Unity c# Array vs Static List : <p>I'm working on a Unity game and I'm trying to write some idiomatic c# code.</p>

<p>What's the preferable way to write a collection of objects whose size will never change?</p>

<p><code>
static List&lt;int&gt; myList = new List&lt;int&gt;(new List&lt;int&gt; { 1, 2, 3 });
</code></p>

<p>or </p>

<p><code>
myList[int]= new int[] { 1, 2, 3 };
</code></p>
