#SR4.py
#Por Luis Diego Fernandez
#v-1.20.20objMaker

import sys
import math
import struct
import bmp_maker

# image attributes
width = 600
height = 600
x_to_paint = 1
y_to_paint = 1
bits_per_pixel = 32

print("BMP image maker")

# prepare image
newBmpImage = bmp_maker.bmpImage()
newBmpImage.glCreateWindow(width, height)
newBmpImage.glViewPort(x_to_paint,y_to_paint,200,200)
newBmpImage.glClearColor(0,0,0)
newBmpImage.glClear()

# render object
newBmpImage.glObjReader('deer',2000,0.5,0)

# create image file
newBmpImage.glFinish()

print("\nDone")

86032e806ddceaa086c358bd21ef88fabdf7ef7d
<mask token>

<mask token>
print('BMP image maker')
<mask token>
newBmpImage.glCreateWindow(width, height)
newBmpImage.glViewPort(x_to_paint, y_to_paint, 200, 200)
newBmpImage.glClearColor(0, 0, 0)
newBmpImage.glClear()
newBmpImage.glObjReader('deer', 2000, 0.5, 0)
newBmpImage.glFinish()
print('\nDone')

<mask token>
width = 600
height = 600
x_to_paint = 1
y_to_paint = 1
bits_per_pixel = 32
print('BMP image maker')
newBmpImage = bmp_maker.bmpImage()
newBmpImage.glCreateWindow(width, height)
newBmpImage.glViewPort(x_to_paint, y_to_paint, 200, 200)
newBmpImage.glClearColor(0, 0, 0)
newBmpImage.glClear()
newBmpImage.glObjReader('deer', 2000, 0.5, 0)
newBmpImage.glFinish()
print('\nDone')

import sys
import math
import struct
import bmp_maker
width = 600
height = 600
x_to_paint = 1
y_to_paint = 1
bits_per_pixel = 32
print('BMP image maker')
newBmpImage = bmp_maker.bmpImage()
newBmpImage.glCreateWindow(width, height)
newBmpImage.glViewPort(x_to_paint, y_to_paint, 200, 200)
newBmpImage.glClearColor(0, 0, 0)
newBmpImage.glClear()
newBmpImage.glObjReader('deer', 2000, 0.5, 0)
newBmpImage.glFinish()
print('\nDone')

#SR4.py
#Por Luis Diego Fernandez
#v-1.20.20objMaker

import sys
import math
import struct
import bmp_maker

# image attributes
width = 600
height = 600
x_to_paint = 1
y_to_paint = 1
bits_per_pixel = 32

print("BMP image maker")

# prepare image
newBmpImage = bmp_maker.bmpImage()
newBmpImage.glCreateWindow(width, height)
newBmpImage.glViewPort(x_to_paint,y_to_paint,200,200)
newBmpImage.glClearColor(0,0,0)
newBmpImage.glClear()

# render object
newBmpImage.glObjReader('deer',2000,0.5,0)

# create image file
newBmpImage.glFinish()

print("\nDone")
