can i reference a random function's values with a list? : i have a list of different characters, three of which are randomly chosen each time i run the program. if my functions look like this (with each string in the list referencing to these functions)

    `public void Character1()
    { agility = UnityEngine.Random.Range(1, 3); }
    public void Character2()
    { agility = UnityEngine.Random.Range(1, 3); }
    public void Character3()
    { agility = UnityEngine.Random.Range(1, 3); }`

and i need to add together each character's agility value, how would i go about doing that?

