Pygame: Rect that is different sized than image : this is my first post on here just created my first account. :D
I am a beginner coder and learned python just 2 weeks ago, but I wanted to try something new and found [this tutorial](https://www.youtube.com/watch?v=VO8rTszcW4s&list=PLsk-HSGFjnaH5yghzu7PcOzm9NhsW0Urw&index=1) on the web. I used it and tweaked it a little. My goal is to create a zelda clone, meaning my game will be Tile-Based

Now for the problem.
All my sprites are not in 1:1 Ratio. The rect`s size i created is TILESIZE * TILESIZE (=64 height, 64 width). Now the rect sticks to the top, but I need it to stick to the bottom center of my sprite. I tried nummerous ways and asked my workmates, but they can´t help me either. Can you guys help me, but detailed so I can learn out of my mistake?

All my code files (PasteBin links, I´m german I hope I did this right with posting PasteBin Links): 

```main.py | https://pastebin.com/7Y20ARH0```

```sprites.py | https://pastebin.com/F0BnAVZv | Inside here is my Player and the collision detection, so this is where you want to look for I assume```

```tilemap.py | https://pastebin.com/S4eNPbZe | Probably unrelevant, thought I´d rather post it anyways ^^```

```settings.py | https://pastebin.com/gNRrqp0v```

I appreciate every bit of help, but I can also understand if you don´t want to look trough this mess ^^