import collections

import pygame
from pygame import display, Surface
from pygame.time import Clock
import json

from display import color, drawer, dimensions, button
from display.action.client import NoClientAction
from display.action.elavatorgate import ElevatorGateOpenAction
from display.action.floorindicator import DEFAULT_FLOOR_INDICATOR_POS, DEFAULT_FLOOR_INDICATOR_SCALE, FloorIndicatorAction
from display.button import ButtonBuilder, NUMBER_OF_BUTTONS_ROWS, NUMBER_OF_BUTTONS_COLS
from display.cache import ImagesCache
from display.drawer import DIALOG_POLICE_SIZE
from display.spritesheet import SpriteSheet
from domain.state.stateexecutor import StateExecutor
from domain import images
from event import handler
from sound.track import BackgroundMusicTrack
from util.geometry import Vector
from domain.blackboard import Blackboard

FPS = 60
DEFAULT_BACKGROUND_IMAGE_PATH = 'resource/background/ascenseur.png'


class Game:
    def __init__(self):
        self.last_frame_ticks = pygame.time.get_ticks()
        self.delta_t = 0
        self.display_width = dimensions.WINDOW_WIDTH
        self.display_height = dimensions.WINDOW_HEIGHT
        self.persistent_display = collections.OrderedDict()
        self.temporary_display = []
        self.actions = []
        self.state_executor = StateExecutor()
        self.image_cache = ImagesCache()
        self.init_cache()

    def init_cache(self):
        background_idx, background_path = images.BACKGROUND_IMAGE
        self.image_cache.add_sprites_sheets(background_idx, background_path, Vector(1024, 1024))
        self.image_cache.add_image(*images.FLOOR_INDICATOR)
        self.image_cache.add_image(*images.ELEVATOR_GATE)
        self.image_cache.add_font("dialog", "resource/font/OldNewspaperTypes.ttf", DIALOG_POLICE_SIZE)
        self.image_cache.add_font("tips", "resource/font/OldStandard-Regular.ttf", 20)

        with open('resource/json/clients.json') as json_file:
            json_raw = json.load(json_file)
            for client in json_raw["clients"]:
                ImagesCache().add_image(client["name"], client["ressource"])

        for i in range(10):
            idx, path = images.BUTTON_PATTERN
            idx = idx.format(i)
            path = path.format(i)
            self.image_cache.add_sprites_sheets(idx, path, button.BUTTON_SPRITE_SIZE)

    def compute_delta_t(self):
        ticks = pygame.time.get_ticks()
        self.delta_t = ticks - self.last_frame_ticks
        self.last_frame_ticks = ticks

    def construct_background(self, game_display):
        background_sprite_sheet: SpriteSheet = self.image_cache.sprites_sheets['background']
        background_sprite = background_sprite_sheet.get_element(0, 0)
        self.persistent_display['background'] = \
            drawer.add_image(game_display,
                             background_sprite,
                             Vector(),
                             Vector(dimensions.WINDOW_WIDTH, dimensions.WINDOW_HEIGHT),
                             0)
        self.persistent_display['floor-indicator'] = \
            drawer.add_image(game_display,
                             self.image_cache.images['floor-indicator'],
                             DEFAULT_FLOOR_INDICATOR_POS,
                             DEFAULT_FLOOR_INDICATOR_SCALE,
                             89)

        self.persistent_display['client'] = NoClientAction().display(game_display, 0)
        self.persistent_display['elevator-gate'] = ElevatorGateOpenAction().display(game_display, 0)

    def init_keypad(self, game_display):
        for i in range(NUMBER_OF_BUTTONS_COLS):
            for j in range(NUMBER_OF_BUTTONS_ROWS):
                floor = button.compute_floor(i, j)
                self.persistent_display["button-{}".format(floor)] = ButtonBuilder().add_button(game_display, i, j)

    def main(self):

        game_display: Surface = display.set_mode((self.display_width, self.display_height))
        display.set_caption('Natural 20: Challenge Pixel 2017')
        clock: Clock = pygame.time.Clock()

        self.construct_background(game_display)
        self.init_keypad(game_display)

        crashed = False
        _ = BackgroundMusicTrack()
        while not crashed:
            game_display.fill(color.BLACK)
            self.compute_delta_t()

            for displayable in self.persistent_display.values():
                displayable()
            for displayable in self.temporary_display:
                displayable()
            self.temporary_display.clear()

            str_tips = "{:>6.2f}$".format(Blackboard().tips)
            self.temporary_display.append(drawer.add_text(game_display, str_tips, Vector(90, 380), color.MONEY_COLOR))

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    crashed = True
                else:
                    self.actions.append(handler.handle(game_display, event, self.persistent_display))

            self.actions = [action for action in self.actions if action]

            domain_actions = self.state_executor.exec(self.delta_t, self.actions)
            self.actions.clear()
            for domain_action in domain_actions:
                if domain_action.persistent_name:
                    self.persistent_display[domain_action.persistent_name] =\
                        domain_action.display(game_display, self.delta_t)
                else:
                    self.temporary_display.append(domain_action.display(game_display, self.delta_t))

            # TEST

            pygame.display.update()

            clock.tick(FPS)

if __name__ == "__main__":
    pygame.mixer.pre_init(44100, -16, 2, 2048)
    pygame.mixer.init()
    pygame.init()
    game = Game()
    game.main()
    pygame.mixer.quit()

23e69893f6d954840b1065103027be8e16eeb2bb
<mask token>


class Game:

    def __init__(self):
        self.last_frame_ticks = pygame.time.get_ticks()
        self.delta_t = 0
        self.display_width = dimensions.WINDOW_WIDTH
        self.display_height = dimensions.WINDOW_HEIGHT
        self.persistent_display = collections.OrderedDict()
        self.temporary_display = []
        self.actions = []
        self.state_executor = StateExecutor()
        self.image_cache = ImagesCache()
        self.init_cache()
    <mask token>

    def compute_delta_t(self):
        ticks = pygame.time.get_ticks()
        self.delta_t = ticks - self.last_frame_ticks
        self.last_frame_ticks = ticks

    def construct_background(self, game_display):
        background_sprite_sheet: SpriteSheet = self.image_cache.sprites_sheets[
            'background']
        background_sprite = background_sprite_sheet.get_element(0, 0)
        self.persistent_display['background'] = drawer.add_image(game_display,
            background_sprite, Vector(), Vector(dimensions.WINDOW_WIDTH,
            dimensions.WINDOW_HEIGHT), 0)
        self.persistent_display['floor-indicator'] = drawer.add_image(
            game_display, self.image_cache.images['floor-indicator'],
            DEFAULT_FLOOR_INDICATOR_POS, DEFAULT_FLOOR_INDICATOR_SCALE, 89)
        self.persistent_display['client'] = NoClientAction().display(
            game_display, 0)
        self.persistent_display['elevator-gate'] = ElevatorGateOpenAction(
            ).display(game_display, 0)

    def init_keypad(self, game_display):
        for i in range(NUMBER_OF_BUTTONS_COLS):
            for j in range(NUMBER_OF_BUTTONS_ROWS):
                floor = button.compute_floor(i, j)
                self.persistent_display['button-{}'.format(floor)
                    ] = ButtonBuilder().add_button(game_display, i, j)
    <mask token>


<mask token>

<mask token>


class Game:

    def __init__(self):
        self.last_frame_ticks = pygame.time.get_ticks()
        self.delta_t = 0
        self.display_width = dimensions.WINDOW_WIDTH
        self.display_height = dimensions.WINDOW_HEIGHT
        self.persistent_display = collections.OrderedDict()
        self.temporary_display = []
        self.actions = []
        self.state_executor = StateExecutor()
        self.image_cache = ImagesCache()
        self.init_cache()
    <mask token>

    def compute_delta_t(self):
        ticks = pygame.time.get_ticks()
        self.delta_t = ticks - self.last_frame_ticks
        self.last_frame_ticks = ticks

    def construct_background(self, game_display):
        background_sprite_sheet: SpriteSheet = self.image_cache.sprites_sheets[
            'background']
        background_sprite = background_sprite_sheet.get_element(0, 0)
        self.persistent_display['background'] = drawer.add_image(game_display,
            background_sprite, Vector(), Vector(dimensions.WINDOW_WIDTH,
            dimensions.WINDOW_HEIGHT), 0)
        self.persistent_display['floor-indicator'] = drawer.add_image(
            game_display, self.image_cache.images['floor-indicator'],
            DEFAULT_FLOOR_INDICATOR_POS, DEFAULT_FLOOR_INDICATOR_SCALE, 89)
        self.persistent_display['client'] = NoClientAction().display(
            game_display, 0)
        self.persistent_display['elevator-gate'] = ElevatorGateOpenAction(
            ).display(game_display, 0)

    def init_keypad(self, game_display):
        for i in range(NUMBER_OF_BUTTONS_COLS):
            for j in range(NUMBER_OF_BUTTONS_ROWS):
                floor = button.compute_floor(i, j)
                self.persistent_display['button-{}'.format(floor)
                    ] = ButtonBuilder().add_button(game_display, i, j)

    def main(self):
        game_display: Surface = display.set_mode((self.display_width, self.
            display_height))
        display.set_caption('Natural 20: Challenge Pixel 2017')
        clock: Clock = pygame.time.Clock()
        self.construct_background(game_display)
        self.init_keypad(game_display)
        crashed = False
        _ = BackgroundMusicTrack()
        while not crashed:
            game_display.fill(color.BLACK)
            self.compute_delta_t()
            for displayable in self.persistent_display.values():
                displayable()
            for displayable in self.temporary_display:
                displayable()
            self.temporary_display.clear()
            str_tips = '{:>6.2f}$'.format(Blackboard().tips)
            self.temporary_display.append(drawer.add_text(game_display,
                str_tips, Vector(90, 380), color.MONEY_COLOR))
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    crashed = True
                else:
                    self.actions.append(handler.handle(game_display, event,
                        self.persistent_display))
            self.actions = [action for action in self.actions if action]
            domain_actions = self.state_executor.exec(self.delta_t, self.
                actions)
            self.actions.clear()
            for domain_action in domain_actions:
                if domain_action.persistent_name:
                    self.persistent_display[domain_action.persistent_name
                        ] = domain_action.display(game_display, self.delta_t)
                else:
                    self.temporary_display.append(domain_action.display(
                        game_display, self.delta_t))
            pygame.display.update()
            clock.tick(FPS)


<mask token>

<mask token>


class Game:

    def __init__(self):
        self.last_frame_ticks = pygame.time.get_ticks()
        self.delta_t = 0
        self.display_width = dimensions.WINDOW_WIDTH
        self.display_height = dimensions.WINDOW_HEIGHT
        self.persistent_display = collections.OrderedDict()
        self.temporary_display = []
        self.actions = []
        self.state_executor = StateExecutor()
        self.image_cache = ImagesCache()
        self.init_cache()

    def init_cache(self):
        background_idx, background_path = images.BACKGROUND_IMAGE
        self.image_cache.add_sprites_sheets(background_idx, background_path,
            Vector(1024, 1024))
        self.image_cache.add_image(*images.FLOOR_INDICATOR)
        self.image_cache.add_image(*images.ELEVATOR_GATE)
        self.image_cache.add_font('dialog',
            'resource/font/OldNewspaperTypes.ttf', DIALOG_POLICE_SIZE)
        self.image_cache.add_font('tips',
            'resource/font/OldStandard-Regular.ttf', 20)
        with open('resource/json/clients.json') as json_file:
            json_raw = json.load(json_file)
            for client in json_raw['clients']:
                ImagesCache().add_image(client['name'], client['ressource'])
        for i in range(10):
            idx, path = images.BUTTON_PATTERN
            idx = idx.format(i)
            path = path.format(i)
            self.image_cache.add_sprites_sheets(idx, path, button.
                BUTTON_SPRITE_SIZE)

    def compute_delta_t(self):
        ticks = pygame.time.get_ticks()
        self.delta_t = ticks - self.last_frame_ticks
        self.last_frame_ticks = ticks

    def construct_background(self, game_display):
        background_sprite_sheet: SpriteSheet = self.image_cache.sprites_sheets[
            'background']
        background_sprite = background_sprite_sheet.get_element(0, 0)
        self.persistent_display['background'] = drawer.add_image(game_display,
            background_sprite, Vector(), Vector(dimensions.WINDOW_WIDTH,
            dimensions.WINDOW_HEIGHT), 0)
        self.persistent_display['floor-indicator'] = drawer.add_image(
            game_display, self.image_cache.images['floor-indicator'],
            DEFAULT_FLOOR_INDICATOR_POS, DEFAULT_FLOOR_INDICATOR_SCALE, 89)
        self.persistent_display['client'] = NoClientAction().display(
            game_display, 0)
        self.persistent_display['elevator-gate'] = ElevatorGateOpenAction(
            ).display(game_display, 0)

    def init_keypad(self, game_display):
        for i in range(NUMBER_OF_BUTTONS_COLS):
            for j in range(NUMBER_OF_BUTTONS_ROWS):
                floor = button.compute_floor(i, j)
                self.persistent_display['button-{}'.format(floor)
                    ] = ButtonBuilder().add_button(game_display, i, j)

    def main(self):
        game_display: Surface = display.set_mode((self.display_width, self.
            display_height))
        display.set_caption('Natural 20: Challenge Pixel 2017')
        clock: Clock = pygame.time.Clock()
        self.construct_background(game_display)
        self.init_keypad(game_display)
        crashed = False
        _ = BackgroundMusicTrack()
        while not crashed:
            game_display.fill(color.BLACK)
            self.compute_delta_t()
            for displayable in self.persistent_display.values():
                displayable()
            for displayable in self.temporary_display:
                displayable()
            self.temporary_display.clear()
            str_tips = '{:>6.2f}$'.format(Blackboard().tips)
            self.temporary_display.append(drawer.add_text(game_display,
                str_tips, Vector(90, 380), color.MONEY_COLOR))
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    crashed = True
                else:
                    self.actions.append(handler.handle(game_display, event,
                        self.persistent_display))
            self.actions = [action for action in self.actions if action]
            domain_actions = self.state_executor.exec(self.delta_t, self.
                actions)
            self.actions.clear()
            for domain_action in domain_actions:
                if domain_action.persistent_name:
                    self.persistent_display[domain_action.persistent_name
                        ] = domain_action.display(game_display, self.delta_t)
                else:
                    self.temporary_display.append(domain_action.display(
                        game_display, self.delta_t))
            pygame.display.update()
            clock.tick(FPS)


<mask token>

<mask token>


class Game:

    def __init__(self):
        self.last_frame_ticks = pygame.time.get_ticks()
        self.delta_t = 0
        self.display_width = dimensions.WINDOW_WIDTH
        self.display_height = dimensions.WINDOW_HEIGHT
        self.persistent_display = collections.OrderedDict()
        self.temporary_display = []
        self.actions = []
        self.state_executor = StateExecutor()
        self.image_cache = ImagesCache()
        self.init_cache()

    def init_cache(self):
        background_idx, background_path = images.BACKGROUND_IMAGE
        self.image_cache.add_sprites_sheets(background_idx, background_path,
            Vector(1024, 1024))
        self.image_cache.add_image(*images.FLOOR_INDICATOR)
        self.image_cache.add_image(*images.ELEVATOR_GATE)
        self.image_cache.add_font('dialog',
            'resource/font/OldNewspaperTypes.ttf', DIALOG_POLICE_SIZE)
        self.image_cache.add_font('tips',
            'resource/font/OldStandard-Regular.ttf', 20)
        with open('resource/json/clients.json') as json_file:
            json_raw = json.load(json_file)
            for client in json_raw['clients']:
                ImagesCache().add_image(client['name'], client['ressource'])
        for i in range(10):
            idx, path = images.BUTTON_PATTERN
            idx = idx.format(i)
            path = path.format(i)
            self.image_cache.add_sprites_sheets(idx, path, button.
                BUTTON_SPRITE_SIZE)

    def compute_delta_t(self):
        ticks = pygame.time.get_ticks()
        self.delta_t = ticks - self.last_frame_ticks
        self.last_frame_ticks = ticks

    def construct_background(self, game_display):
        background_sprite_sheet: SpriteSheet = self.image_cache.sprites_sheets[
            'background']
        background_sprite = background_sprite_sheet.get_element(0, 0)
        self.persistent_display['background'] = drawer.add_image(game_display,
            background_sprite, Vector(), Vector(dimensions.WINDOW_WIDTH,
            dimensions.WINDOW_HEIGHT), 0)
        self.persistent_display['floor-indicator'] = drawer.add_image(
            game_display, self.image_cache.images['floor-indicator'],
            DEFAULT_FLOOR_INDICATOR_POS, DEFAULT_FLOOR_INDICATOR_SCALE, 89)
        self.persistent_display['client'] = NoClientAction().display(
            game_display, 0)
        self.persistent_display['elevator-gate'] = ElevatorGateOpenAction(
            ).display(game_display, 0)

    def init_keypad(self, game_display):
        for i in range(NUMBER_OF_BUTTONS_COLS):
            for j in range(NUMBER_OF_BUTTONS_ROWS):
                floor = button.compute_floor(i, j)
                self.persistent_display['button-{}'.format(floor)
                    ] = ButtonBuilder().add_button(game_display, i, j)

    def main(self):
        game_display: Surface = display.set_mode((self.display_width, self.
            display_height))
        display.set_caption('Natural 20: Challenge Pixel 2017')
        clock: Clock = pygame.time.Clock()
        self.construct_background(game_display)
        self.init_keypad(game_display)
        crashed = False
        _ = BackgroundMusicTrack()
        while not crashed:
            game_display.fill(color.BLACK)
            self.compute_delta_t()
            for displayable in self.persistent_display.values():
                displayable()
            for displayable in self.temporary_display:
                displayable()
            self.temporary_display.clear()
            str_tips = '{:>6.2f}$'.format(Blackboard().tips)
            self.temporary_display.append(drawer.add_text(game_display,
                str_tips, Vector(90, 380), color.MONEY_COLOR))
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    crashed = True
                else:
                    self.actions.append(handler.handle(game_display, event,
                        self.persistent_display))
            self.actions = [action for action in self.actions if action]
            domain_actions = self.state_executor.exec(self.delta_t, self.
                actions)
            self.actions.clear()
            for domain_action in domain_actions:
                if domain_action.persistent_name:
                    self.persistent_display[domain_action.persistent_name
                        ] = domain_action.display(game_display, self.delta_t)
                else:
                    self.temporary_display.append(domain_action.display(
                        game_display, self.delta_t))
            pygame.display.update()
            clock.tick(FPS)


if __name__ == '__main__':
    pygame.mixer.pre_init(44100, -16, 2, 2048)
    pygame.mixer.init()
    pygame.init()
    game = Game()
    game.main()
    pygame.mixer.quit()

import collections

import pygame
from pygame import display, Surface
from pygame.time import Clock
import json

from display import color, drawer, dimensions, button
from display.action.client import NoClientAction
from display.action.elavatorgate import ElevatorGateOpenAction
from display.action.floorindicator import DEFAULT_FLOOR_INDICATOR_POS, DEFAULT_FLOOR_INDICATOR_SCALE, FloorIndicatorAction
from display.button import ButtonBuilder, NUMBER_OF_BUTTONS_ROWS, NUMBER_OF_BUTTONS_COLS
from display.cache import ImagesCache
from display.drawer import DIALOG_POLICE_SIZE
from display.spritesheet import SpriteSheet
from domain.state.stateexecutor import StateExecutor
from domain import images
from event import handler
from sound.track import BackgroundMusicTrack
from util.geometry import Vector
from domain.blackboard import Blackboard

FPS = 60
DEFAULT_BACKGROUND_IMAGE_PATH = 'resource/background/ascenseur.png'


class Game:
    def __init__(self):
        self.last_frame_ticks = pygame.time.get_ticks()
        self.delta_t = 0
        self.display_width = dimensions.WINDOW_WIDTH
        self.display_height = dimensions.WINDOW_HEIGHT
        self.persistent_display = collections.OrderedDict()
        self.temporary_display = []
        self.actions = []
        self.state_executor = StateExecutor()
        self.image_cache = ImagesCache()
        self.init_cache()

    def init_cache(self):
        background_idx, background_path = images.BACKGROUND_IMAGE
        self.image_cache.add_sprites_sheets(background_idx, background_path, Vector(1024, 1024))
        self.image_cache.add_image(*images.FLOOR_INDICATOR)
        self.image_cache.add_image(*images.ELEVATOR_GATE)
        self.image_cache.add_font("dialog", "resource/font/OldNewspaperTypes.ttf", DIALOG_POLICE_SIZE)
        self.image_cache.add_font("tips", "resource/font/OldStandard-Regular.ttf", 20)

        with open('resource/json/clients.json') as json_file:
            json_raw = json.load(json_file)
            for client in json_raw["clients"]:
                ImagesCache().add_image(client["name"], client["ressource"])

        for i in range(10):
            idx, path = images.BUTTON_PATTERN
            idx = idx.format(i)
            path = path.format(i)
            self.image_cache.add_sprites_sheets(idx, path, button.BUTTON_SPRITE_SIZE)

    def compute_delta_t(self):
        ticks = pygame.time.get_ticks()
        self.delta_t = ticks - self.last_frame_ticks
        self.last_frame_ticks = ticks

    def construct_background(self, game_display):
        background_sprite_sheet: SpriteSheet = self.image_cache.sprites_sheets['background']
        background_sprite = background_sprite_sheet.get_element(0, 0)
        self.persistent_display['background'] = \
            drawer.add_image(game_display,
                             background_sprite,
                             Vector(),
                             Vector(dimensions.WINDOW_WIDTH, dimensions.WINDOW_HEIGHT),
                             0)
        self.persistent_display['floor-indicator'] = \
            drawer.add_image(game_display,
                             self.image_cache.images['floor-indicator'],
                             DEFAULT_FLOOR_INDICATOR_POS,
                             DEFAULT_FLOOR_INDICATOR_SCALE,
                             89)

        self.persistent_display['client'] = NoClientAction().display(game_display, 0)
        self.persistent_display['elevator-gate'] = ElevatorGateOpenAction().display(game_display, 0)

    def init_keypad(self, game_display):
        for i in range(NUMBER_OF_BUTTONS_COLS):
            for j in range(NUMBER_OF_BUTTONS_ROWS):
                floor = button.compute_floor(i, j)
                self.persistent_display["button-{}".format(floor)] = ButtonBuilder().add_button(game_display, i, j)

    def main(self):

        game_display: Surface = display.set_mode((self.display_width, self.display_height))
        display.set_caption('Natural 20: Challenge Pixel 2017')
        clock: Clock = pygame.time.Clock()

        self.construct_background(game_display)
        self.init_keypad(game_display)

        crashed = False
        _ = BackgroundMusicTrack()
        while not crashed:
            game_display.fill(color.BLACK)
            self.compute_delta_t()

            for displayable in self.persistent_display.values():
                displayable()
            for displayable in self.temporary_display:
                displayable()
            self.temporary_display.clear()

            str_tips = "{:>6.2f}$".format(Blackboard().tips)
            self.temporary_display.append(drawer.add_text(game_display, str_tips, Vector(90, 380), color.MONEY_COLOR))

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    crashed = True
                else:
                    self.actions.append(handler.handle(game_display, event, self.persistent_display))

            self.actions = [action for action in self.actions if action]

            domain_actions = self.state_executor.exec(self.delta_t, self.actions)
            self.actions.clear()
            for domain_action in domain_actions:
                if domain_action.persistent_name:
                    self.persistent_display[domain_action.persistent_name] =\
                        domain_action.display(game_display, self.delta_t)
                else:
                    self.temporary_display.append(domain_action.display(game_display, self.delta_t))

            # TEST

            pygame.display.update()

            clock.tick(FPS)

if __name__ == "__main__":
    pygame.mixer.pre_init(44100, -16, 2, 2048)
    pygame.mixer.init()
    pygame.init()
    game = Game()
    game.main()
    pygame.mixer.quit()
