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# Simple Game Client Guide

This guide shows you how to create a simple client to connect to the MMORPG game server using the Model Context Protocol (MCP). No LLM integration required - just basic game operations.

## Table of Contents

1. [Overview](#overview)
2. [Prerequisites](#prerequisites)
3. [MCP Server Connection](#mcp-server-connection)
4. [Basic Client Example](#basic-client-example)
5. [Available Game Operations](#available-game-operations)
6. [Command Reference](#command-reference)
7. [Error Handling](#error-handling)
8. [Advanced Features](#advanced-features)

---

## Overview

The MMORPG game server exposes its functionality through MCP (Model Context Protocol), allowing external clients to:

- 🎮 **Connect** to the game server
- 👤 **Join/Leave** the game as a player
- 🗺️ **Move** around the game world
- 💬 **Send chat** messages to other players
- 🎯 **Interact** with NPCs and game objects
- 📊 **Get game state** information

### Game Server Details

- **MCP Endpoint**: `http://localhost:7868/gradio_api/mcp/sse` (when running locally)
- **Protocol**: Server-Sent Events (SSE) over HTTP
- **Authentication**: None required for basic operations
- **Data Format**: JSON messages following MCP specification

---

## Prerequisites

Before building your client, ensure you have:

### Required Dependencies

```bash

pip install mcp asyncio aiohttp contextlib

```

### Python Version
- Python 3.8 or higher
- Support for async/await syntax

### Game Server Running
Make sure the MMORPG game server is running:

```bash

cd c:/Users/Chris4K/Projekte/projecthub/projects/MMOP_second_try

python app.py

```

The server should be accessible at `http://localhost:7868` (UI) and the MCP endpoint at `http://localhost:7868/gradio_api/mcp/sse`.

---

## MCP Server Connection

Here's how to establish a connection to the game server:

### Basic Connection Setup

```python

import asyncio

from mcp import ClientSession

from mcp.client.sse import sse_client

from contextlib import AsyncExitStack



class GameClient:

    def __init__(self, server_url="http://localhost:7868/gradio_api/mcp/sse"):

        self.server_url = server_url

        self.session = None

        self.connected = False

        self.tools = []

        self.exit_stack = None

        self.client_id = None

    

    async def connect(self):

        """Connect to the game server"""

        try:

            # Clean up any existing connection

            if self.exit_stack:

                await self.exit_stack.aclose()

            

            self.exit_stack = AsyncExitStack()

            

            # Establish SSE connection

            transport = await self.exit_stack.enter_async_context(

                sse_client(self.server_url)

            )

            read_stream, write_callable = transport

            

            # Create MCP session

            self.session = await self.exit_stack.enter_async_context(

                ClientSession(read_stream, write_callable)

            )

            

            # Initialize the session

            await self.session.initialize()

            

            # Get available tools/commands

            response = await self.session.list_tools()

            self.tools = response.tools

            

            self.connected = True

            print(f"✅ Connected to game server!")

            print(f"Available commands: {[tool.name for tool in self.tools]}")

            

            return True

            

        except Exception as e:

            print(f"❌ Connection failed: {e}")

            self.connected = False

            return False

    

    async def disconnect(self):

        """Disconnect from the game server"""

        if self.exit_stack:

            await self.exit_stack.aclose()

        self.connected = False

        print("🔌 Disconnected from game server")

```

### Connection Test

```python

async def test_connection():

    client = GameClient()

    if await client.connect():

        print("Connection successful!")

        await client.disconnect()

    else:

        print("Connection failed!")



# Run the test

asyncio.run(test_connection())

```

---

## Basic Client Example

Here's a complete working client that can perform basic game operations:

```python

import asyncio

import json

import uuid

from typing import Dict, List, Optional



class SimpleGameClient:

    def __init__(self, server_url="http://localhost:7868/gradio_api/mcp/sse"):

        self.server_url = server_url

        self.session = None

        self.connected = False

        self.tools = []

        self.exit_stack = None

        self.client_id = str(uuid.uuid4())[:8]

        self.agent_id = None

        self.player_name = None

    

    async def connect(self):

        """Connect to the game server"""

        try:

            if self.exit_stack:

                await self.exit_stack.aclose()

            

            self.exit_stack = AsyncExitStack()

            

            transport = await self.exit_stack.enter_async_context(

                sse_client(self.server_url)

            )

            read_stream, write_callable = transport

            

            self.session = await self.exit_stack.enter_async_context(

                ClientSession(read_stream, write_callable)

            )

            

            await self.session.initialize()

            response = await self.session.list_tools()

            self.tools = response.tools

            

            self.connected = True

            return True

            

        except Exception as e:

            print(f"❌ Connection failed: {e}")

            return False

    

    async def register_player(self, player_name: str):

        """Register as a new player in the game"""

        if not self.connected:

            print("❌ Not connected to server")

            return False

        

        try:

            # Find the register tool

            register_tool = next((t for t in self.tools if 'register' in t.name), None)

            if not register_tool:

                print("❌ Register tool not available")

                return False

            

            # Register the player

            result = await self.session.call_tool(

                register_tool.name,

                {"name": player_name, "client_id": self.client_id}

            )

            

            # Parse the result

            content = self._extract_content(result)

            if "registered" in content.lower():

                self.player_name = player_name

                # Extract agent_id from response if available

                if "agent_id" in content or "ID:" in content:

                    # Parse agent ID from response

                    lines = content.split('\n')

                    for line in lines:

                        if "agent_id" in line.lower() or "id:" in line:

                            parts = line.split(':')

                            if len(parts) > 1:

                                self.agent_id = parts[1].strip()

                                break

                

                print(f"✅ Registered as player: {player_name}")

                return True

            else:

                print(f"❌ Registration failed: {content}")

                return False

                

        except Exception as e:

            print(f"❌ Registration error: {e}")

            return False

    

    async def move_player(self, direction: str):

        """Move the player in the specified direction"""

        if not self.connected or not self.agent_id:

            print("❌ Not connected or not registered")

            return False

        

        try:

            # Find the move tool

            move_tool = next((t for t in self.tools if 'move' in t.name), None)

            if not move_tool:

                print("❌ Move tool not available")

                return False

            

            # Move the player

            result = await self.session.call_tool(

                move_tool.name,

                {"client_id": self.client_id, "direction": direction}

            )

            

            content = self._extract_content(result)

            print(f"🚶 Move result: {content}")

            return True

            

        except Exception as e:

            print(f"❌ Move error: {e}")

            return False

    

    async def send_chat(self, message: str):

        """Send a chat message to other players"""

        if not self.connected or not self.agent_id:

            print("❌ Not connected or not registered")

            return False

        

        try:

            # Find the chat tool

            chat_tool = next((t for t in self.tools if 'chat' in t.name), None)

            if not chat_tool:

                print("❌ Chat tool not available")

                return False

            

            # Send the chat message

            result = await self.session.call_tool(

                chat_tool.name,

                {"client_id": self.client_id, "message": message}

            )

            

            content = self._extract_content(result)

            print(f"💬 Chat sent: {content}")

            return True

            

        except Exception as e:

            print(f"❌ Chat error: {e}")

            return False

    

    async def get_game_state(self):

        """Get current game state information"""

        if not self.connected:

            print("❌ Not connected to server")

            return None

        

        try:

            # Find the game state tool

            state_tool = next((t for t in self.tools if 'state' in t.name or 'game' in t.name), None)

            if not state_tool:

                print("❌ Game state tool not available")

                return None

            

            # Get game state

            result = await self.session.call_tool(state_tool.name, {})

            content = self._extract_content(result)

            

            try:

                # Try to parse as JSON

                game_state = json.loads(content)

                return game_state

            except json.JSONDecodeError:

                # Return as text if not JSON

                return {"info": content}

                

        except Exception as e:

            print(f"❌ Game state error: {e}")

            return None

    

    async def interact_with_npc(self, npc_id: str, message: str):

        """Interact with an NPC"""

        if not self.connected or not self.agent_id:

            print("❌ Not connected or not registered")

            return False

        

        try:

            # Find the interact tool

            interact_tool = next((t for t in self.tools if 'interact' in t.name or 'npc' in t.name), None)

            if not interact_tool:

                print("❌ Interact tool not available")

                return False

            

            # Interact with NPC

            result = await self.session.call_tool(

                interact_tool.name,

                {"client_id": self.client_id, "npc_id": npc_id, "message": message}

            )

            

            content = self._extract_content(result)

            print(f"🤖 NPC {npc_id}: {content}")

            return True

            

        except Exception as e:

            print(f"❌ Interaction error: {e}")

            return False

    

    def _extract_content(self, result):

        """Extract content from MCP result"""

        if hasattr(result, 'content') and result.content:

            if isinstance(result.content, list):

                return ''.join(str(item) for item in result.content)

            return str(result.content)

        return str(result)

    

    async def disconnect(self):

        """Disconnect from the server"""

        if self.exit_stack:

            await self.exit_stack.aclose()

        self.connected = False

        print("🔌 Disconnected from server")



# Import required modules at the top

from mcp import ClientSession

from mcp.client.sse import sse_client

from contextlib import AsyncExitStack

```

---

## Available Game Operations

The game server exposes these main operations through MCP tools:

### 1. Player Management
- **`register_ai_agent`** - Register a new player
- **`move_agent`** - Move player in game world

- **`get_game_state`** - Get current world state



### 2. Communication

- **`send_chat`** - Send chat messages
- **`interact_with_npc`** - Talk to NPCs

### 3. Game Information
- **`get_game_state`** - World state and player list
- **Player proximity** - Detect nearby players/NPCs

### Tool Parameters

Each tool expects specific parameters:

```python

# Register Player

{

    "name": "PlayerName",

    "client_id": "unique_client_id"

}



# Move Player

{

    "client_id": "your_client_id",

    "direction": "north|south|east|west"

}



# Send Chat

{

    "client_id": "your_client_id", 

    "message": "Hello world!"

}



# Interact with NPC

{

    "client_id": "your_client_id",

    "npc_id": "npc_identifier",

    "message": "Your message to NPC"

}

```

---

## Command Reference

### Basic Usage Example

```python

async def main():

    # Create and connect client

    client = SimpleGameClient()

    

    if not await client.connect():

        print("Failed to connect!")

        return

    

    # Register as a player

    if not await client.register_player("MyPlayer"):

        print("Failed to register!")

        return

    

    # Get current game state

    state = await client.get_game_state()

    print(f"Game state: {state}")

    

    # Move around

    await client.move_player("north")

    await client.move_player("east")

    

    # Send a chat message

    await client.send_chat("Hello everyone!")

    

    # Interact with an NPC

    await client.interact_with_npc("weather_oracle", "What's the weather in Berlin?")

    

    # Disconnect

    await client.disconnect()



# Run the client

asyncio.run(main())

```

### Interactive Console Client

```python

async def interactive_client():

    client = SimpleGameClient()

    

    print("🎮 MMORPG Simple Client")

    print("Commands: connect, register <name>, move <direction>, chat <message>, state, quit")

    

    while True:

        command = input("> ").strip().split()

        

        if not command:

            continue

            

        cmd = command[0].lower()

        

        if cmd == "connect":

            if await client.connect():

                print("✅ Connected!")

            else:

                print("❌ Connection failed!")

                

        elif cmd == "register" and len(command) > 1:

            name = " ".join(command[1:])

            if await client.register_player(name):

                print(f"✅ Registered as {name}")

            else:

                print("❌ Registration failed!")

                

        elif cmd == "move" and len(command) > 1:

            direction = command[1]

            await client.move_player(direction)

            

        elif cmd == "chat" and len(command) > 1:

            message = " ".join(command[1:])

            await client.send_chat(message)

            

        elif cmd == "state":

            state = await client.get_game_state()

            print(f"📊 Game State: {json.dumps(state, indent=2)}")

            

        elif cmd == "npc" and len(command) > 2:

            npc_id = command[1]

            message = " ".join(command[2:])

            await client.interact_with_npc(npc_id, message)

            

        elif cmd == "quit":

            await client.disconnect()

            break

            

        else:

            print("❓ Unknown command")



# Run interactive client

asyncio.run(interactive_client())

```

---

## Error Handling

### Common Issues and Solutions

#### 1. Connection Errors
```python

async def robust_connect(client, max_retries=3):

    for attempt in range(max_retries):

        try:

            if await client.connect():

                return True

            print(f"Attempt {attempt + 1} failed, retrying...")

            await asyncio.sleep(2)

        except Exception as e:

            print(f"Connection attempt {attempt + 1} error: {e}")

    

    print("❌ All connection attempts failed")

    return False

```

#### 2. Tool Not Available
```python

def find_tool_safe(tools, keywords):

    """Safely find a tool by keywords"""

    for keyword in keywords:

        tool = next((t for t in tools if keyword in t.name.lower()), None)

        if tool:

            return tool

    return None



# Usage

move_tool = find_tool_safe(client.tools, ['move', 'agent', 'player'])

if not move_tool:

    print("❌ No movement tool available")

```

#### 3. Response Parsing
```python

def safe_parse_response(result):

    """Safely parse MCP response"""

    try:

        content = client._extract_content(result)

        

        # Try JSON first

        try:

            return json.loads(content)

        except json.JSONDecodeError:

            # Return as structured text

            return {"message": content, "type": "text"}

            

    except Exception as e:

        return {"error": str(e), "type": "error"}

```

---

## Advanced Features

### 1. Automatic Reconnection

```python

class RobustGameClient(SimpleGameClient):

    def __init__(self, *args, **kwargs):

        super().__init__(*args, **kwargs)

        self.auto_reconnect = True

        self.reconnect_delay = 5

    

    async def _ensure_connected(self):

        """Ensure connection is active, reconnect if needed"""

        if not self.connected and self.auto_reconnect:

            print("🔄 Attempting to reconnect...")

            await self.connect()

            if self.player_name:

                await self.register_player(self.player_name)

    

    async def move_player(self, direction):

        await self._ensure_connected()

        return await super().move_player(direction)

```

### 2. Event Monitoring

```python

class EventMonitorClient(SimpleGameClient):

    def __init__(self, *args, **kwargs):

        super().__init__(*args, **kwargs)

        self.event_handlers = {}

    

    def on_chat_message(self, handler):

        """Register handler for chat messages"""

        self.event_handlers['chat'] = handler

    

    def on_player_move(self, handler):

        """Register handler for player movements"""

        self.event_handlers['move'] = handler

    

    async def poll_events(self):

        """Poll for game events"""

        while self.connected:

            try:

                state = await self.get_game_state()

                # Process state changes and trigger handlers

                # Implementation depends on game state format

                await asyncio.sleep(1)

            except Exception as e:

                print(f"Event polling error: {e}")

                await asyncio.sleep(5)

```

### 3. Batch Operations

```python

async def batch_moves(client, moves):

    """Execute multiple moves in sequence"""

    for direction in moves:

        result = await client.move_player(direction)

        if not result:

            print(f"❌ Failed to move {direction}")

            break

        await asyncio.sleep(0.5)  # Small delay between moves



# Usage

await batch_moves(client, ["north", "north", "east", "south"])

```

### 4. Configuration Management

```python

import json



class ConfigurableClient(SimpleGameClient):

    def __init__(self, config_file="client_config.json"):

        # Load configuration

        try:

            with open(config_file, 'r') as f:

                config = json.load(f)

        except FileNotFoundError:

            config = self.default_config()

            

        super().__init__(config.get('server_url', 'http://localhost:7860/gradio_api/mcp/sse'))

        self.config = config

    

    def default_config(self):

        return {

            "server_url": "http://localhost:7860/gradio_api/mcp/sse",

            "player_name": "DefaultPlayer",

            "auto_reconnect": True,

            "move_delay": 0.5

        }

```

---

## Quick Start Script

Save this as `quick_client.py` for immediate testing:

```python

#!/usr/bin/env python3

"""

Quick Game Client - Connect and play immediately

Usage: python quick_client.py [player_name]

"""



import asyncio

import sys

from simple_game_client import SimpleGameClient



async def quick_play(player_name="TestPlayer"):

    client = SimpleGameClient()

    

    print(f"🎮 Connecting as {player_name}...")

    

    # Connect and register

    if not await client.connect():

        print("❌ Failed to connect!")

        return

    

    if not await client.register_player(player_name):

        print("❌ Failed to register!")

        return

    

    print("✅ Connected and registered successfully!")

    

    # Basic game session

    await client.send_chat(f"Hello! {player_name} has joined the game!")

    

    # Move around a bit

    moves = ["north", "east", "south", "west"]

    for move in moves:

        print(f"🚶 Moving {move}...")

        await client.move_player(move)

        await asyncio.sleep(1)

    

    # Get final state

    state = await client.get_game_state()

    print(f"📊 Final state: {state}")

    

    await client.disconnect()

    print("👋 Session ended!")



if __name__ == "__main__":

    player_name = sys.argv[1] if len(sys.argv) > 1 else "TestPlayer"

    asyncio.run(quick_play(player_name))

```

Run with:
```bash

python quick_client.py MyPlayerName

```

---

## Next Steps

1. **Customize the client** for your specific needs
2. **Add game-specific features** like inventory management
3. **Implement advanced AI** for automated gameplay
4. **Create GUI interfaces** using tkinter, PyQt, or web frameworks
5. **Build monitoring tools** for game statistics

This guide provides the foundation for any client application that needs to interact with the MMORPG game server!