static int blend_frames(AVFilterContext *ctx, int interpolate)

{

    FrameRateContext *s = ctx->priv;

    AVFilterLink *outlink = ctx->outputs[0];

    double interpolate_scene_score = 0;



    if ((s->flags & FRAMERATE_FLAG_SCD)) {

        if (s->score >= 0.0)

            interpolate_scene_score = s->score;

        else

            interpolate_scene_score = s->score = get_scene_score(ctx, s->f0, s->f1);

        ff_dlog(ctx, "blend_frames() interpolate scene score:%f\n", interpolate_scene_score);

    }

    

    if (interpolate_scene_score < s->scene_score) {

        ThreadData td;

        td.copy_src1 = s->f0;

        td.copy_src2 = s->f1;

        td.src2_factor = interpolate;

        td.src1_factor = s->max - td.src2_factor;



        

        s->work = ff_get_video_buffer(outlink, outlink->w, outlink->h);

        if (!s->work)

            return AVERROR(ENOMEM);



        av_frame_copy_props(s->work, s->f0);



        ff_dlog(ctx, "blend_frames() INTERPOLATE to create work frame\n");

        ctx->internal->execute(ctx, filter_slice, &td, NULL, FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)));

        return 1;

    }

    return 0;

}
