Changing a Spring Joint's resting length in Unity3d : <p>According to Spring Joint's documentation, a spring's resting length (the length at which the spring won't try to pull or push together the two bodies it connects) is the distance that was calculated between the two bodies as the joint was created.</p>

<p>However, I'd like to be able to change this resting distance at runtime, and the documentation doesn't mention anything about how the length can be changed.</p>

<p>Is there anyway to accomplish this with Spring Joint? If not, how to create a spring with a set resting length (which can be changed in a script) with <strong>Configurable Joint</strong>?</p>
