Local Server for Gaming C# : <p>[C#] Hello all, I am curious on how I can go about creating my own local server and allowing people outside to connect an return data stored on it. I am not looking for an "XNA" solution. I would like to kind of digest the bare bones of client to server. Here is an outline for what I am looking for:</p>

<p>My PC
[Server] -> Constantly Updates/Receives Player data so it can be obtained by other PC's. Stores data from other clients.</p>

<p>[Client PC] -> Writes to server (Creates new player data/updates) and obtains further information to update visuals, other players, etc. </p>
