class Character(object):

	#Limites superiores de atributos
	MAX_HP = 200
	MAX_MP = 100
	MAX_ATK = 35.0
	MAX_DEFENSE = 30.0
	CARRY_CAPACITY = 30.0

	''' Classe que define um personagem do jogo '''

	def __init__(self, name, hp = 50, mp = 25):
		if(name != None):
			self.name = name
		else:
			self.name = ''


2891bc20923d177176c6ceb92c7f05c875ba84e0
<mask token>

class Character(object):
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>
    <mask token>

    def __init__(self, name, hp=50, mp=25):
        if name != None:
            self.name = name
        else:
            self.name = ''

class Character(object):
    MAX_HP = 200
    MAX_MP = 100
    MAX_ATK = 35.0
    MAX_DEFENSE = 30.0
    CARRY_CAPACITY = 30.0
    <mask token>

    def __init__(self, name, hp=50, mp=25):
        if name != None:
            self.name = name
        else:
            self.name = ''

class Character(object):
    MAX_HP = 200
    MAX_MP = 100
    MAX_ATK = 35.0
    MAX_DEFENSE = 30.0
    CARRY_CAPACITY = 30.0
    """ Classe que define um personagem do jogo """

    def __init__(self, name, hp=50, mp=25):
        if name != None:
            self.name = name
        else:
            self.name = ''

class Character(object):

	#Limites superiores de atributos
	MAX_HP = 200
	MAX_MP = 100
	MAX_ATK = 35.0
	MAX_DEFENSE = 30.0
	CARRY_CAPACITY = 30.0

	''' Classe que define um personagem do jogo '''

	def __init__(self, name, hp = 50, mp = 25):
		if(name != None):
			self.name = name
		else:
			self.name = ''

