Normalised Weapon Damage Formula : <p>I would like to create a balanced weapon Formula as the start for the damage output of the player. Other factors will be stacked on this formula, but i would like a base to start with. </p>

<p>So what i am looking for is a formulae that lets different types of weapons deal the same damage over a 10 second interval.</p>

<p>For example, my assault rifle has an rpm of 700 which makes it shoot 11 times per second. </p>

<p>Whereas my pistol has an rpm of 120 which makes it shot twice per second.</p>

<p>I want to calculate how much damage each weapon does on each shot to accumulate For example, 200 damage in 10 seconds, regardless of fire rate.</p>

<p>How would i go about doing this?</p>
