.get_numaxes()):
                if axis == 6:
                    break
                ui_current_axis = ui_axes[axis]
                value = joystick.get_axis(axis)
                ui_current_axis.set_value(value)
            ui_buttons = ui_joystick[1]
            for button in range(joystick.get_numbuttons()):
                if button == 10:
                    break
                ui_current_button = ui_buttons[button]
                ui_current_button = ui_current_button[0]
                value = joystick.get_button(button)
                if value == False:
                    ui_current_button.deselect()
                else:
                    ui_current_button.select()

import pygame
from hal_impl.data import hal_data


class UsbJoysticks(object):
    def __init__(self, ui):
        pygame.init()

        self.ui = ui

        self.joysticks = self.getUsbJoystickList()
        self.initJoystickList(self.joysticks)

    def getUsbJoystickList(self):
        joysticks = []

        for i in range(pygame.joystick.get_count()):
            joysticks.append(pygame.joystick.Joystick(i))
        return joysticks

    def initJoystickList(self, joystickList):
        for i, joystick in enumerate(joystickList):
            joystick.init()
            if i < len(hal_data["joysticks"]):
                hal_data["joysticks"][i]["name"] = joystick.get_name()

    def update(self):
        pygame.event.get()

        for i in range(len(self.joysticks)):
            joystick = self.joysticks[i]
            ui_joystick = self.ui.joysticks[i]

            ui_axes = ui_joystick[0]
            for axis in range(joystick.get_numaxes()):
                if axis == 6:
                    break

                ui_current_axis = ui_axes[axis]

                value = joystick.get_axis(axis)
                ui_current_axis.set_value(value)

            ui_buttons = ui_joystick[1]
            for button in range(joystick.get_numbuttons()):
                if button == 10:
                    break

                ui_current_button = ui_buttons[button]
                ui_current_button = ui_current_button[0]

                value = joystick.get_button(button)

                if value == False:
                    ui_current_button.deselect()
                else:
                    ui_current_button.select()
