Countdown timer decrements in a delayed manner? : <p>I've been working on a game; in which one of the main components is a countdown timer- however this timer is delayed and I am not able to deduce why. I would like it to decrement once per second, however it seems to be decrementing at once every 6 seconds.</p>

<p>Here is how I have the timer set up:</p>

<pre><code>loops = 0
minute = 1
tens = 0
ones = 0 

#Timer Calculation
    screen.blit(cloudSky, (0,0))
    if go == True:
        loops = loops + 1
        if (loops % 60)== 0:
            if ones == 0 and tens == 0 and minute != 0:
                tens = 6
                ones = 0
                minute = minute - 1

            if ones == 0 and tens != 0:
                ones = 9
                tens = tens - 1

            elif ones != 0:
                ones = ones - 1

            elif tens == 0 and ones == 0:
                tens = 5
                minute = minute - 1

            elif ones == 0 and tens != 0:
                tens = tens - 1


            if minute &lt;= 0 and tens == 0 and ones == 0:
                go = False
</code></pre>

<p>I print it on the screen with the code below:    </p>

<pre><code>#Draw Clock Time
time = timeFont.render(str (minute)+ ":" + str (tens) + str (ones), True, WHITE)
screen.blit(time, (750,10))
</code></pre>

<p>Any help is greatly appreciated!</p>
