from tile_object import TileObject
from tile_object import TILE_FOLDER

SPIKES_TILE_FRICTION = 1

class Spikes(TileObject):
    def __init__(self):
        TileObject.__init__(self,SPIKES_TILE_FRICTION)

    def render(self, parent, loader, x, y, z):
        self.model = loader.loadModel(TILE_FOLDER+"spiketree_new.x")
        self.model.reparentTo(parent)
        self.model.setPos(x,y,z)

c740806ce11fe4280e3630292170a201ad9bdb0d
<mask token>


class Spikes(TileObject):

    def __init__(self):
        TileObject.__init__(self, SPIKES_TILE_FRICTION)
    <mask token>

<mask token>


class Spikes(TileObject):

    def __init__(self):
        TileObject.__init__(self, SPIKES_TILE_FRICTION)

    def render(self, parent, loader, x, y, z):
        self.model = loader.loadModel(TILE_FOLDER + 'spiketree_new.x')
        self.model.reparentTo(parent)
        self.model.setPos(x, y, z)

<mask token>
SPIKES_TILE_FRICTION = 1


class Spikes(TileObject):

    def __init__(self):
        TileObject.__init__(self, SPIKES_TILE_FRICTION)

    def render(self, parent, loader, x, y, z):
        self.model = loader.loadModel(TILE_FOLDER + 'spiketree_new.x')
        self.model.reparentTo(parent)
        self.model.setPos(x, y, z)

from tile_object import TileObject
from tile_object import TILE_FOLDER
SPIKES_TILE_FRICTION = 1


class Spikes(TileObject):

    def __init__(self):
        TileObject.__init__(self, SPIKES_TILE_FRICTION)

    def render(self, parent, loader, x, y, z):
        self.model = loader.loadModel(TILE_FOLDER + 'spiketree_new.x')
        self.model.reparentTo(parent)
        self.model.setPos(x, y, z)

from tile_object import TileObject
from tile_object import TILE_FOLDER

SPIKES_TILE_FRICTION = 1

class Spikes(TileObject):
    def __init__(self):
        TileObject.__init__(self,SPIKES_TILE_FRICTION)

    def render(self, parent, loader, x, y, z):
        self.model = loader.loadModel(TILE_FOLDER+"spiketree_new.x")
        self.model.reparentTo(parent)
        self.model.setPos(x,y,z)
