import time

from classes.events.Event import Event
import copy


class VehicleArrival(Event):
    """
    Event where the main decision is done. A vehicle arrives to a cluster and need to determine what to do.
    Different policies can be applied depending on the policy object in the world object.
    """

    def __init__(self, arrival_time: int, vehicle_id: int, visualize=True):
        super().__init__(arrival_time)
        self.visualize = visualize
        self.vehicle_id = vehicle_id

    def perform(self, world, **kwargs) -> None:
        """
        :param world: world object
        """
        try:
            vehicle = [
                vehicle
                for vehicle in world.state.vehicles
                if vehicle.id == self.vehicle_id
            ][0]
        except IndexError:
            raise ValueError(
                "OBS! Something went wrong. The vehicle is not in this state."
            )

        # Remove current vehicle state from tabu list
        world.tabu_list = [
            cluster_id
            for cluster_id in world.tabu_list
            if cluster_id != vehicle.current_location.id
        ]

        if self.visualize:
            # copy state before action for visualization purposes
            state_before_action = copy.deepcopy(world.state)
            vehicle_before_action = copy.deepcopy(vehicle)

        arrival_time = 0
        # find the best action from the current world state
        action = world.policy.get_best_action(world, vehicle)

        if isinstance(action, tuple):
            action, _ = action

        if self.visualize:
            # visualize vehicle route
            world.state.visualize_vehicle_routes(
                self.vehicle_id,
                vehicle.current_location.id,
                action.next_location,
                world.tabu_list,
                world.policy.__str__(),
            )

        # clear world flow counter dictionary
        world.clear_flow_dict()

        # Record current location of vehicle to compute action time
        arrival_cluster_id = vehicle.current_location.id

        reward = action.get_reward(
            vehicle,
            world.LOST_TRIP_REWARD,
            world.DEPOT_REWARD,
            world.VEHICLE_INVENTORY_STEP_SIZE,
            world.PICK_UP_REWARD,
        )
        # perform the best action on the state and send vehicle to new location
        refill_time = world.state.do_action(action, vehicle, world.time)

        # Add next vehicle location to tabu list
        if not vehicle.is_at_depot():
            world.tabu_list.append(action.next_location)

        world.add_reward(
            reward,
            arrival_cluster_id,
            discount=True,
        )

        action_time = (
            action.get_action_time(
                world.state.get_distance(arrival_cluster_id, action.next_location)
            )
            + refill_time
        )

        if self.visualize:
            # visualize action performed by vehicle
            state_before_action.visualize_action(
                vehicle_before_action,
                world.state,
                vehicle,
                action,
                world.time,
                action_time,
                False,
                world.policy.__str__(),
            )

        # set time of world to this event's time
        super(VehicleArrival, self).perform(world, **kwargs)

        # Compute the arrival time for the Vehicle arrival event created by the action
        arrival_time += self.time + action_time

        # Add a new Vehicle Arrival event for the next cluster arrival to the world stack
        world.add_event(VehicleArrival(arrival_time, vehicle.id, self.visualize))

1e6899640c91a68a8407b845f87d63324ac0bc2b
<mask token>


class VehicleArrival(Event):
    <mask token>
    <mask token>

    def perform(self, world, **kwargs) ->None:
        """
        :param world: world object
        """
        try:
            vehicle = [vehicle for vehicle in world.state.vehicles if 
                vehicle.id == self.vehicle_id][0]
        except IndexError:
            raise ValueError(
                'OBS! Something went wrong. The vehicle is not in this state.')
        world.tabu_list = [cluster_id for cluster_id in world.tabu_list if 
            cluster_id != vehicle.current_location.id]
        if self.visualize:
            state_before_action = copy.deepcopy(world.state)
            vehicle_before_action = copy.deepcopy(vehicle)
        arrival_time = 0
        action = world.policy.get_best_action(world, vehicle)
        if isinstance(action, tuple):
            action, _ = action
        if self.visualize:
            world.state.visualize_vehicle_routes(self.vehicle_id, vehicle.
                current_location.id, action.next_location, world.tabu_list,
                world.policy.__str__())
        world.clear_flow_dict()
        arrival_cluster_id = vehicle.current_location.id
        reward = action.get_reward(vehicle, world.LOST_TRIP_REWARD, world.
            DEPOT_REWARD, world.VEHICLE_INVENTORY_STEP_SIZE, world.
            PICK_UP_REWARD)
        refill_time = world.state.do_action(action, vehicle, world.time)
        if not vehicle.is_at_depot():
            world.tabu_list.append(action.next_location)
        world.add_reward(reward, arrival_cluster_id, discount=True)
        action_time = action.get_action_time(world.state.get_distance(
            arrival_cluster_id, action.next_location)) + refill_time
        if self.visualize:
            state_before_action.visualize_action(vehicle_before_action,
                world.state, vehicle, action, world.time, action_time, 
                False, world.policy.__str__())
        super(VehicleArrival, self).perform(world, **kwargs)
        arrival_time += self.time + action_time
        world.add_event(VehicleArrival(arrival_time, vehicle.id, self.
            visualize))

<mask token>


class VehicleArrival(Event):
    <mask token>

    def __init__(self, arrival_time: int, vehicle_id: int, visualize=True):
        super().__init__(arrival_time)
        self.visualize = visualize
        self.vehicle_id = vehicle_id

    def perform(self, world, **kwargs) ->None:
        """
        :param world: world object
        """
        try:
            vehicle = [vehicle for vehicle in world.state.vehicles if 
                vehicle.id == self.vehicle_id][0]
        except IndexError:
            raise ValueError(
                'OBS! Something went wrong. The vehicle is not in this state.')
        world.tabu_list = [cluster_id for cluster_id in world.tabu_list if 
            cluster_id != vehicle.current_location.id]
        if self.visualize:
            state_before_action = copy.deepcopy(world.state)
            vehicle_before_action = copy.deepcopy(vehicle)
        arrival_time = 0
        action = world.policy.get_best_action(world, vehicle)
        if isinstance(action, tuple):
            action, _ = action
        if self.visualize:
            world.state.visualize_vehicle_routes(self.vehicle_id, vehicle.
                current_location.id, action.next_location, world.tabu_list,
                world.policy.__str__())
        world.clear_flow_dict()
        arrival_cluster_id = vehicle.current_location.id
        reward = action.get_reward(vehicle, world.LOST_TRIP_REWARD, world.
            DEPOT_REWARD, world.VEHICLE_INVENTORY_STEP_SIZE, world.
            PICK_UP_REWARD)
        refill_time = world.state.do_action(action, vehicle, world.time)
        if not vehicle.is_at_depot():
            world.tabu_list.append(action.next_location)
        world.add_reward(reward, arrival_cluster_id, discount=True)
        action_time = action.get_action_time(world.state.get_distance(
            arrival_cluster_id, action.next_location)) + refill_time
        if self.visualize:
            state_before_action.visualize_action(vehicle_before_action,
                world.state, vehicle, action, world.time, action_time, 
                False, world.policy.__str__())
        super(VehicleArrival, self).perform(world, **kwargs)
        arrival_time += self.time + action_time
        world.add_event(VehicleArrival(arrival_time, vehicle.id, self.
            visualize))

<mask token>


class VehicleArrival(Event):
    """
    Event where the main decision is done. A vehicle arrives to a cluster and need to determine what to do.
    Different policies can be applied depending on the policy object in the world object.
    """

    def __init__(self, arrival_time: int, vehicle_id: int, visualize=True):
        super().__init__(arrival_time)
        self.visualize = visualize
        self.vehicle_id = vehicle_id

    def perform(self, world, **kwargs) ->None:
        """
        :param world: world object
        """
        try:
            vehicle = [vehicle for vehicle in world.state.vehicles if 
                vehicle.id == self.vehicle_id][0]
        except IndexError:
            raise ValueError(
                'OBS! Something went wrong. The vehicle is not in this state.')
        world.tabu_list = [cluster_id for cluster_id in world.tabu_list if 
            cluster_id != vehicle.current_location.id]
        if self.visualize:
            state_before_action = copy.deepcopy(world.state)
            vehicle_before_action = copy.deepcopy(vehicle)
        arrival_time = 0
        action = world.policy.get_best_action(world, vehicle)
        if isinstance(action, tuple):
            action, _ = action
        if self.visualize:
            world.state.visualize_vehicle_routes(self.vehicle_id, vehicle.
                current_location.id, action.next_location, world.tabu_list,
                world.policy.__str__())
        world.clear_flow_dict()
        arrival_cluster_id = vehicle.current_location.id
        reward = action.get_reward(vehicle, world.LOST_TRIP_REWARD, world.
            DEPOT_REWARD, world.VEHICLE_INVENTORY_STEP_SIZE, world.
            PICK_UP_REWARD)
        refill_time = world.state.do_action(action, vehicle, world.time)
        if not vehicle.is_at_depot():
            world.tabu_list.append(action.next_location)
        world.add_reward(reward, arrival_cluster_id, discount=True)
        action_time = action.get_action_time(world.state.get_distance(
            arrival_cluster_id, action.next_location)) + refill_time
        if self.visualize:
            state_before_action.visualize_action(vehicle_before_action,
                world.state, vehicle, action, world.time, action_time, 
                False, world.policy.__str__())
        super(VehicleArrival, self).perform(world, **kwargs)
        arrival_time += self.time + action_time
        world.add_event(VehicleArrival(arrival_time, vehicle.id, self.
            visualize))

import time
from classes.events.Event import Event
import copy


class VehicleArrival(Event):
    """
    Event where the main decision is done. A vehicle arrives to a cluster and need to determine what to do.
    Different policies can be applied depending on the policy object in the world object.
    """

    def __init__(self, arrival_time: int, vehicle_id: int, visualize=True):
        super().__init__(arrival_time)
        self.visualize = visualize
        self.vehicle_id = vehicle_id

    def perform(self, world, **kwargs) ->None:
        """
        :param world: world object
        """
        try:
            vehicle = [vehicle for vehicle in world.state.vehicles if 
                vehicle.id == self.vehicle_id][0]
        except IndexError:
            raise ValueError(
                'OBS! Something went wrong. The vehicle is not in this state.')
        world.tabu_list = [cluster_id for cluster_id in world.tabu_list if 
            cluster_id != vehicle.current_location.id]
        if self.visualize:
            state_before_action = copy.deepcopy(world.state)
            vehicle_before_action = copy.deepcopy(vehicle)
        arrival_time = 0
        action = world.policy.get_best_action(world, vehicle)
        if isinstance(action, tuple):
            action, _ = action
        if self.visualize:
            world.state.visualize_vehicle_routes(self.vehicle_id, vehicle.
                current_location.id, action.next_location, world.tabu_list,
                world.policy.__str__())
        world.clear_flow_dict()
        arrival_cluster_id = vehicle.current_location.id
        reward = action.get_reward(vehicle, world.LOST_TRIP_REWARD, world.
            DEPOT_REWARD, world.VEHICLE_INVENTORY_STEP_SIZE, world.
            PICK_UP_REWARD)
        refill_time = world.state.do_action(action, vehicle, world.time)
        if not vehicle.is_at_depot():
            world.tabu_list.append(action.next_location)
        world.add_reward(reward, arrival_cluster_id, discount=True)
        action_time = action.get_action_time(world.state.get_distance(
            arrival_cluster_id, action.next_location)) + refill_time
        if self.visualize:
            state_before_action.visualize_action(vehicle_before_action,
                world.state, vehicle, action, world.time, action_time, 
                False, world.policy.__str__())
        super(VehicleArrival, self).perform(world, **kwargs)
        arrival_time += self.time + action_time
        world.add_event(VehicleArrival(arrival_time, vehicle.id, self.
            visualize))

import time

from classes.events.Event import Event
import copy


class VehicleArrival(Event):
    """
    Event where the main decision is done. A vehicle arrives to a cluster and need to determine what to do.
    Different policies can be applied depending on the policy object in the world object.
    """

    def __init__(self, arrival_time: int, vehicle_id: int, visualize=True):
        super().__init__(arrival_time)
        self.visualize = visualize
        self.vehicle_id = vehicle_id

    def perform(self, world, **kwargs) -> None:
        """
        :param world: world object
        """
        try:
            vehicle = [
                vehicle
                for vehicle in world.state.vehicles
                if vehicle.id == self.vehicle_id
            ][0]
        except IndexError:
            raise ValueError(
                "OBS! Something went wrong. The vehicle is not in this state."
            )

        # Remove current vehicle state from tabu list
        world.tabu_list = [
            cluster_id
            for cluster_id in world.tabu_list
            if cluster_id != vehicle.current_location.id
        ]

        if self.visualize:
            # copy state before action for visualization purposes
            state_before_action = copy.deepcopy(world.state)
            vehicle_before_action = copy.deepcopy(vehicle)

        arrival_time = 0
        # find the best action from the current world state
        action = world.policy.get_best_action(world, vehicle)

        if isinstance(action, tuple):
            action, _ = action

        if self.visualize:
            # visualize vehicle route
            world.state.visualize_vehicle_routes(
                self.vehicle_id,
                vehicle.current_location.id,
                action.next_location,
                world.tabu_list,
                world.policy.__str__(),
            )

        # clear world flow counter dictionary
        world.clear_flow_dict()

        # Record current location of vehicle to compute action time
        arrival_cluster_id = vehicle.current_location.id

        reward = action.get_reward(
            vehicle,
            world.LOST_TRIP_REWARD,
            world.DEPOT_REWARD,
            world.VEHICLE_INVENTORY_STEP_SIZE,
            world.PICK_UP_REWARD,
        )
        # perform the best action on the state and send vehicle to new location
        refill_time = world.state.do_action(action, vehicle, world.time)

        # Add next vehicle location to tabu list
        if not vehicle.is_at_depot():
            world.tabu_list.append(action.next_location)

        world.add_reward(
            reward,
            arrival_cluster_id,
            discount=True,
        )

        action_time = (
            action.get_action_time(
                world.state.get_distance(arrival_cluster_id, action.next_location)
            )
            + refill_time
        )

        if self.visualize:
            # visualize action performed by vehicle
            state_before_action.visualize_action(
                vehicle_before_action,
                world.state,
                vehicle,
                action,
                world.time,
                action_time,
                False,
                world.policy.__str__(),
            )

        # set time of world to this event's time
        super(VehicleArrival, self).perform(world, **kwargs)

        # Compute the arrival time for the Vehicle arrival event created by the action
        arrival_time += self.time + action_time

        # Add a new Vehicle Arrival event for the next cluster arrival to the world stack
        world.add_event(VehicleArrival(arrival_time, vehicle.id, self.visualize))
