How to get Current Location using SwiftUI, without ViewControllers? : <p>I've prepared in my project the following class to retrieve the user current location:</p>

<pre><code>LocationManager.swift

import Foundation
import CoreLocation


class LocationManager: NSObject {

    // - Private
    private let locationManager = CLLocationManager()

    // - API
    public var exposedLocation: CLLocation? {
        return self.locationManager.location
    }

    override init() {
        super.init()
        self.locationManager.delegate = self
        self.locationManager.desiredAccuracy =     kCLLocationAccuracyBest
        self.locationManager.requestWhenInUseAuthorization()
    }
}

// MARK: - Core Location Delegate 
extension LocationManager: CLLocationManagerDelegate {

    func locationManager(_ manager: CLLocationManager,
                         didChangeAuthorization status:      CLAuthorizationStatus) {

        switch status {

            case .notDetermined         : print("notDetermined")          // location permission not asked for yet
            case .authorizedWhenInUse   : print("authorizedWhenInUse")  // location authorized
            case .authorizedAlways      : print("authorizedAlways")     // location authorized
            case .restricted            : print("restricted")           // TODO: handle
            case .denied                : print("denied")               // TODO: handle
            default                     : print("unknown")              // TODO: handle
        }
    }
}

// MARK: - Get Placemark
extension LocationManager {

    func getPlace(for location: CLLocation,
              completion: @escaping (CLPlacemark?) -&gt; Void) {

        let geocoder = CLGeocoder()
        geocoder.reverseGeocodeLocation(location) { placemarks, error in

            guard error == nil else {
                print("*** Error in \(#function): \  (error!.localizedDescription)")
                completion(nil)
                return
            }

            guard let placemark = placemarks?[0] else {
                print("*** Error in \(#function): placemark is nil")
                completion(nil)
                return
            }

            completion(placemark)
        }
    }
}
</code></pre>

<p>But I'm not sure how to use it, while using SwiftUI, from my ContentView file.
How am I supposed to get the exposedLocation without using the approach I would have used in a standard ViewController (in this case the use of guard, let and return of course generates all kind of errors, since I'm not supposed to use returns in this context, if I got it right).
Any hint about how to achieve this?
I would like to get the user location whenever a button is pressed (at the moment I've used just mockup data).  </p>

<pre><code>ContentView.swift
import SwiftUI

struct Location: Identifiable {
    // When conforming to the protocol Identifiable we have to to   implement a variable called id however this variable does not have to be an Int. The protocol only requires that the type of the variable id is actually Hashable.
    // Note: Int, Double, String and a lot more types are Hashable
    let id: Int

    let country: String
    let state: String
    let town: String
}

struct ContentView: View {
    // let’s make our variable a @State variable so that as soon as we change its value (by for eexample adding new elements) our view updates automagically.
    @State var locationList = [
    Location(id: 0, country: "Italy", state: "", town: "Finale Emilia"),
    Location(id: 1, country: "Italy", state: "", town: "Bologna"),
    Location(id: 2, country: "Italy", state: "", town: "Modena"),
    Location(id: 3, country: "Italy", state: "", town: "Reggio Emilia"),
    Location(id: 4, country: "USA", state: "CA", town: "Los Angeles")
    ]

    // - Constants
    private let locationManager = LocationManager()

    // THIS IS NOT POSSIBLE WITH SWIFTUI AND GENERATES ERRORS
    guard let exposedLocation = self.locationManager.exposedLocation else {
        print("*** Error in \(#function): exposedLocation is nil")
        return
    }

    var body: some View {
        // Whenever we use a List based of an Array we have to let the List know how to identify each row as unique
        // When confirming to the Identifiable protocol we no longer have to explicitly tell the List how the elements in our Array (which are conforming to that protocol) are uniquely identified
    NavigationView {
        // let’s add a title to our Navigation view and make sure you always do so on the first child view inside of your Navigation view
        List(locationList) { location in
            NavigationLink(destination: LocationDetail(location: location)) {
                HStack {
                   Text(location.country)
                   Text(location.town).foregroundColor(.blue)
                }
        }
    }
    .navigationBarTitle(Text("Location"))
    .navigationBarItems(
        trailing: Button(action: addLocation, label: { Text("Add") }))
    }
}

    func addLocation() {
      // We are using the native .randomElement() function of an Array to get a random element. The returned element however is optional. That is because in the case of the Array being empty that function would return nil. That’s why we append the returned value only in the case it doesn’t return nil.
      if let randomLocation = locationList.randomElement() {
        locationList.append(randomLocation)
      }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}
</code></pre>
