Why when Instantiate new GameObjects it's not adding tag to them? : <pre><code>using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Test : MonoBehaviour {

    public float spinSpeed = 2.0f;
    public int cloneTests;
    public GameObject prefab;

    private bool rotate = false;
    private bool exited = false;

    private void Start()
    {
        for (int i = 0; i &lt; cloneTests; i++)
        {
            GameObject Test = Instantiate(prefab);
            Test.tag = "Testing";
        }
    }
}
</code></pre>

<p>The cloning is working.</p>

<p>But it's not adding the tag to each GameObject.
And how can i put all the clones as childs under another GameObject ?</p>
