Is it really so difficult to draw smooth lines in Unity? : <p>I been trying for a while to draw smooth lines in Unity but with Line Renderer I obtained only jagged lines with the corners not rounded, in particular when the angle of curvature is really small  . I incresed the value of antialiasing in quality settings and tried different materials but nothing changed. I also tried to instantiate a sphere every time the mouse move but it creates some gaps between the various spheres, in particular when the mouse go fast. I know there is a plugin called Vectrosity for this but there is a way to achieve this whitout it?</p>
