libgdx - handling objects outside cam : <p>I have watched some libgdx tutorials and learnt how to use cam and use tile to make map. However I meet a little problem that I want some ideas.
I want to make RPG game but I want the game to memorize each monster's information such as location. However the map is very big so I need to reduce the amount of rendering. How can I keep information of each monster including those outside the cam without using a lot of resources?</p>
