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SubscribeMultiscale Vision Transformers
We present Multiscale Vision Transformers (MViT) for video and image recognition, by connecting the seminal idea of multiscale feature hierarchies with transformer models. Multiscale Transformers have several channel-resolution scale stages. Starting from the input resolution and a small channel dimension, the stages hierarchically expand the channel capacity while reducing the spatial resolution. This creates a multiscale pyramid of features with early layers operating at high spatial resolution to model simple low-level visual information, and deeper layers at spatially coarse, but complex, high-dimensional features. We evaluate this fundamental architectural prior for modeling the dense nature of visual signals for a variety of video recognition tasks where it outperforms concurrent vision transformers that rely on large scale external pre-training and are 5-10x more costly in computation and parameters. We further remove the temporal dimension and apply our model for image classification where it outperforms prior work on vision transformers. Code is available at: https://github.com/facebookresearch/SlowFast
Look Less, Reason More: Rollout-Guided Adaptive Pixel-Space Reasoning
Vision-Language Models (VLMs) excel at many multimodal tasks, yet they frequently struggle with tasks requiring precise understanding and handling of fine-grained visual elements. This is mainly due to information loss during image encoding or insufficient attention to critical regions. Recent work has shown promise by incorporating pixel-level visual information into the reasoning process, enabling VLMs to access high-resolution visual details during their thought process. However, this pixel-level information is often overused, leading to inefficiency and distraction from irrelevant visual details. To address these challenges, we propose the first framework for adaptive pixel reasoning that dynamically determines necessary pixel-level operations based on the input query. Specifically, we first apply operation-aware supervised fine-tuning to establish baseline competence in textual reasoning and visual operations, then design a novel rollout-guided reinforcement learning framework relying on feedback of the model's own responses, which enables the VLM to determine when pixel operations should be invoked based on query difficulty. Experiments on extensive multimodal reasoning benchmarks show that our model achieves superior performance while significantly reducing unnecessary visual operations. Impressively, our model achieves 73.4\% accuracy on HR-Bench 4K while maintaining a tool usage ratio of only 20.1\%, improving accuracy and simultaneously reducing tool usage by 66.5\% compared to the previous methods.
Raw or Cooked? Object Detection on RAW Images
Images fed to a deep neural network have in general undergone several handcrafted image signal processing (ISP) operations, all of which have been optimized to produce visually pleasing images. In this work, we investigate the hypothesis that the intermediate representation of visually pleasing images is sub-optimal for downstream computer vision tasks compared to the RAW image representation. We suggest that the operations of the ISP instead should be optimized towards the end task, by learning the parameters of the operations jointly during training. We extend previous works on this topic and propose a new learnable operation that enables an object detector to achieve superior performance when compared to both previous works and traditional RGB images. In experiments on the open PASCALRAW dataset, we empirically confirm our hypothesis.
Symmetrical Visual Contrastive Optimization: Aligning Vision-Language Models with Minimal Contrastive Images
Recent studies have shown that Large Vision-Language Models (VLMs) tend to neglect image content and over-rely on language-model priors, resulting in errors in visually grounded tasks and hallucinations. We hypothesize that this issue arises because existing VLMs are not explicitly trained to generate texts that are accurately grounded in fine-grained image details. To enhance visual feedback during VLM training, we propose S-VCO (Symmetrical Visual Contrastive Optimization), a novel finetuning objective that steers the model toward capturing important visual details and aligning them with corresponding text tokens. To further facilitate this detailed alignment, we introduce MVC, a paired image-text dataset built by automatically filtering and augmenting visual counterfactual data to challenge the model with hard contrastive cases involving Minimal Visual Contrasts. Experiments show that our method consistently improves VLM performance across diverse benchmarks covering various abilities and domains, achieving up to a 22% reduction in hallucinations, and significant gains in vision-centric and general tasks. Notably, these improvements become increasingly pronounced in benchmarks with higher visual dependency. In short, S-VCO offers a significant enhancement of VLM's visually-dependent task performance while retaining or even improving the model's general abilities. We opensource our code at https://s-vco.github.io/
From Enhancement to Understanding: Build a Generalized Bridge for Low-light Vision via Semantically Consistent Unsupervised Fine-tuning
Low-level enhancement and high-level visual understanding in low-light vision have traditionally been treated separately. Low-light enhancement improves image quality for downstream tasks, but existing methods rely on physical or geometric priors, limiting generalization. Evaluation mainly focuses on visual quality rather than downstream performance. Low-light visual understanding, constrained by scarce labeled data, primarily uses task-specific domain adaptation, which lacks scalability. To address these challenges, we build a generalized bridge between low-light enhancement and low-light understanding, which we term Generalized Enhancement For Understanding (GEFU). This paradigm improves both generalization and scalability. To address the diverse causes of low-light degradation, we leverage pretrained generative diffusion models to optimize images, achieving zero-shot generalization performance. Building on this, we propose Semantically Consistent Unsupervised Fine-tuning (SCUF). Specifically, to overcome text prompt limitations, we introduce an illumination-aware image prompt to explicitly guide image generation and propose a cycle-attention adapter to maximize its semantic potential. To mitigate semantic degradation in unsupervised training, we propose caption and reflectance consistency to learn high-level semantics and image-level spatial semantics. Extensive experiments demonstrate that our proposed method outperforms current state-of-the-art methods in traditional image quality and GEFU tasks including classification, detection, and semantic segmentation.
VDGD: Mitigating LVLM Hallucinations in Cognitive Prompts by Bridging the Visual Perception Gap
Recent interest in Large Vision-Language Models (LVLMs) for practical applications is moderated by the significant challenge of hallucination or the inconsistency between the factual information and the generated text. In this paper, we first perform an in-depth analysis of hallucinations and discover several novel insights about how and when LVLMs hallucinate. From our analysis, we show that: (1) The community's efforts have been primarily targeted towards reducing hallucinations related to visual recognition (VR) prompts (e.g., prompts that only require describing the image), thereby ignoring hallucinations for cognitive prompts (e.g., prompts that require additional skills like reasoning on contents of the image). (2) LVLMs lack visual perception, i.e., they can see but not necessarily understand or perceive the input image. We analyze responses to cognitive prompts and show that LVLMs hallucinate due to a perception gap: although LVLMs accurately recognize visual elements in the input image and possess sufficient cognitive skills, they struggle to respond accurately and hallucinate. To overcome this shortcoming, we propose Visual Description Grounded Decoding (VDGD), a simple, robust, and training-free method for alleviating hallucinations. Specifically, we first describe the image and add it as a prefix to the instruction. Next, during auto-regressive decoding, we sample from the plausible candidates according to their KL-Divergence (KLD) to the description, where lower KLD is given higher preference. Experimental results on several benchmarks and LVLMs show that VDGD improves significantly over other baselines in reducing hallucinations. We also propose VaLLu, a benchmark for the comprehensive evaluation of the cognitive capabilities of LVLMs.
LM4LV: A Frozen Large Language Model for Low-level Vision Tasks
The success of large language models (LLMs) has fostered a new research trend of multi-modality large language models (MLLMs), which changes the paradigm of various fields in computer vision. Though MLLMs have shown promising results in numerous high-level vision and vision-language tasks such as VQA and text-to-image, no works have demonstrated how low-level vision tasks can benefit from MLLMs. We find that most current MLLMs are blind to low-level features due to their design of vision modules, thus are inherently incapable for solving low-level vision tasks. In this work, we purpose LM4LV, a framework that enables a FROZEN LLM to solve a range of low-level vision tasks without any multi-modal data or prior. This showcases the LLM's strong potential in low-level vision and bridges the gap between MLLMs and low-level vision tasks. We hope this work can inspire new perspectives on LLMs and deeper understanding of their mechanisms.
Focusing by Contrastive Attention: Enhancing VLMs' Visual Reasoning
Vision-Language Models (VLMs) have demonstrated remarkable success across diverse visual tasks, yet their performance degrades in complex visual environments. While existing enhancement approaches require additional training, rely on external segmentation tools, or operate at coarse-grained levels, they overlook the innate ability within VLMs. To bridge this gap, we investigate VLMs' attention patterns and discover that: (1) visual complexity strongly correlates with attention entropy, negatively impacting reasoning performance; (2) attention progressively refines from global scanning in shallow layers to focused convergence in deeper layers, with convergence degree determined by visual complexity. (3) Theoretically, we prove that the contrast of attention maps between general queries and task-specific queries enables the decomposition of visual signal into semantic signals and visual noise components. Building on these insights, we propose Contrastive Attention Refinement for Visual Enhancement (CARVE), a training-free method that extracts task-relevant visual signals through attention contrasting at the pixel level. Extensive experiments demonstrate that CARVE consistently enhances performance, achieving up to 75% improvement on open-source models. Our work provides critical insights into the interplay between visual complexity and attention mechanisms, offering an efficient pathway for improving visual reasoning with contrasting attention.
Large Multimodal Models for Low-Resource Languages: A Survey
In this survey, we systematically analyze techniques used to adapt large multimodal models (LMMs) for low-resource (LR) languages, examining approaches ranging from visual enhancement and data creation to cross-modal transfer and fusion strategies. Through a comprehensive analysis of 106 studies across 75 LR languages, we identify key patterns in how researchers tackle the challenges of limited data and computational resources. We find that visual information often serves as a crucial bridge for improving model performance in LR settings, though significant challenges remain in areas such as hallucination mitigation and computational efficiency. We aim to provide researchers with a clear understanding of current approaches and remaining challenges in making LMMs more accessible to speakers of LR (understudied) languages. We complement our survey with an open-source repository available at: https://github.com/marianlupascu/LMM4LRL-Survey.
Latent Implicit Visual Reasoning
While Large Multimodal Models (LMMs) have made significant progress, they remain largely text-centric, relying on language as their core reasoning modality. As a result, they are limited in their ability to handle reasoning tasks that are predominantly visual. Recent approaches have sought to address this by supervising intermediate visual steps with helper images, depth maps, or image crops. However, these strategies impose restrictive priors on what "useful" visual abstractions look like, add heavy annotation costs, and struggle to generalize across tasks. To address this critical limitation, we propose a task-agnostic mechanism that trains LMMs to discover and use visual reasoning tokens without explicit supervision. These tokens attend globally and re-encode the image in a task-adaptive way, enabling the model to extract relevant visual information without hand-crafted supervision. Our approach outperforms direct fine-tuning and achieves state-of-the-art results on a diverse range of vision-centric tasks -- including those where intermediate abstractions are hard to specify -- while also generalizing to multi-task instruction tuning.
TopoPerception: A Shortcut-Free Evaluation of Global Visual Perception in Large Vision-Language Models
Large Vision-Language Models (LVLMs) typically align visual features from an encoder with a pre-trained Large Language Model (LLM). However, this makes the visual perception module a bottleneck, which constrains the overall capabilities of LVLMs. Conventional evaluation benchmarks, while rich in visual semantics, often contain unavoidable local shortcuts that can lead to an overestimation of models' perceptual abilities. Here, we introduce TopoPerception, a benchmark that leverages topological properties to rigorously evaluate the global visual perception capabilities of LVLMs across various granularities. Since topology depends on the global structure of an image and is invariant to local features, TopoPerception enables a shortcut-free assessment of global perception, fundamentally distinguishing it from semantically rich tasks. We evaluate state-of-the-art models on TopoPerception and find that even at the coarsest perceptual granularity, all models perform no better than random chance, indicating a profound inability to perceive global visual features. Notably, a consistent trend emerge within model families: more powerful models with stronger reasoning capabilities exhibit lower accuracy. This suggests that merely scaling up models is insufficient to address this deficit and may even exacerbate it. Progress may require new training paradigms or architectures. TopoPerception not only exposes a critical bottleneck in current LVLMs but also offers a lens and direction for improving their global visual perception. The data and code are publicly available at: https://github.com/Wenhao-Zhou/TopoPerception.
Hidden in plain sight: VLMs overlook their visual representations
Language provides a natural interface to specify and evaluate performance on visual tasks. To realize this possibility, vision language models (VLMs) must successfully integrate visual and linguistic information. Our work compares VLMs to a direct readout of their visual encoders to understand their ability to integrate across these modalities. Across a series of vision-centric benchmarks (e.g., depth estimation, correspondence), we find that VLMs perform substantially worse than their visual encoders, dropping to near-chance performance. We investigate these results through a series of analyses across the entire VLM: namely 1) the degradation of vision representations, 2) brittleness to task prompt, and 3) the language model's role in solving the task. We find that the bottleneck in performing these vision-centric tasks lies in this third category; VLMs are not effectively using visual information easily accessible throughout the entire model, and they inherit the language priors present in the LLM. Our work helps diagnose the failure modes of open-source VLMs, and presents a series of evaluations useful for future investigations into visual understanding within VLMs.
Evaluating Object Hallucination in Large Vision-Language Models
Inspired by the superior language abilities of large language models (LLM), large vision-language models (LVLM) have been recently explored by integrating powerful LLMs for improving the performance on complex multimodal tasks. Despite the promising progress on LVLMs, we find that LVLMs suffer from the hallucination problem, i.e. they tend to generate objects that are inconsistent with the target images in the descriptions. To investigate it, this work presents the first systematic study on object hallucination of LVLMs. We conduct the evaluation experiments on several representative LVLMs, and show that they mostly suffer from severe object hallucination issue. We further discuss that the visual instructions may influence the hallucination, and find that: objects that frequently occur in the visual instructions or co-occur with the image objects, are obviously prone to be hallucinated by LVLMs. Besides, we find that existing evaluation methods might be affected by the input instructions and generation styles of LVLMs. Thus, we further design an improved evaluation method for object hallucination by proposing a polling-based query method called POPE. Experiment results demonstrate that our POPE can evaluate the object hallucination in a more stable and flexible way. Our codes and data are publicly available at https://github.com/RUCAIBox/POPE.
Look, Remember and Reason: Visual Reasoning with Grounded Rationales
Large language models have recently shown human level performance on a variety of reasoning tasks. However, the ability of these models to perform complex visual reasoning has not been studied in detail yet. A key challenge in many visual reasoning tasks is that the visual information needs to be tightly integrated in the reasoning process. We propose to address this challenge by drawing inspiration from human visual problem solving which depends on a variety of low-level visual capabilities. It can often be cast as the three step-process of ``Look, Remember, Reason'': visual information is incrementally extracted using low-level visual routines in a step-by-step fashion until a final answer is reached. We follow the same paradigm to enable existing large language models, with minimal changes to the architecture, to solve visual reasoning problems. To this end, we introduce rationales over the visual input that allow us to integrate low-level visual capabilities, such as object recognition and tracking, as surrogate tasks. We show competitive performance on diverse visual reasoning tasks from the CLEVR, CATER, and ACRE datasets over state-of-the-art models designed specifically for these tasks.
Pixel Reasoner: Incentivizing Pixel-Space Reasoning with Curiosity-Driven Reinforcement Learning
Chain-of-thought reasoning has significantly improved the performance of Large Language Models (LLMs) across various domains. However, this reasoning process has been confined exclusively to textual space, limiting its effectiveness in visually intensive tasks. To address this limitation, we introduce the concept of reasoning in the pixel-space. Within this novel framework, Vision-Language Models (VLMs) are equipped with a suite of visual reasoning operations, such as zoom-in and select-frame. These operations enable VLMs to directly inspect, interrogate, and infer from visual evidences, thereby enhancing reasoning fidelity for visual tasks. Cultivating such pixel-space reasoning capabilities in VLMs presents notable challenges, including the model's initially imbalanced competence and its reluctance to adopt the newly introduced pixel-space operations. We address these challenges through a two-phase training approach. The first phase employs instruction tuning on synthesized reasoning traces to familiarize the model with the novel visual operations. Following this, a reinforcement learning (RL) phase leverages a curiosity-driven reward scheme to balance exploration between pixel-space reasoning and textual reasoning. With these visual operations, VLMs can interact with complex visual inputs, such as information-rich images or videos to proactively gather necessary information. We demonstrate that this approach significantly improves VLM performance across diverse visual reasoning benchmarks. Our 7B model, \model, achieves 84\% on V* bench, 74\% on TallyQA-Complex, and 84\% on InfographicsVQA, marking the highest accuracy achieved by any open-source model to date. These results highlight the importance of pixel-space reasoning and the effectiveness of our framework.
Revisit What You See: Disclose Language Prior in Vision Tokens for Efficient Guided Decoding of LVLMs
Large Vision-Language Models (LVLMs) have demonstrated remarkable performance across various multimodal tasks by integrating visual perception with language understanding. However, conventional decoding strategies of LVLMs often fail to successfully utilize visual information, leading to visually ungrounded responses. While various approaches have been proposed to address this limitation, they typically require additional training, multi-step inference procedures, or external model dependencies. This paper introduces ReVisiT, a simple yet effective decoding method that references vision tokens to guide the text generation process in LVLMs. Our approach leverages the semantic information embedded within vision tokens by projecting them into the text token distribution space, and dynamically selecting the most relevant vision token at each decoding step through constrained divergence minimization. This selected vision token is then used to refine the output distribution to better incorporate visual semantics. Experiments on three LVLM hallucination benchmarks with two recent LVLMs demonstrate that ReVisiT consistently enhances visual grounding with minimal computational overhead. Moreover, our method achieves competitive or superior results relative to state-of-the-art baselines while reducing computational costs for up to 2times.
VLMs have Tunnel Vision: Evaluating Nonlocal Visual Reasoning in Leading VLMs
Vision-Language Models (VLMs) excel at complex visual tasks such as VQA and chart understanding, yet recent work suggests they struggle with simple perceptual tests. We present an evaluation of vision-language models' capacity for nonlocal visual reasoning: reasoning that requires chaining evidence collected from multiple, possibly distant regions of an image. We isolate three distinct forms of nonlocal vision: comparative perception, which demands holding two images in working memory and comparing them; saccadic search, which requires making discrete, evidence-driven jumps to locate successive targets; and smooth visual search, which involves following a continuous contour. Flagship models (e.g., GPT-5, Gemini 2.5 Pro, Claude Sonnet 4), even those that perform well on prior primitive-vision benchmarks, fail these tests and barely exceed random accuracy on two variants of our tasks that are trivial for humans. Our structured evaluation suite allows us to test whether VLMs can perform visual algorithms similar to those used by humans. Our findings show that despite gains in raw visual acuity, current models lack core visual reasoning capabilities.
Q-Bench: A Benchmark for General-Purpose Foundation Models on Low-level Vision
The rapid evolution of Multi-modality Large Language Models (MLLMs) has catalyzed a shift in computer vision from specialized models to general-purpose foundation models. Nevertheless, there is still an inadequacy in assessing the abilities of MLLMs on low-level visual perception and understanding. To address this gap, we present Q-Bench, a holistic benchmark crafted to systematically evaluate potential abilities of MLLMs on three realms: low-level visual perception, low-level visual description, and overall visual quality assessment. a) To evaluate the low-level perception ability, we construct the LLVisionQA dataset, consisting of 2,990 diverse-sourced images, each equipped with a human-asked question focusing on its low-level attributes. We then measure the correctness of MLLMs on answering these questions. b) To examine the description ability of MLLMs on low-level information, we propose the LLDescribe dataset consisting of long expert-labelled golden low-level text descriptions on 499 images, and a GPT-involved comparison pipeline between outputs of MLLMs and the golden descriptions. c) Besides these two tasks, we further measure their visual quality assessment ability to align with human opinion scores. Specifically, we design a softmax-based strategy that enables MLLMs to predict quantifiable quality scores, and evaluate them on various existing image quality assessment (IQA) datasets. Our evaluation across the three abilities confirms that MLLMs possess preliminary low-level visual skills. However, these skills are still unstable and relatively imprecise, indicating the need for specific enhancements on MLLMs towards these abilities. We hope that our benchmark can encourage the research community to delve deeper to discover and enhance these untapped potentials of MLLMs. Project Page: https://vqassessment.github.io/Q-Bench.
What's in the Image? A Deep-Dive into the Vision of Vision Language Models
Vision-Language Models (VLMs) have recently demonstrated remarkable capabilities in comprehending complex visual content. However, the mechanisms underlying how VLMs process visual information remain largely unexplored. In this paper, we conduct a thorough empirical analysis, focusing on attention modules across layers. We reveal several key insights about how these models process visual data: (i) the internal representation of the query tokens (e.g., representations of "describe the image"), is utilized by VLMs to store global image information; we demonstrate that these models generate surprisingly descriptive responses solely from these tokens, without direct access to image tokens. (ii) Cross-modal information flow is predominantly influenced by the middle layers (approximately 25% of all layers), while early and late layers contribute only marginally.(iii) Fine-grained visual attributes and object details are directly extracted from image tokens in a spatially localized manner, i.e., the generated tokens associated with a specific object or attribute attend strongly to their corresponding regions in the image. We propose novel quantitative evaluation to validate our observations, leveraging real-world complex visual scenes. Finally, we demonstrate the potential of our findings in facilitating efficient visual processing in state-of-the-art VLMs.
AGLA: Mitigating Object Hallucinations in Large Vision-Language Models with Assembly of Global and Local Attention
Despite their great success across various multimodal tasks, Large Vision-Language Models (LVLMs) are facing a prevalent problem with object hallucinations, where the generated textual responses are inconsistent with ground-truth objects in the given image. This paper investigates various LVLMs and pinpoints attention deficiency toward discriminative local image features as one root cause of object hallucinations. Specifically, LVLMs predominantly attend to prompt-independent global image features, while failing to capture prompt-relevant local features, consequently undermining the visual grounding capacity of LVLMs and leading to hallucinations. To this end, we propose Assembly of Global and Local Attention (AGLA), a training-free and plug-and-play approach that mitigates object hallucinations by exploring an ensemble of global features for response generation and local features for visual discrimination simultaneously. Our approach exhibits an image-prompt matching scheme that captures prompt-relevant local features from images, leading to an augmented view of the input image where prompt-relevant content is reserved while irrelevant distractions are masked. With the augmented view, a calibrated decoding distribution can be derived by integrating generative global features from the original image and discriminative local features from the augmented image. Extensive experiments show that AGLA consistently mitigates object hallucinations and enhances general perception capability for LVLMs across various discriminative and generative benchmarks. Our code will be released at https://github.com/Lackel/AGLA.
CogCoM: Train Large Vision-Language Models Diving into Details through Chain of Manipulations
Vision-Language Models (VLMs) have demonstrated their widespread viability thanks to extensive training in aligning visual instructions to answers. However, this conclusive alignment leads models to ignore critical visual reasoning, and further result in failures on meticulous visual problems and unfaithful responses. In this paper, we propose Chain of Manipulations, a mechanism that enables VLMs to solve problems with a series of manipulations, where each manipulation refers to an operation on the visual input, either from intrinsic abilities (e.g., grounding) acquired through prior training or from imitating human-like behaviors (e.g., zoom in). This mechanism encourages VLMs to generate faithful responses with evidential visual reasoning, and permits users to trace error causes in the interpretable paths. We thus train CogCoM, a general 17B VLM with a memory-based compatible architecture endowed this reasoning mechanism. Experiments show that our model achieves the state-of-the-art performance across 8 benchmarks from 3 categories, and a limited number of training steps with the data swiftly gains a competitive performance. The code and data are publicly available at https://github.com/THUDM/CogCoM.
Do we Really Need Visual Instructions? Towards Visual Instruction-Free Fine-tuning for Large Vision-Language Models
Visual instruction tuning has become the predominant technology in eliciting the multimodal task-solving capabilities of large vision-language models (LVLMs). Despite the success, as visual instructions require images as the input, it would leave the gap in inheriting the task-solving capabilities from the backbone LLMs, and make it costly to collect a large-scale dataset. To address it, we propose ViFT, a visual instruction-free fine-tuning framework for LVLMs. In ViFT, we only require the text-only instructions and image caption data during training, to separately learn the task-solving and visual perception abilities. During inference, we extract and combine the representations of the text and image inputs, for fusing the two abilities to fulfill multimodal tasks. Experimental results demonstrate that ViFT can achieve state-of-the-art performance on several visual reasoning and visual instruction following benchmarks, with rather less training data. Our code and data will be publicly released.
Youtu-VL: Unleashing Visual Potential via Unified Vision-Language Supervision
Despite the significant advancements represented by Vision-Language Models (VLMs), current architectures often exhibit limitations in retaining fine-grained visual information, leading to coarse-grained multimodal comprehension. We attribute this deficiency to a suboptimal training paradigm inherent in prevailing VLMs, which exhibits a text-dominant optimization bias by conceptualizing visual signals merely as passive conditional inputs rather than supervisory targets. To mitigate this, we introduce Youtu-VL, a framework leveraging the Vision-Language Unified Autoregressive Supervision (VLUAS) paradigm, which fundamentally shifts the optimization objective from ``vision-as-input'' to ``vision-as-target.'' By integrating visual tokens directly into the prediction stream, Youtu-VL applies unified autoregressive supervision to both visual details and linguistic content. Furthermore, we extend this paradigm to encompass vision-centric tasks, enabling a standard VLM to perform vision-centric tasks without task-specific additions. Extensive empirical evaluations demonstrate that Youtu-VL achieves competitive performance on both general multimodal tasks and vision-centric tasks, establishing a robust foundation for the development of comprehensive generalist visual agents.
Emergent Properties of Foveated Perceptual Systems
The goal of this work is to characterize the representational impact that foveation operations have for machine vision systems, inspired by the foveated human visual system, which has higher acuity at the center of gaze and texture-like encoding in the periphery. To do so, we introduce models consisting of a first-stage fixed image transform followed by a second-stage learnable convolutional neural network, and we varied the first stage component. The primary model has a foveated-textural input stage, which we compare to a model with foveated-blurred input and a model with spatially-uniform blurred input (both matched for perceptual compression), and a final reference model with minimal input-based compression. We find that: 1) the foveated-texture model shows similar scene classification accuracy as the reference model despite its compressed input, with greater i.i.d. generalization than the other models; 2) the foveated-texture model has greater sensitivity to high-spatial frequency information and greater robustness to occlusion, w.r.t the comparison models; 3) both the foveated systems, show a stronger center image-bias relative to the spatially-uniform systems even with a weight sharing constraint. Critically, these results are preserved over different classical CNN architectures throughout their learning dynamics. Altogether, this suggests that foveation with peripheral texture-based computations yields an efficient, distinct, and robust representational format of scene information, and provides symbiotic computational insight into the representational consequences that texture-based peripheral encoding may have for processing in the human visual system, while also potentially inspiring the next generation of computer vision models via spatially-adaptive computation. Code + Data available here: https://github.com/ArturoDeza/EmergentProperties
CoLLaVO: Crayon Large Language and Vision mOdel
The remarkable success of Large Language Models (LLMs) and instruction tuning drives the evolution of Vision Language Models (VLMs) towards a versatile general-purpose model. Yet, it remains unexplored whether current VLMs genuinely possess quality object-level image understanding capabilities determined from 'what objects are in the image?' or 'which object corresponds to a specified bounding box?'. Our findings reveal that the image understanding capabilities of current VLMs are strongly correlated with their zero-shot performance on Vision Language (VL) tasks. This suggests that prioritizing basic image understanding is crucial for VLMs to excel at VL tasks. To enhance object-level image understanding, we propose Crayon Large Language and Vision mOdel (CoLLaVO), which incorporates instruction tuning with crayon prompt as a new visual prompt tuning scheme based on panoptic color maps. Furthermore, we present a learning strategy of Dual QLoRA to preserve object-level image understanding without forgetting it during visual instruction tuning, thereby achieving a significant leap in zero-shot numerous VL benchmarks.
CoMT: A Novel Benchmark for Chain of Multi-modal Thought on Large Vision-Language Models
Large Vision-Language Models (LVLMs) have recently demonstrated amazing success in multi-modal tasks, including advancements in Multi-modal Chain-of-Thought (MCoT) reasoning. Despite these successes, current benchmarks still follow a traditional paradigm with multi-modal input and text-modal output, which leads to significant drawbacks such as missing visual operations and vague expressions. Motivated by this, we introduce a novel Chain of Multi-modal Thought (CoMT) benchmark to address these limitations. Different from the traditional MCoT benchmark, CoMT requires both multi-modal input and multi-modal reasoning output, aiming to mimic human-like reasoning that inherently integrates visual operation. Specifically, CoMT consists of four categories: (1) Visual Creation, (2) Visual Deletion, (3) Visual Update, and (4) Visual Selection to comprehensively explore complex visual operations and concise expression in real scenarios. We evaluate various LVLMs and strategies on CoMT, revealing some key insights into the capabilities and limitations of the current approaches. We hope that CoMT can inspire more research on introducing multi-modal generation into the reasoning process.
Tiny and Efficient Model for the Edge Detection Generalization
Most high-level computer vision tasks rely on low-level image operations as their initial processes. Operations such as edge detection, image enhancement, and super-resolution, provide the foundations for higher level image analysis. In this work we address the edge detection considering three main objectives: simplicity, efficiency, and generalization since current state-of-the-art (SOTA) edge detection models are increased in complexity for better accuracy. To achieve this, we present Tiny and Efficient Edge Detector (TEED), a light convolutional neural network with only 58K parameters, less than 0.2% of the state-of-the-art models. Training on the BIPED dataset takes less than 30 minutes, with each epoch requiring less than 5 minutes. Our proposed model is easy to train and it quickly converges within very first few epochs, while the predicted edge-maps are crisp and of high quality. Additionally, we propose a new dataset to test the generalization of edge detection, which comprises samples from popular images used in edge detection and image segmentation. The source code is available in https://github.com/xavysp/TEED.
V*: Guided Visual Search as a Core Mechanism in Multimodal LLMs
When we look around and perform complex tasks, how we see and selectively process what we see is crucial. However, the lack of this visual search mechanism in current multimodal LLMs (MLLMs) hinders their ability to focus on important visual details, especially when handling high-resolution and visually crowded images. To address this, we introduce V*, an LLM-guided visual search mechanism that employs the world knowledge in LLMs for efficient visual querying. When combined with an MLLM, this mechanism enhances collaborative reasoning, contextual understanding, and precise targeting of specific visual elements. This integration results in a new MLLM meta-architecture, named Show, sEArch, and TelL (SEAL). We further create V*Bench, a benchmark specifically designed to evaluate MLLMs in their ability to process high-resolution images and focus on visual details. Our study highlights the necessity of incorporating visual search capabilities into multimodal systems. The code is available https://github.com/penghao-wu/vstar.
A Benchmark for Multi-modal Foundation Models on Low-level Vision: from Single Images to Pairs
The rapid development of Multi-modality Large Language Models (MLLMs) has navigated a paradigm shift in computer vision, moving towards versatile foundational models. However, evaluating MLLMs in low-level visual perception and understanding remains a yet-to-explore domain. To this end, we design benchmark settings to emulate human language responses related to low-level vision: the low-level visual perception (A1) via visual question answering related to low-level attributes (e.g. clarity, lighting); and the low-level visual description (A2), on evaluating MLLMs for low-level text descriptions. Furthermore, given that pairwise comparison can better avoid ambiguity of responses and has been adopted by many human experiments, we further extend the low-level perception-related question-answering and description evaluations of MLLMs from single images to image pairs. Specifically, for perception (A1), we carry out the LLVisionQA+ dataset, comprising 2,990 single images and 1,999 image pairs each accompanied by an open-ended question about its low-level features; for description (A2), we propose the LLDescribe+ dataset, evaluating MLLMs for low-level descriptions on 499 single images and 450 pairs. Additionally, we evaluate MLLMs on assessment (A3) ability, i.e. predicting score, by employing a softmax-based approach to enable all MLLMs to generate quantifiable quality ratings, tested against human opinions in 7 image quality assessment (IQA) datasets. With 24 MLLMs under evaluation, we demonstrate that several MLLMs have decent low-level visual competencies on single images, but only GPT-4V exhibits higher accuracy on pairwise comparisons than single image evaluations (like humans). We hope that our benchmark will motivate further research into uncovering and enhancing these nascent capabilities of MLLMs. Datasets will be available at https://github.com/Q-Future/Q-Bench.
Reinforced Visual Perception with Tools
Visual reasoning, a cornerstone of human intelligence, encompasses complex perceptual and logical processes essential for solving diverse visual problems. While advances in computer vision have produced powerful models for various perceptual tasks, leveraging these for general visual reasoning remains challenging. Prior work demonstrates that augmenting LLMs with vision models via supervised finetuning improves performance, but faces key limitations such as expensive data generation, reliance on careful data filtering, and poor generalization. To address these issues, we propose ReVPT to enhance multi-modal LLMs' abilities to reason about and use visual tools through reinforcement learning. We introduce a novel RL algorithm based on GRPO, designed to train models to reason with a suite of four visual tools. Through extensive experiments, we show that our method achieves state-of-the-art performance on several perception-heavy benchmarks, including SAT, CV-Bench, BLINK and MMStar, significantly outperforming the supervised and text-based RL finetuning baselines. Notably, Our ReVPT-3B and ReVPT-7B outperform the instruct models by 9.03% and 9.44% on CV-Bench. Finally, we bring to the community new insights on RL-based visual tool-usage through extensive ablations. Our code is available at https://github.com/ls-kelvin/REVPT.
Activating Distributed Visual Region within LLMs for Efficient and Effective Vision-Language Training and Inference
Large Vision-Language Models (LVLMs) typically learn visual capacity through visual instruction tuning, involving updates to both a projector and their LLM backbones. Drawing inspiration from the concept of visual region in the human brain, we investigate the existence of an analogous visual region within LLMs that functions as a cognitive core, and explore the possibility of efficient training of LVLMs via selective layers tuning. We use Bunny-Llama-3-8B-V for detailed experiments and LLaVA-1.5-7B and LLaVA-1.5-13B for validation across a range of visual and textual tasks. Our findings reveal that selectively updating 25\% of LLMs layers, when sparsely and uniformly distributed, can preserve nearly 99\% of visual performance while maintaining or enhancing textual task results, and also effectively reducing training time. Based on this targeted training approach, we further propose a novel visual region-based pruning paradigm, removing non-critical layers outside the visual region, which can achieve minimal performance loss. This study offers an effective and efficient strategy for LVLM training and inference by activating a layer-wise visual region within LLMs, which is consistently effective across different models and parameter scales.
ERGO: Efficient High-Resolution Visual Understanding for Vision-Language Models
Efficient processing of high-resolution images is crucial for real-world vision-language applications. However, existing Large Vision-Language Models (LVLMs) incur substantial computational overhead due to the large number of vision tokens. With the advent of "thinking with images" models, reasoning now extends beyond text to the visual domain. This capability motivates our two-stage "coarse-to-fine" reasoning pipeline: first, a downsampled image is analyzed to identify task-relevant regions; then, only these regions are cropped at full resolution and processed in a subsequent reasoning stage. This approach reduces computational cost while preserving fine-grained visual details where necessary. A major challenge lies in inferring which regions are truly relevant to a given query. Recent related methods often fail in the first stage after input-image downsampling, due to perception-driven reasoning, where clear visual information is required for effective reasoning. To address this issue, we propose ERGO (Efficient Reasoning & Guided Observation) that performs reasoning-driven perception-leveraging multimodal context to determine where to focus. Our model can account for perceptual uncertainty, expanding the cropped region to cover visually ambiguous areas for answering questions. To this end, we develop simple yet effective reward components in a reinforcement learning framework for coarse-to-fine perception. Across multiple datasets, our approach delivers higher accuracy than the original model and competitive methods, with greater efficiency. For instance, ERGO surpasses Qwen2.5-VL-7B on the V* benchmark by 4.7 points while using only 23% of the vision tokens, achieving a 3x inference speedup. The code and models can be found at: https://github.com/nota-github/ERGO.
Lumina-OmniLV: A Unified Multimodal Framework for General Low-Level Vision
We present Lunima-OmniLV (abbreviated as OmniLV), a universal multimodal multi-task framework for low-level vision that addresses over 100 sub-tasks across four major categories: image restoration, image enhancement, weak-semantic dense prediction, and stylization. OmniLV leverages both textual and visual prompts to offer flexible and user-friendly interactions. Built on Diffusion Transformer (DiT)-based generative priors, our framework supports arbitrary resolutions -- achieving optimal performance at 1K resolution -- while preserving fine-grained details and high fidelity. Through extensive experiments, we demonstrate that separately encoding text and visual instructions, combined with co-training using shallow feature control, is essential to mitigate task ambiguity and enhance multi-task generalization. Our findings also reveal that integrating high-level generative tasks into low-level vision models can compromise detail-sensitive restoration. These insights pave the way for more robust and generalizable low-level vision systems.
Mitigating Object Hallucinations in Large Vision-Language Models through Visual Contrastive Decoding
Large Vision-Language Models (LVLMs) have advanced considerably, intertwining visual recognition and language understanding to generate content that is not only coherent but also contextually attuned. Despite their success, LVLMs still suffer from the issue of object hallucinations, where models generate plausible yet incorrect outputs that include objects that do not exist in the images. To mitigate this issue, we introduce Visual Contrastive Decoding (VCD), a simple and training-free method that contrasts output distributions derived from original and distorted visual inputs. The proposed VCD effectively reduces the over-reliance on statistical bias and unimodal priors, two essential causes of object hallucinations. This adjustment ensures the generated content is closely grounded to visual inputs, resulting in contextually accurate outputs. Our experiments show that VCD, without either additional training or the usage of external tools, significantly mitigates the object hallucination issue across different LVLM families. Beyond mitigating object hallucinations, VCD also excels in general LVLM benchmarks, highlighting its wide-ranging applicability.
Cognitive Paradigms for Evaluating VLMs on Visual Reasoning Task
Advancing machine visual reasoning requires a deeper understanding of how Vision-Language Models (VLMs) process and interpret complex visual patterns. This work introduces a novel, cognitively-inspired evaluation framework to systematically analyze VLM reasoning on natural image-based Bongard Problems. We propose three structured paradigms -- Direct Visual Rule Learning, Deductive Rule Learning, and Componential Analysis -- designed to progressively enforce step-wise reasoning and disentangle the interplay between perception and reasoning. Our evaluation shows that advanced, closed-source VLMs (GPT-4o and Gemini 2.0) achieve near-superhuman performance, particularly when provided with high-quality image descriptions, while open-source models exhibit a significant performance bottleneck due to deficiencies in perception. An ablation study further confirms that perception, rather than reasoning, is the primary limiting factor, as open-source models apply extracted rules effectively when given accurate descriptions. These findings underscore the critical role of robust multimodal perception in enhancing generalizable visual reasoning and highlight the importance of structured, step-wise reasoning paradigms for advancing machine intelligence.
VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agents
Modern Vision-Language Models (VLMs) remain poorly characterized in multi-step visual interactions, particularly in how they integrate perception, memory, and action over long horizons. We introduce VisGym, a gymnasium of 17 environments for evaluating and training VLMs. The suite spans symbolic puzzles, real-image understanding, navigation, and manipulation, and provides flexible controls over difficulty, input representation, planning horizon, and feedback. We also provide multi-step solvers that generate structured demonstrations, enabling supervised finetuning. Our evaluations show that all frontier models struggle in interactive settings, achieving low success rates in both the easy (46.6%) and hard (26.0%) configurations. Our experiments reveal notable limitations: models struggle to effectively leverage long context, performing worse with an unbounded history than with truncated windows. Furthermore, we find that several text-based symbolic tasks become substantially harder once rendered visually. However, explicit goal observations, textual feedback, and exploratory demonstrations in partially observable or unknown-dynamics settings for supervised finetuning yield consistent gains, highlighting concrete failure modes and pathways for improving multi-step visual decision-making. Code, data, and models can be found at: https://visgym.github.io/.
RAVEN: A Dataset for Relational and Analogical Visual rEasoNing
Dramatic progress has been witnessed in basic vision tasks involving low-level perception, such as object recognition, detection, and tracking. Unfortunately, there is still an enormous performance gap between artificial vision systems and human intelligence in terms of higher-level vision problems, especially ones involving reasoning. Earlier attempts in equipping machines with high-level reasoning have hovered around Visual Question Answering (VQA), one typical task associating vision and language understanding. In this work, we propose a new dataset, built in the context of Raven's Progressive Matrices (RPM) and aimed at lifting machine intelligence by associating vision with structural, relational, and analogical reasoning in a hierarchical representation. Unlike previous works in measuring abstract reasoning using RPM, we establish a semantic link between vision and reasoning by providing structure representation. This addition enables a new type of abstract reasoning by jointly operating on the structure representation. Machine reasoning ability using modern computer vision is evaluated in this newly proposed dataset. Additionally, we also provide human performance as a reference. Finally, we show consistent improvement across all models by incorporating a simple neural module that combines visual understanding and structure reasoning.
Vision language models are unreliable at trivial spatial cognition
Vision language models (VLMs) are designed to extract relevant visuospatial information from images. Some research suggests that VLMs can exhibit humanlike scene understanding, while other investigations reveal difficulties in their ability to process relational information. To achieve widespread applicability, VLMs must perform reliably, yielding comparable competence across a wide variety of related tasks. We sought to test how reliable these architectures are at engaging in trivial spatial cognition, e.g., recognizing whether one object is left of another in an uncluttered scene. We developed a benchmark dataset -- TableTest -- whose images depict 3D scenes of objects arranged on a table, and used it to evaluate state-of-the-art VLMs. Results show that performance could be degraded by minor variations of prompts that use logically equivalent descriptions. These analyses suggest limitations in how VLMs may reason about spatial relations in real-world applications. They also reveal novel opportunities for bolstering image caption corpora for more efficient training and testing.
Right this way: Can VLMs Guide Us to See More to Answer Questions?
In question-answering scenarios, humans can assess whether the available information is sufficient and seek additional information if necessary, rather than providing a forced answer. In contrast, Vision Language Models (VLMs) typically generate direct, one-shot responses without evaluating the sufficiency of the information. To investigate this gap, we identify a critical and challenging task in the Visual Question Answering (VQA) scenario: can VLMs indicate how to adjust an image when the visual information is insufficient to answer a question? This capability is especially valuable for assisting visually impaired individuals who often need guidance to capture images correctly. To evaluate this capability of current VLMs, we introduce a human-labeled dataset as a benchmark for this task. Additionally, we present an automated framework that generates synthetic training data by simulating ``where to know'' scenarios. Our empirical results show significant performance improvements in mainstream VLMs when fine-tuned with this synthetic data. This study demonstrates the potential to narrow the gap between information assessment and acquisition in VLMs, bringing their performance closer to humans.
MLLMs Know Where to Look: Training-free Perception of Small Visual Details with Multimodal LLMs
Multimodal Large Language Models (MLLMs) have experienced rapid progress in visual recognition tasks in recent years. Given their potential integration into many critical applications, it is important to understand the limitations of their visual perception. In this work, we study whether MLLMs can perceive small visual details as effectively as large ones when answering questions about images. We observe that their performance is very sensitive to the size of the visual subject of the question, and further show that this effect is in fact causal by conducting an intervention study. Next, we study the attention patterns of MLLMs when answering visual questions, and intriguingly find that they consistently know where to look, even when they provide the wrong answer. Based on these findings, we then propose training-free visual intervention methods that leverage the internal knowledge of any MLLM itself, in the form of attention and gradient maps, to enhance its perception of small visual details. We evaluate our proposed methods on two widely-used MLLMs and seven visual question answering benchmarks and show that they can significantly improve MLLMs' accuracy without requiring any training. Our results elucidate the risk of applying MLLMs to visual recognition tasks concerning small details and indicate that visual intervention using the model's internal state is a promising direction to mitigate this risk.
FeatEnHancer: Enhancing Hierarchical Features for Object Detection and Beyond Under Low-Light Vision
Extracting useful visual cues for the downstream tasks is especially challenging under low-light vision. Prior works create enhanced representations by either correlating visual quality with machine perception or designing illumination-degrading transformation methods that require pre-training on synthetic datasets. We argue that optimizing enhanced image representation pertaining to the loss of the downstream task can result in more expressive representations. Therefore, in this work, we propose a novel module, FeatEnHancer, that hierarchically combines multiscale features using multiheaded attention guided by task-related loss function to create suitable representations. Furthermore, our intra-scale enhancement improves the quality of features extracted at each scale or level, as well as combines features from different scales in a way that reflects their relative importance for the task at hand. FeatEnHancer is a general-purpose plug-and-play module and can be incorporated into any low-light vision pipeline. We show with extensive experimentation that the enhanced representation produced with FeatEnHancer significantly and consistently improves results in several low-light vision tasks, including dark object detection (+5.7 mAP on ExDark), face detection (+1.5 mAPon DARK FACE), nighttime semantic segmentation (+5.1 mIoU on ACDC ), and video object detection (+1.8 mAP on DarkVision), highlighting the effectiveness of enhancing hierarchical features under low-light vision.
VisOnlyQA: Large Vision Language Models Still Struggle with Visual Perception of Geometric Information
Errors in understanding visual information in images (i.e., visual perception errors) remain a major source of mistakes in Large Vision Language Models (LVLMs). While further analysis is essential, there is a deficiency in datasets for evaluating the visual perception of LVLMs. In this work, we introduce VisOnlyQA, a new dataset designed to directly evaluate the visual perception capabilities of LVLMs on questions about geometric and numerical information in scientific figures. Our dataset enables us to analyze the visual perception of LVLMs for fine-grained visual information, independent of other capabilities such as reasoning. The evaluation set of VisOnlyQA includes 1,200 multiple-choice questions in 12 tasks on four categories of figures. We also provide synthetic training data consisting of 70k instances. Our experiments on VisOnlyQA highlight the following findings: (i) 20 LVLMs we evaluate, including GPT-4o and Gemini 1.5 Pro, work poorly on the visual perception tasks in VisOnlyQA, while human performance is nearly perfect. (ii) Fine-tuning on synthetic training data demonstrates the potential for enhancing the visual perception of LVLMs, but observed improvements are limited to certain tasks and specific models. (iii) Stronger language models improve the visual perception of LVLMs. In summary, our experiments suggest that both training data and model architectures should be improved to enhance the visual perception capabilities of LVLMs. The datasets, code, and model responses are provided at https://github.com/psunlpgroup/VisOnlyQA.
Reducing Hallucinations in Vision-Language Models via Latent Space Steering
Hallucination poses a challenge to the deployment of large vision-language models (LVLMs) in applications. Unlike in large language models (LLMs), hallucination in LVLMs often arises from misalignments between visual inputs and textual outputs. This paper investigates the underlying mechanisms of hallucination, focusing on the unique structure of LVLMs that distinguishes them from large language models (LLMs). We identify that hallucinations often arise from the sensitivity of text decoders to vision inputs, a natural phenomenon when image encoders and text decoders are pre-trained separately. Inspired by this, we introduce Visual and Textual Intervention (VTI), a novel technique designed to reduce hallucinations by steering latent space representations during inference to enhance the stability of vision features. As a task-agnostic test-time intervention, VTI can be easily applied to any problem without additional cost. Extensive experiments demonstrate that it can effectively reduce hallucinations and outperform baseline methods across multiple metrics, highlighting the critical role of vision feature stability in LVLMs.
Visual Instruction Tuning towards General-Purpose Multimodal Model: A Survey
Traditional computer vision generally solves each single task independently by a dedicated model with the task instruction implicitly designed in the model architecture, arising two limitations: (1) it leads to task-specific models, which require multiple models for different tasks and restrict the potential synergies from diverse tasks; (2) it leads to a pre-defined and fixed model interface that has limited interactivity and adaptability in following user' task instructions. To address them, Visual Instruction Tuning (VIT) has been intensively studied recently, which finetunes a large vision model with language as task instructions, aiming to learn from a wide range of vision tasks described by language instructions a general-purpose multimodal model that can follow arbitrary instructions and thus solve arbitrary tasks specified by the user. This work aims to provide a systematic review of visual instruction tuning, covering (1) the background that presents computer vision task paradigms and the development of VIT; (2) the foundations of VIT that introduce commonly used network architectures, visual instruction tuning frameworks and objectives, and evaluation setups and tasks; (3) the commonly used datasets in visual instruction tuning and evaluation; (4) the review of existing VIT methods that categorizes them with a taxonomy according to both the studied vision task and the method design and highlights the major contributions, strengths, and shortcomings of them; (5) the comparison and discussion of VIT methods over various instruction-following benchmarks; (6) several challenges, open directions and possible future works in visual instruction tuning research.
VCM: Vision Concept Modeling Based on Implicit Contrastive Learning with Vision-Language Instruction Fine-Tuning
Large Vision-Language Models (LVLMs) are pivotal for real-world AI tasks like embodied intelligence due to their strong vision-language reasoning abilities. However, current LVLMs process entire images at the token level, which is inefficient compared to humans who analyze information and generate content at the conceptual level, extracting relevant visual concepts with minimal effort. This inefficiency, stemming from the lack of a visual concept model, limits LVLMs' usability in real-world applications. To address this, we propose VCM, an end-to-end self-supervised visual concept modeling framework. VCM leverages implicit contrastive learning across multiple sampled instances and vision-language fine-tuning to construct a visual concept model without requiring costly concept-level annotations. Our results show that VCM significantly reduces computational costs (e.g., 85\% fewer FLOPs for LLaVA-1.5-7B) while maintaining strong performance across diverse image understanding tasks. Moreover, VCM enhances visual encoders' capabilities in classic visual concept perception tasks. Extensive quantitative and qualitative experiments validate the effectiveness and efficiency of VCM.
Realistic Saliency Guided Image Enhancement
Common editing operations performed by professional photographers include the cleanup operations: de-emphasizing distracting elements and enhancing subjects. These edits are challenging, requiring a delicate balance between manipulating the viewer's attention while maintaining photo realism. While recent approaches can boast successful examples of attention attenuation or amplification, most of them also suffer from frequent unrealistic edits. We propose a realism loss for saliency-guided image enhancement to maintain high realism across varying image types, while attenuating distractors and amplifying objects of interest. Evaluations with professional photographers confirm that we achieve the dual objective of realism and effectiveness, and outperform the recent approaches on their own datasets, while requiring a smaller memory footprint and runtime. We thus offer a viable solution for automating image enhancement and photo cleanup operations.
VER-Bench: Evaluating MLLMs on Reasoning with Fine-Grained Visual Evidence
With the rapid development of MLLMs, evaluating their visual capabilities has become increasingly crucial. Current benchmarks primarily fall into two main types: basic perception benchmarks, which focus on local details but lack deep reasoning (e.g., "what is in the image?"), and mainstream reasoning benchmarks, which concentrate on prominent image elements but may fail to assess subtle clues requiring intricate analysis. However, profound visual understanding and complex reasoning depend more on interpreting subtle, inconspicuous local details than on perceiving salient, macro-level objects. These details, though occupying minimal image area, often contain richer, more critical information for robust analysis. To bridge this gap, we introduce the VER-Bench, a novel framework to evaluate MLLMs' ability to: 1) identify fine-grained visual clues, often occupying on average just 0.25% of the image area; 2) integrate these clues with world knowledge for complex reasoning. Comprising 374 carefully designed questions across Geospatial, Temporal, Situational, Intent, System State, and Symbolic reasoning, each question in VER-Bench is accompanied by structured evidence: visual clues and question-related reasoning derived from them. VER-Bench reveals current models' limitations in extracting subtle visual evidence and constructing evidence-based arguments, highlighting the need to enhance models's capabilities in fine-grained visual evidence extraction, integration, and reasoning for genuine visual understanding and human-like analysis. Dataset and additional materials are available https://github.com/verbta/ACMMM-25-Materials.
Autonomous Imagination: Closed-Loop Decomposition of Visual-to-Textual Conversion in Visual Reasoning for Multimodal Large Language Models
Under pure textual modality, Large Language Models (LLMs) have demonstrated remarkable success in complex reasoning tasks by decomposing them into simpler sub-problems. However, Multimodal Large Language Models (MLLMs) still struggle with some seemingly straightforward visual tasks, such as counting and solving jigsaw puzzles. We argue that these tasks challenge the ability of visual-to-textual conversion, where MLLMs convert visual information perceived from the input scene, to textual information for further reasoning and generating the answer. If the complexity of the visual input is beyond the perceptual capability of the MLLMs, without decomposing this conversion process, simply scaling inference-time reasoning cannot solve the task because it repeatedly encounters the same perceptual bottleneck. We propose an approach, autonomous imagination, to enable MLLMs to iteratively modify visual inputs (e.g. isolating objects, rearranging puzzle pieces) into intermediate visual states, decomposing visual-to-textual conversion into closed-loop visual modification steps. We show that, without any retraining, MLLMs can now solve tasks initially beyond their perceptual capability, highlighting that closed-loop visual modification can be an effective way of decomposing the visual reasoning task into solvable substeps. Our code and data are released at https://future-item.github.io/autoimagine-site/.
ProReason: Multi-Modal Proactive Reasoning with Decoupled Eyesight and Wisdom
Large vision-language models (LVLMs) have witnessed significant progress on visual understanding tasks. However, they often prioritize language knowledge over image information on visual reasoning tasks, incurring performance degradation. To tackle this issue, we first identify the drawbacks of existing solutions (i.e., insufficient and irrelevant visual descriptions, and limited multi-modal capacities). We then decompose visual reasoning process into two stages: visual perception (i.e., eyesight) and textual reasoning (i.e., wisdom), and introduce a novel visual reasoning framework named ProReason. This framework features multi-run proactive perception and decoupled vision-reasoning capabilities. Briefly, given a multi-modal question, ProReason iterates proactive information collection and reasoning until the answer can be concluded with necessary and sufficient visual descriptions. Notably, the disassociation of capabilities allows seamless integration of existing large language models (LLMs) to compensate for the reasoning deficits of LVLMs. Our extensive experiments demonstrate that ProReason outperforms both existing multi-step reasoning frameworks and passive peer methods on a wide range of benchmarks for both open-source and closed-source models. In addition, with the assistance of LLMs, ProReason achieves a performance improvement of up to 15% on MMMU benchmark. Our insights into existing solutions and the decoupled perspective for feasible integration of LLMs illuminate future research on visual reasoning techniques, especially LLM-assisted ones.
Q-Instruct: Improving Low-level Visual Abilities for Multi-modality Foundation Models
Multi-modality foundation models, as represented by GPT-4V, have brought a new paradigm for low-level visual perception and understanding tasks, that can respond to a broad range of natural human instructions in a model. While existing foundation models have shown exciting potentials on low-level visual tasks, their related abilities are still preliminary and need to be improved. In order to enhance these models, we conduct a large-scale subjective experiment collecting a vast number of real human feedbacks on low-level vision. Each feedback follows a pathway that starts with a detailed description on the low-level visual appearance (*e.g. clarity, color, brightness* of an image, and ends with an overall conclusion, with an average length of 45 words. The constructed **Q-Pathway** dataset includes 58K detailed human feedbacks on 18,973 images with diverse low-level appearance. Moreover, to enable foundation models to robustly respond to diverse types of questions, we design a GPT-participated conversion to process these feedbacks into diverse-format 200K instruction-response pairs. Experimental results indicate that the **Q-Instruct** consistently elevates low-level perception and understanding abilities across several foundational models. We anticipate that our datasets can pave the way for a future that general intelligence can perceive, understand low-level visual appearance and evaluate visual quality like a human. Our dataset, model zoo, and demo is published at: https://q-future.github.io/Q-Instruct.
HALC: Object Hallucination Reduction via Adaptive Focal-Contrast Decoding
While large vision-language models (LVLMs) have demonstrated impressive capabilities in interpreting multi-modal contexts, they invariably suffer from object hallucinations (OH). We introduce HALC, a novel decoding algorithm designed to mitigate OH in LVLMs. HALC leverages distinct fine-grained optimal visual information in vision-language tasks and operates on both local and global contexts simultaneously. Specifically, HALC integrates a robust auto-focal grounding mechanism (locally) to correct hallucinated tokens on the fly, and a specialized beam search algorithm (globally) to significantly reduce OH while preserving text generation quality. Additionally, HALC can be integrated into any LVLMs as a plug-and-play module without extra training. Extensive experimental studies demonstrate the effectiveness of HALC in reducing OH, outperforming state-of-the-arts across four benchmarks.
Localized Symbolic Knowledge Distillation for Visual Commonsense Models
Instruction following vision-language (VL) models offer a flexible interface that supports a broad range of multimodal tasks in a zero-shot fashion. However, interfaces that operate on full images do not directly enable the user to "point to" and access specific regions within images. This capability is important not only to support reference-grounded VL benchmarks, but also, for practical applications that require precise within-image reasoning. We build Localized Visual Commonsense models, which allow users to specify (multiple) regions as input. We train our model by sampling localized commonsense knowledge from a large language model (LLM): specifically, we prompt an LLM to collect commonsense knowledge given a global literal image description and a local literal region description automatically generated by a set of VL models. With a separately trained critic model that selects high-quality examples, we find that training on the localized commonsense corpus can successfully distill existing VL models to support a reference-as-input interface. Empirical results and human evaluations in a zero-shot setup demonstrate that our distillation method results in more precise VL models of reasoning compared to a baseline of passing a generated referring expression to an LLM.
Fine-Grained Visual Prompting
Vision-Language Models (VLMs), such as CLIP, have demonstrated impressive zero-shot transfer capabilities in image-level visual perception. However, these models have shown limited performance in instance-level tasks that demand precise localization and recognition. Previous works have suggested that incorporating visual prompts, such as colorful boxes or circles, can improve the ability of models to recognize objects of interest. Nonetheless, compared to language prompting, visual prompting designs are rarely explored. Existing approaches, which employ coarse visual cues such as colorful boxes or circles, often result in sub-optimal performance due to the inclusion of irrelevant and noisy pixels. In this paper, we carefully study the visual prompting designs by exploring more fine-grained markings, such as segmentation masks and their variations. In addition, we introduce a new zero-shot framework that leverages pixel-level annotations acquired from a generalist segmentation model for fine-grained visual prompting. Consequently, our investigation reveals that a straightforward application of blur outside the target mask, referred to as the Blur Reverse Mask, exhibits exceptional effectiveness. This proposed prompting strategy leverages the precise mask annotations to reduce focus on weakly related regions while retaining spatial coherence between the target and the surrounding background. Our Fine-Grained Visual Prompting (FGVP) demonstrates superior performance in zero-shot comprehension of referring expressions on the RefCOCO, RefCOCO+, and RefCOCOg benchmarks. It outperforms prior methods by an average margin of 3.0% to 4.6%, with a maximum improvement of 12.5% on the RefCOCO+ testA subset. Code is available at https://github.com/ylingfeng/FGVP.
Downscaling Intelligence: Exploring Perception and Reasoning Bottlenecks in Small Multimodal Models
Scaling up multimodal models has enabled remarkable advances in visual understanding and reasoning, but practical demands call for smaller, efficient systems. In this work, we conduct a principled analysis of downscaling intelligence in multimodal models, examining how reduced large language model (LLM) capacity affects multimodal capabilities. Our initial findings reveal an interesting trend: LLM downscaling disproportionately affects visual capabilities, rather than abilities inherited from the LLM. We then examine whether this drop mainly reflects the expected decline in visual reasoning or a more fundamental loss of perceptual abilities. Isolating the effect of LLM downscaling on perception, we find performance still drops sharply, often matching or exceeding the impact on reasoning. To address this bottleneck, we introduce visual extraction tuning, which explicitly trains the model to extract instruction-relevant visual details consistently across tasks. With these extracted visual details, we then apply step-by-step reasoning to generate answers. Together, these components form our Extract+Think approach, setting a new standard for efficiency and performance in this space.
Slow Perception: Let's Perceive Geometric Figures Step-by-step
Recently, "visual o1" began to enter people's vision, with expectations that this slow-thinking design can solve visual reasoning tasks, especially geometric math problems. However, the reality is that current LVLMs (Large Vision Language Models) can hardly even accurately copy a geometric figure, let alone truly understand the complex inherent logic and spatial relationships within geometric shapes. We believe accurate copying (strong perception) is the first step to visual o1. Accordingly, we introduce the concept of "slow perception" (SP), which guides the model to gradually perceive basic point-line combinations, as our humans, reconstruct complex geometric structures progressively. There are two-fold stages in SP: a) perception decomposition. Perception is not instantaneous. In this stage, complex geometric figures are broken down into basic simple units to unify geometry representation. b) perception flow, which acknowledges that accurately tracing a line is not an easy task. This stage aims to avoid "long visual jumps" in regressing line segments by using a proposed "perceptual ruler" to trace each line stroke-by-stroke. Surprisingly, such a human-like perception manner enjoys an inference time scaling law -- the slower, the better. Researchers strive to speed up the model's perception in the past, but we slow it down again, allowing the model to read the image step-by-step and carefully.
PyramidDrop: Accelerating Your Large Vision-Language Models via Pyramid Visual Redundancy Reduction
In large vision-language models (LVLMs), images serve as inputs that carry a wealth of information. As the idiom "A picture is worth a thousand words" implies, representing a single image in current LVLMs can require hundreds or even thousands of tokens. This results in significant computational costs, which grow quadratically as input image resolution increases, thereby severely impacting the efficiency of both training and inference. Previous approaches have attempted to reduce the number of image tokens either before or within the early layers of LVLMs. However, these strategies inevitably result in the loss of crucial image information, ultimately diminishing model performance. To address this challenge, we conduct an empirical study revealing that all visual tokens are necessary for LVLMs in the shallow layers, and token redundancy progressively increases in the deeper layers of the model. To this end, we propose PyramidDrop, a visual redundancy reduction strategy for LVLMs to boost their efficiency in both training and inference with neglectable performance loss. Specifically, we partition the LVLM into several stages and drop part of the image tokens at the end of each stage with a pre-defined ratio, creating pyramid-like visual tokens across model layers. The dropping is based on a lightweight similarity calculation with a negligible time overhead. Extensive experiments demonstrate that PyramidDrop can achieve a 40% training time and 55% inference FLOPs acceleration of LLaVA-NeXT with comparable performance. Besides, the PyramidDrop could also serve as a plug-and-play strategy for inference acceleration without training, with better performance and lower inference cost than counterparts. We hope that the insights and approach introduced by PyramidDrop will inspire future research to further investigate the role of image tokens in LVLMs.
HallE-Switch: Rethinking and Controlling Object Existence Hallucinations in Large Vision Language Models for Detailed Caption
Current large vision-language models (LVLMs) achieve remarkable progress, yet there remains significant uncertainty regarding their ability to accurately apprehend visual details, that is, in performing detailed captioning. To address this, we introduce CCEval, a GPT-4 assisted evaluation method tailored for detailed captioning. Interestingly, while LVLMs demonstrate minimal object existence hallucination in existing VQA benchmarks, our proposed evaluation reveals continued susceptibility to such hallucinations. In this paper, we make the first attempt to investigate and attribute such hallucinations, including image resolution, the language decoder size, and instruction data amount, quality, granularity. Our findings underscore the unwarranted inference when the language description includes details at a finer object granularity than what the vision module can ground or verify, thus inducing hallucination. To control such hallucinations, we further attribute the reliability of captioning to contextual knowledge (involving only contextually grounded objects) and parametric knowledge (containing inferred objects by the model). Thus, we introduce HallE-Switch, a controllable LVLM in terms of Hallucination in object Existence. HallE-Switch can condition the captioning to shift between (i) exclusively depicting contextual knowledge for grounded objects and (ii) blending it with parametric knowledge to imagine inferred objects. Our method reduces hallucination by 44% compared to LLaVA_{7B} and maintains the same object coverage.
Pyramid Token Pruning for High-Resolution Large Vision-Language Models via Region, Token, and Instruction-Guided Importance
Large Vision-Language Models (LVLMs) have recently demonstrated strong multimodal understanding, yet their fine-grained visual perception is often constrained by low input resolutions. A common remedy is to partition high-resolution images into multiple sub-images for separate encoding, but this approach drastically inflates the number of visual tokens and introduces prohibitive inference overhead. To overcome this challenge, we propose Pyramid Token Pruning (PTP), a training-free strategy that hierarchically integrates bottom-up visual saliency at both region and token levels with top-down instruction-guided relevance. Inspired by human visual cognition, PTP selectively preserves more tokens from salient regions while further emphasizing those most relevant to task instructions. Extensive experiments on 13 diverse benchmarks show that PTP substantially reduces computational cost, memory usage, and inference latency, with negligible performance degradation.
Beyond Semantics: Rediscovering Spatial Awareness in Vision-Language Models
Vision-Language Models (VLMs) excel at identifying and describing objects but struggle with spatial reasoning such as accurately understanding the relative positions of objects. Inspired by the dual-pathway (ventral-dorsal) model of human vision, we investigate why VLMs fail spatial tasks despite strong object recognition capabilities. Our interpretability-driven analysis reveals a critical underlying cause: vision embeddings in VLMs are treated primarily as semantic ``bag-of-tokens," overshadowing subtle yet crucial positional cues due to their disproportionately large embedding norms. We validate this insight through extensive diagnostic experiments, demonstrating minimal performance impact when token orders or fine-grained spatial details are removed. Guided by these findings, we propose simple, interpretable interventions, including normalizing vision embedding norms and extracting mid-layer spatially rich features, to restore spatial awareness. Empirical results on both our synthetic data and standard benchmarks demonstrate improved spatial reasoning capabilities, highlighting the value of interpretability-informed design choices. Our study not only uncovers fundamental limitations in current VLM architectures but also provides actionable insights for enhancing structured perception of visual scenes.
VLIC: Vision-Language Models As Perceptual Judges for Human-Aligned Image Compression
Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human perception. In order to align compression models to human perception, prior work has employed differentiable perceptual losses consisting of neural networks calibrated on large-scale datasets of human psycho-visual judgments. We show that, surprisingly, state-of-the-art vision-language models (VLMs) can replicate binary human two-alternative forced choice (2AFC) judgments zero-shot when asked to reason about the differences between pairs of images. Motivated to exploit the powerful zero-shot visual reasoning capabilities of VLMs, we propose Vision-Language Models for Image Compression (VLIC), a diffusion-based image compression system designed to be post-trained with binary VLM judgments. VLIC leverages existing techniques for diffusion model post-training with preferences, rather than distilling the VLM judgments into a separate perceptual loss network. We show that calibrating this system on VLM judgments produces competitive or state-of-the-art performance on human-aligned visual compression depending on the dataset, according to perceptual metrics and large-scale user studies. We additionally conduct an extensive analysis of the VLM-based reward design and training procedure and share important insights. More visuals are available at https://kylesargent.github.io/vlic
Vision-Language Model for Object Detection and Segmentation: A Review and Evaluation
Vision-Language Model (VLM) have gained widespread adoption in Open-Vocabulary (OV) object detection and segmentation tasks. Despite they have shown promise on OV-related tasks, their effectiveness in conventional vision tasks has thus far been unevaluated. In this work, we present the systematic review of VLM-based detection and segmentation, view VLM as the foundational model and conduct comprehensive evaluations across multiple downstream tasks for the first time: 1) The evaluation spans eight detection scenarios (closed-set detection, domain adaptation, crowded objects, etc.) and eight segmentation scenarios (few-shot, open-world, small object, etc.), revealing distinct performance advantages and limitations of various VLM architectures across tasks. 2) As for detection tasks, we evaluate VLMs under three finetuning granularities: zero prediction, visual fine-tuning, and text prompt, and further analyze how different finetuning strategies impact performance under varied task. 3) Based on empirical findings, we provide in-depth analysis of the correlations between task characteristics, model architectures, and training methodologies, offering insights for future VLM design. 4) We believe that this work shall be valuable to the pattern recognition experts working in the fields of computer vision, multimodal learning, and vision foundation models by introducing them to the problem, and familiarizing them with the current status of the progress while providing promising directions for future research. A project associated with this review and evaluation has been created at https://github.com/better-chao/perceptual_abilities_evaluation.
VLM4VLA: Revisiting Vision-Language-Models in Vision-Language-Action Models
Vision-Language-Action (VLA) models, which integrate pretrained large Vision-Language Models (VLM) into their policy backbone, are gaining significant attention for their promising generalization capabilities. This paper revisits a fundamental yet seldom systematically studied question: how VLM choice and competence translate to downstream VLA policies performance? We introduce VLM4VLA, a minimal adaptation pipeline that converts general-purpose VLMs into VLA policies using only a small set of new learnable parameters for fair and efficient comparison. Despite its simplicity, VLM4VLA proves surprisingly competitive with more sophisticated network designs. Through extensive empirical studies on various downstream tasks across three benchmarks, we find that while VLM initialization offers a consistent benefit over training from scratch, a VLM's general capabilities are poor predictors of its downstream task performance. This challenges common assumptions, indicating that standard VLM competence is necessary but insufficient for effective embodied control. We further investigate the impact of specific embodied capabilities by fine-tuning VLMs on seven auxiliary embodied tasks (e.g., embodied QA, visual pointing, depth estimation). Contrary to intuition, improving a VLM's performance on specific embodied skills does not guarantee better downstream control performance. Finally, modality-level ablations identify the visual module in VLM, rather than the language component, as the primary performance bottleneck. We demonstrate that injecting control-relevant supervision into the vision encoder of the VLM yields consistent gains, even when the encoder remains frozen during downstream fine-tuning. This isolates a persistent domain gap between current VLM pretraining objectives and the requirements of embodied action-planning.
Intriguing Properties of Large Language and Vision Models
Recently, large language and vision models (LLVMs) have received significant attention and development efforts due to their remarkable generalization performance across a wide range of tasks requiring perception and cognitive abilities. A key factor behind their success is their simple architecture, which consists of a vision encoder, a projector, and a large language model (LLM). Despite their achievements in advanced reasoning tasks, their performance on fundamental perception-related tasks (e.g., MMVP) remains surprisingly low. This discrepancy raises the question of how LLVMs truly perceive images and exploit the advantages of the vision encoder. To address this, we systematically investigate this question regarding several aspects: permutation invariance, robustness, math reasoning, alignment preserving and importance, by evaluating the most common LLVM's families (i.e., LLaVA) across 10 evaluation benchmarks. Our extensive experiments reveal several intriguing properties of current LLVMs: (1) they internally process the image in a global manner, even when the order of visual patch sequences is randomly permuted; (2) they are sometimes able to solve math problems without fully perceiving detailed numerical information; (3) the cross-modal alignment is overfitted to complex reasoning tasks, thereby, causing them to lose some of the original perceptual capabilities of their vision encoder; (4) the representation space in the lower layers (<25%) plays a crucial role in determining performance and enhancing visual understanding. Lastly, based on the above observations, we suggest potential future directions for building better LLVMs and constructing more challenging evaluation benchmarks.
Rethinking Visual Token Reduction in LVLMs under Cross-modal Misalignment
Large Vision-Language Models (LVLMs) encode visual inputs as dense sequences of patch-level tokens to capture fine-grained semantics. These visual tokens often outnumber their textual counterparts by a large margin, leading to substantial computational overhead and limiting the scalability of LVLMs in practice. Previous efforts have explored visual token reduction either prior to or within the large language models (LLMs). However, most in-LLM reduction approaches rely on text-conditioned interactions, implicitly assuming that textual tokens can reliably capture the importance of visual tokens. In this work, we revisit this assumption and reveal causal, semantic, and spatial forms of cross-modal misalignment. These misalignments undermine the effectiveness of text-guided visual token reduction. To address this, we introduce VisionDrop, a training-free, visual-only pruning framework that selects informative visual tokens based on intra-modal (visual-to-visual) attention, without relying on textual signals. To further suppress redundancy throughout the model hierarchy, we treat the visual encoder and the LLM as a unified system and design a progressive pruning pipeline. Our method performs dominant token selection and lightweight contextual merging at multiple stages, enabling fine-grained visual information to be retained even under aggressive token budgets. Extensive experiments across diverse benchmarks show that VisionDrop achieves consistent improvements over existing approaches, despite requiring no additional training or complex modifications. Notably, when integrated with LLaVA-NeXT-7B, VisionDrop achieves a 2.7x reduction in inference latency and 6x in FLOPs, while retaining 95.71% of the original performance.
From Perception to Cognition: A Survey of Vision-Language Interactive Reasoning in Multimodal Large Language Models
Multimodal Large Language Models (MLLMs) strive to achieve a profound, human-like understanding of and interaction with the physical world, but often exhibit a shallow and incoherent integration when acquiring information (Perception) and conducting reasoning (Cognition). This disconnect leads to a spectrum of reasoning failures, with hallucination being the most prominent. Collectively, these issues expose a fundamental challenge: the ability to process pixels does not yet confer the ability to construct a coherent, credible internal world model. To systematically dissect and address this challenge, this survey introduces a novel and unified analytical framework: ``From Perception to Cognition." We deconstruct the complex process of vision-language interactive understanding into two interdependent layers: Perception, the foundational ability to accurately extract visual information and achieve fine-grained alignment with textual instructions; and Cognition, the higher-order capability for proactive, multi-step, goal-oriented reasoning built upon this perceptual foundation, the core of which is the formation of a dynamic observe-think-verify reasoning loop. Guided by this framework, this paper systematically analyzes the key bottlenecks of current MLLMs at both layers. It surveys the landscape of cutting-edge methods designed to address these challenges, spanning from techniques that enhance low-level visual representations to those that improve high-level reasoning paradigms. Furthermore, we review critical benchmarks and delineate future research directions. This survey aims to provide the research community with a clear, structured perspective for understanding the intrinsic limitations of current MLLMs and to illuminate the path toward building next-generation models capable of deep reasoning and a genuine understanding of the world.
Aligning Large Multi-Modal Model with Robust Instruction Tuning
Despite the promising progress in multi-modal tasks, current large multi-modal models (LMM) are prone to hallucinating inconsistent descriptions with respect to the associated image and human instructions. This paper addresses this issue by introducing the first large and diverse visual instruction tuning dataset, named Large-scale Robust Visual (LRV)-Instruction. Our dataset consists of 120k visual instructions generated by GPT4, covering 16 vision-and-language tasks with open-ended instructions and answers. Unlike existing studies that primarily focus on positive instruction samples, we design LRV-Instruction to include both positive and negative instructions for more robust visual instruction tuning. Our negative instructions are designed at two semantic levels: (i) Nonexistent Element Manipulation and (ii) Existent Element Manipulation. To efficiently measure the hallucination generated by LMMs, we propose GPT4-Assisted Visual Instruction Evaluation (GAVIE), a novel approach to evaluate visual instruction tuning without the need for human-annotated groundtruth answers and can adapt to diverse instruction formats. We conduct comprehensive experiments to investigate the hallucination of LMMs. Our results demonstrate that existing LMMs exhibit significant hallucination when presented with our negative instructions, particularly with Existent Element Manipulation instructions. Moreover, by finetuning MiniGPT4 on LRV-Instruction, we successfully mitigate hallucination while improving performance on public datasets using less training data compared to state-of-the-art methods. Additionally, we observed that a balanced ratio of positive and negative instances in the training data leads to a more robust model. Our project link is available at https://fuxiaoliu.github.io/LRV/.
Vision Matters: Simple Visual Perturbations Can Boost Multimodal Math Reasoning
Despite the rapid progress of multimodal large language models (MLLMs), they have largely overlooked the importance of visual processing. In a simple yet revealing experiment, we interestingly find that language-only models, when provided with image captions, can achieve comparable or even better performance than MLLMs that consume raw visual inputs. This suggests that current MLLMs may generate accurate visual descriptions but fail to effectively integrate them during reasoning. Motivated by this, we propose a simple visual perturbation framework that enhances perceptual robustness without requiring algorithmic modifications or additional training data. Our approach introduces three targeted perturbations: distractor concatenation, dominance-preserving mixup, and random rotation, that can be easily integrated into existing post-training pipelines including SFT, DPO, and GRPO. Through extensive experiments across multiple datasets, we demonstrate consistent improvements in mathematical reasoning performance, with gains comparable to those achieved through algorithmic changes. Additionally, we achieve competitive performance among open-source 7B RL-tuned models by training Qwen2.5-VL-7B with visual perturbation. Through comprehensive ablation studies, we analyze the effectiveness of different perturbation strategies, revealing that each perturbation type contributes uniquely to different aspects of visual reasoning. Our findings highlight the critical role of visual perturbation in multimodal mathematical reasoning: better reasoning begins with better seeing. Our code is available at https://github.com/YutingLi0606/Vision-Matters.
INTER: Mitigating Hallucination in Large Vision-Language Models by Interaction Guidance Sampling
Hallucinations in large vision-language models (LVLMs) pose significant challenges for real-world applications, as LVLMs may generate responses that appear plausible yet remain inconsistent with the associated visual content. This issue rarely occurs in human cognition. We argue that this discrepancy arises from humans' ability to effectively leverage multimodal interaction information in data samples. Specifically, humans typically first gather multimodal information, analyze the interactions across modalities for understanding, and then express their understanding through language. Motivated by this observation, we conduct extensive experiments on popular LVLMs and obtained insights that surprisingly reveal human-like, though less pronounced, cognitive behavior of LVLMs on multimodal samples. Building on these findings, we further propose INTER: Interaction Guidance Sampling, a novel training-free algorithm that mitigate hallucinations without requiring additional data. Specifically, INTER explicitly guides LVLMs to effectively reapply their understanding of multimodal interaction information when generating responses, thereby reducing potential hallucinations. On six benchmarks including VQA and image captioning tasks, INTER achieves an average improvement of up to 3.4\% on five LVLMs compared to the state-of-the-art decoding strategy. The code will be released when the paper is accepted.
Feather the Throttle: Revisiting Visual Token Pruning for Vision-Language Model Acceleration
Recent works on accelerating Vision-Language Models show that strong performance can be maintained across a variety of vision-language tasks despite highly compressing visual information. In this work, we examine the popular acceleration approach of early pruning of visual tokens inside the language model and find that its strong performance across many tasks is not due to an exceptional ability to compress visual information, but rather the benchmarks' limited ability to assess fine-grained visual capabilities. Namely, we demonstrate a core issue with the acceleration approach where most tokens towards the top of the image are pruned away. Yet, this issue is only reflected in performance for a small subset of tasks such as localization. For the other evaluated tasks, strong performance is maintained with the flawed pruning strategy. Noting the limited visual capabilities of the studied acceleration technique, we propose FEATHER (Fast and Effective Acceleration wiTH Ensemble cRiteria), a straightforward approach that (1) resolves the identified issue with early-layer pruning, (2) incorporates uniform sampling to ensure coverage across all image regions, and (3) applies pruning in two stages to allow the criteria to become more effective at a later layer while still achieving significant speedup through early-layer pruning. With comparable computational savings, we find that FEATHER has more than 5times performance improvement on the vision-centric localization benchmarks compared to the original acceleration approach.
LuciBot: Automated Robot Policy Learning from Generated Videos
Automatically generating training supervision for embodied tasks is crucial, as manual designing is tedious and not scalable. While prior works use large language models (LLMs) or vision-language models (VLMs) to generate rewards, these approaches are largely limited to simple tasks with well-defined rewards, such as pick-and-place. This limitation arises because LLMs struggle to interpret complex scenes compressed into text or code due to their restricted input modality, while VLM-based rewards, though better at visual perception, remain limited by their less expressive output modality. To address these challenges, we leverage the imagination capability of general-purpose video generation models. Given an initial simulation frame and a textual task description, the video generation model produces a video demonstrating task completion with correct semantics. We then extract rich supervisory signals from the generated video, including 6D object pose sequences, 2D segmentations, and estimated depth, to facilitate task learning in simulation. Our approach significantly improves supervision quality for complex embodied tasks, enabling large-scale training in simulators.
Learning Multi-modal Representations by Watching Hundreds of Surgical Video Lectures
Recent advancements in surgical computer vision have been driven by vision-only models, which lack language semantics, relying on manually annotated videos to predict fixed object categories. This limits their generalizability to unseen surgical procedures and tasks. We propose leveraging surgical video lectures from e-learning platforms to provide effective vision and language supervisory signals for multi-modal representation learning, bypassing manual annotations. We address surgery-specific linguistic challenges using multiple automatic speech recognition systems for text transcriptions. We introduce SurgVLP - Surgical Vision Language Pre-training - a novel method for multi-modal representation learning. SurgVLP employs a new contrastive learning objective, aligning video clip embeddings with corresponding multiple text embeddings in a joint latent space. We demonstrate the representational capability of this space through several vision-and-language surgical tasks and vision-only tasks specific to surgery. Unlike current fully supervised approaches, SurgVLP adapts to different surgical procedures and tasks without specific fine-tuning, achieving zero-shot adaptation to tasks such as surgical tool, phase, and triplet recognition without manual annotation. These results highlight the transferability and versatility of the learned multi-modal representations in surgical video analysis. The code is available at https://github.com/CAMMA-public/SurgVLP
The Escalator Problem: Identifying Implicit Motion Blindness in AI for Accessibility
Multimodal Large Language Models (MLLMs) hold immense promise as assistive technologies for the blind and visually impaired (BVI) community. However, we identify a critical failure mode that undermines their trustworthiness in real-world applications. We introduce the Escalator Problem -- the inability of state-of-the-art models to perceive an escalator's direction of travel -- as a canonical example of a deeper limitation we term Implicit Motion Blindness. This blindness stems from the dominant frame-sampling paradigm in video understanding, which, by treating videos as discrete sequences of static images, fundamentally struggles to perceive continuous, low-signal motion. As a position paper, our contribution is not a new model but rather to: (I) formally articulate this blind spot, (II) analyze its implications for user trust, and (III) issue a call to action. We advocate for a paradigm shift from purely semantic recognition towards robust physical perception and urge the development of new, human-centered benchmarks that prioritize safety, reliability, and the genuine needs of users in dynamic environments.
Beyond Seeing: Evaluating Multimodal LLMs on Tool-Enabled Image Perception, Transformation, and Reasoning
Multimodal Large Language Models (MLLMs) are increasingly applied in real-world scenarios where user-provided images are often imperfect, requiring active image manipulations such as cropping, editing, or enhancement to uncover salient visual cues. Beyond static visual perception, MLLMs must also think with images: dynamically transforming visual content and integrating it with other tools to solve complex tasks. However, this shift from treating vision as passive context to a manipulable cognitive workspace remains underexplored. Most existing benchmarks still follow a think about images paradigm, where images are regarded as static inputs. To address this gap, we introduce VisualToolBench, a visual tool-use reasoning benchmark that rigorously evaluates MLLMs' ability to perceive, transform, and reason across complex visual-textual tasks under the think-with-images paradigm. VisualToolBench comprises 1,204 challenging, open-ended vision tasks (603 single-turn, 601 multi-turn) spanning across five diverse domains, each paired with detailed rubrics to enable systematic evaluation. Our evaluation shows that current MLLMs struggle with tasks requiring effective integration of vision and general-purpose tools. Even the strongest model (GPT-5-think) reaches only 18.68% pass rate. We further observe divergent tool-use behaviors, with OpenAI models benefiting from diverse image manipulations while Gemini-2.5-pro shows no improvement. By introducing the first benchmark centered on think with images, VisualToolBench offers critical insights for advancing visual intelligence in MLLMs.
VASparse: Towards Efficient Visual Hallucination Mitigation via Visual-Aware Token Sparsification
Large Vision-Language Models (LVLMs) may produce outputs that are unfaithful to reality, also known as visual hallucinations (VH), which significantly impedes their real-world usage. To alleviate VH, various decoding strategies have been proposed to enhance visual information. However, many of these methods may require secondary decoding and rollback, which significantly reduces inference speed. In this work, we propose an efficient plug-and-play decoding algorithm via Visual-Aware Sparsification (VASparse) from the perspective of token sparsity for mitigating VH. VASparse is inspired by empirical observations: (1) the sparse activation of attention in LVLMs, and (2) visual-agnostic tokens sparsification exacerbates VH. Based on these insights, we propose a novel token sparsification strategy that balances efficiency and trustworthiness. Specifically, VASparse implements a visual-aware token selection strategy during decoding to reduce redundant tokens while preserving visual context effectively. Additionally, we innovatively introduce a sparse-based visual contrastive decoding method to recalibrate the distribution of hallucinated outputs without the time overhead associated with secondary decoding. Subsequently, VASparse recalibrates attention scores to penalize attention sinking of LVLMs towards text tokens. Extensive experiments across four popular benchmarks confirm the effectiveness of VASparse in mitigating VH across different LVLM families without requiring additional training or post-processing. Impressively, VASparse achieves state-of-the-art performance for mitigating VH while maintaining competitive decoding speed. Code is available at https://github.com/mengchuang123/VASparse-github.
Fewer Tokens and Fewer Videos: Extending Video Understanding Abilities in Large Vision-Language Models
Amidst the advancements in image-based Large Vision-Language Models (image-LVLM), the transition to video-based models (video-LVLM) is hindered by the limited availability of quality video data. This paper addresses the challenge by leveraging the visual commonalities between images and videos to efficiently evolve image-LVLMs into video-LVLMs. We present a cost-effective video-LVLM that enhances model architecture, introduces innovative training strategies, and identifies the most effective types of video instruction data. Our innovative weighted token sampler significantly compresses the visual token numbers of each video frame, effectively cutting computational expenses. We also find that judiciously using just 10% of the video data, compared to prior video-LVLMs, yields impressive results during various training phases. Moreover, we delve into the influence of video instruction data in limited-resource settings, highlighting the significance of incorporating video training data that emphasizes temporal understanding to enhance model performance. The resulting Fewer Tokens and Fewer Videos LVLM (FTFV-LVLM) exhibits exceptional performance across video and image benchmarks, validating our model's design and training approaches.
All in Tokens: Unifying Output Space of Visual Tasks via Soft Token
Unlike language tasks, where the output space is usually limited to a set of tokens, the output space of visual tasks is more complicated, making it difficult to build a unified visual model for various visual tasks. In this paper, we seek to unify the output space of visual tasks, so that we can also build a unified model for visual tasks. To this end, we demonstrate a single unified model that simultaneously handles two typical visual tasks of instance segmentation and depth estimation, which have discrete/fixed-length and continuous/varied-length outputs, respectively. We propose several new techniques that take into account the particularity of visual tasks: 1) Soft token. We employ soft token to represent the task output. Unlike hard tokens in the common VQ-VAE which are assigned one-hot to discrete codebooks/vocabularies, the soft token is assigned softly to the codebook embeddings. Soft token can improve the accuracy of both the next token inference and decoding of the task output; 2) Mask augmentation. Many visual tasks have corruption, undefined or invalid values in label annotations, i.e., occluded area of depth maps. We show that a mask augmentation technique can greatly benefit these tasks. With these new techniques and other designs, we show that the proposed general-purpose task-solver can perform both instance segmentation and depth estimation well. Particularly, we achieve 0.279 RMSE on the specific task of NYUv2 depth estimation, setting a new record on this benchmark. The general-purpose task-solver, dubbed AiT, is available at https://github.com/SwinTransformer/AiT.
Q-Boost: On Visual Quality Assessment Ability of Low-level Multi-Modality Foundation Models
Recent advancements in Multi-modality Large Language Models (MLLMs) have demonstrated remarkable capabilities in complex high-level vision tasks. However, the exploration of MLLM potential in visual quality assessment, a vital aspect of low-level vision, remains limited. To address this gap, we introduce Q-Boost, a novel strategy designed to enhance low-level MLLMs in image quality assessment (IQA) and video quality assessment (VQA) tasks, which is structured around two pivotal components: 1) Triadic-Tone Integration: Ordinary prompt design simply oscillates between the binary extremes of positive and negative. Q-Boost innovates by incorporating a `middle ground' approach through neutral prompts, allowing for a more balanced and detailed assessment. 2) Multi-Prompt Ensemble: Multiple quality-centric prompts are used to mitigate bias and acquire more accurate evaluation. The experimental results show that the low-level MLLMs exhibit outstanding zeros-shot performance on the IQA/VQA tasks equipped with the Q-Boost strategy.
FlySearch: Exploring how vision-language models explore
The real world is messy and unstructured. Uncovering critical information often requires active, goal-driven exploration. It remains to be seen whether Vision-Language Models (VLMs), which recently emerged as a popular zero-shot tool in many difficult tasks, can operate effectively in such conditions. In this paper, we answer this question by introducing FlySearch, a 3D, outdoor, photorealistic environment for searching and navigating to objects in complex scenes. We define three sets of scenarios with varying difficulty and observe that state-of-the-art VLMs cannot reliably solve even the simplest exploration tasks, with the gap to human performance increasing as the tasks get harder. We identify a set of central causes, ranging from vision hallucination, through context misunderstanding, to task planning failures, and we show that some of them can be addressed by finetuning. We publicly release the benchmark, scenarios, and the underlying codebase.
Capturing Gaze Shifts for Guidance: Cross-Modal Fusion Enhancement for VLM Hallucination Mitigation
Vision language models (VLMs) often generate hallucination, i.e., content that cannot be substantiated by either textual or visual inputs. Prior work primarily attributes this to over-reliance on linguistic prior knowledge rather than visual inputs. Some methods attempt to mitigate hallucination by amplifying visual token attention proportionally to their attention scores. However, these methods overlook the visual attention sink problem, where attention is frequently misallocated to task-irrelevant visual regions, and neglect cross-modal fusion balance by enhancing only visual attention without adjusting attention to the user query. This can result in amplifying incorrect areas while failing to properly interpret the user query. To address these challenges, we propose a simple yet effective method called Gaze Shift-Guided Cross-modal Fusion Enhancement (GIFT). GIFT pre-computes a holistic visual saliency map by tracking positive changes in visual attention, or "gaze shifts", during user query comprehension, and leverages this map to amplify attention to both salient visual information and the user query at each decoding step. This reduces the impact of visual attention sink, as irrelevant tokens exhibit minimal shifts, while ensuring balanced cross-modal fusion for well-integrated representation. Extensive experiments show that GIFT effectively mitigates hallucination in VLMs across both generative and classification tasks, achieving up to 20.7% improvement over greedy decoding, while maintaining general vision-language performance with low computational overhead.
EVEv2: Improved Baselines for Encoder-Free Vision-Language Models
Existing encoder-free vision-language models (VLMs) are rapidly narrowing the performance gap with their encoder-based counterparts, highlighting the promising potential for unified multimodal systems with structural simplicity and efficient deployment. We systematically clarify the performance gap between VLMs using pre-trained vision encoders, discrete tokenizers, and minimalist visual layers from scratch, deeply excavating the under-examined characteristics of encoder-free VLMs. We develop efficient strategies for encoder-free VLMs that rival mainstream encoder-based ones. After an in-depth investigation, we launch EVEv2.0, a new and improved family of encoder-free VLMs. We show that: (i) Properly decomposing and hierarchically associating vision and language within a unified model reduces interference between modalities. (ii) A well-designed training strategy enables effective optimization for encoder-free VLMs. Through extensive evaluation, our EVEv2.0 represents a thorough study for developing a decoder-only architecture across modalities, demonstrating superior data efficiency and strong vision-reasoning capability. Code is publicly available at: https://github.com/baaivision/EVE.
Data-efficient Large Vision Models through Sequential Autoregression
Training general-purpose vision models on purely sequential visual data, eschewing linguistic inputs, has heralded a new frontier in visual understanding. These models are intended to not only comprehend but also seamlessly transit to out-of-domain tasks. However, current endeavors are hamstrung by an over-reliance on colossal models, exemplified by models with upwards of 3B parameters, and the necessity for an extensive corpus of visual data, often comprising a staggering 400B tokens. In this paper, we delve into the development of an efficient, autoregression-based vision model, innovatively architected to operate on a limited dataset. We meticulously demonstrate how this model achieves proficiency in a spectrum of visual tasks spanning both high-level and low-level semantic understanding during the testing phase. Our empirical evaluations underscore the model's agility in adapting to various tasks, heralding a significant reduction in the parameter footprint, and a marked decrease in training data requirements, thereby paving the way for more sustainable and accessible advancements in the field of generalist vision models. The code is available at https://github.com/ggjy/DeLVM.
Exploring Perceptual Limitation of Multimodal Large Language Models
Multimodal Large Language Models (MLLMs) have recently shown remarkable perceptual capability in answering visual questions, however, little is known about the limits of their perception. In particular, while prior works have provided anecdotal evidence of MLLMs' sensitivity to object size, this phenomenon and its underlying causes have not been explored comprehensively. In this work, we quantitatively study the perception of small visual objects in several state-of-the-art MLLMs and reveal a pervasive limitation in answering questions about small objects in images. Next, we identify four independent factors that can contribute to this limitation -- object quality, size, distractors, and location -- and conduct controlled intervention studies to measure the effect of each factor on MLLMs' perception. In particular, we find that lower object quality and smaller object size can both independently reduce MLLMs' ability to answer visual questions. More surprisingly, we find that the location of the object in the image and the presence of visual distractors can also significantly reduce MLLMs' question answering accuracy. Our study provides a better understanding of the perceptual limitation of MLLMs and contributes new evaluation protocols for analyzing the perception of future MLLMs. To facilitate further investigations, we release our code and data.
Logical Closed Loop: Uncovering Object Hallucinations in Large Vision-Language Models
Object hallucination has been an Achilles' heel which hinders the broader applications of large vision-language models (LVLMs). Object hallucination refers to the phenomenon that the LVLMs claim non-existent objects in the image. To mitigate the object hallucinations, instruction tuning and external model-based detection methods have been proposed, which either require large-scare computational resources or depend on the detection result of external models. However, there remains an under-explored field to utilize the LVLM itself to alleviate object hallucinations. In this work, we adopt the intuition that the LVLM tends to respond logically consistently for existent objects but inconsistently for hallucinated objects. Therefore, we propose a Logical Closed Loop-based framework for Object Hallucination Detection and Mitigation, namely LogicCheckGPT. In specific, we devise logical consistency probing to raise questions with logical correlations, inquiring about attributes from objects and vice versa. Whether their responses can form a logical closed loop serves as an indicator of object hallucination. As a plug-and-play method, it can be seamlessly applied to all existing LVLMs. Comprehensive experiments conducted on three benchmarks across four LVLMs have demonstrated significant improvements brought by our method, indicating its effectiveness and generality.
Demystifying the Visual Quality Paradox in Multimodal Large Language Models
Recent Multimodal Large Language Models (MLLMs) excel on benchmark vision-language tasks, yet little is known about how input visual quality shapes their responses. Does higher perceptual quality of images already translate to better MLLM understanding? We conduct the first systematic study spanning leading MLLMs and a suite of vision-language benchmarks, applying controlled degradations and stylistic shifts to each image. Surprisingly, we uncover a visual-quality paradox: model, task, and even individual-instance performance can improve when images deviate from human-perceived fidelity. Off-the-shelf restoration pipelines fail to reconcile these idiosyncratic preferences. To close the gap, we introduce Visual-Quality Test-Time Tuning (VQ-TTT)-a lightweight adaptation module that: (1) inserts a learnable, low-rank kernel before the frozen vision encoder to modulate frequency content; and (2) fine-tunes only shallow vision-encoder layers via LoRA. VQ-TTT dynamically adjusts each input image in a single forward pass, aligning it with task-specific model preferences. Across the evaluated MLLMs and all datasets, VQ-TTT lifts significant average accuracy, with no external models, cached features, or extra training data. These findings redefine ``better'' visual inputs for MLLMs and highlight the need for adaptive, rather than universally ``clean'', imagery, in the new era of AI being the main data customer.
UOUO: Uncontextualized Uncommon Objects for Measuring Knowledge Horizons of Vision Language Models
Smaller-scale Vision-Langauge Models (VLMs) often claim to perform on par with larger models in general-domain visual grounding and question-answering benchmarks while offering advantages in computational efficiency and storage. However, their ability to handle rare objects, which fall into the long tail of data distributions, is less understood. To rigorously evaluate this aspect, we introduce the "Uncontextualized Uncommon Objects" (UOUO) benchmark. This benchmark focuses on systematically testing VLMs with both large and small parameter counts on rare and specialized objects. Our comprehensive analysis reveals that while smaller VLMs maintain competitive performance on common datasets, they significantly underperform on tasks involving uncommon objects. We also propose an advanced, scalable pipeline for data collection and cleaning, ensuring the UOUO benchmark provides high-quality, challenging instances. These findings highlight the need to consider long-tail distributions when assessing the true capabilities of VLMs.
MonetGPT: Solving Puzzles Enhances MLLMs' Image Retouching Skills
Retouching is an essential task in post-manipulation of raw photographs. Generative editing, guided by text or strokes, provides a new tool accessible to users but can easily change the identity of the original objects in unacceptable and unpredictable ways. In contrast, although traditional procedural edits, as commonly supported by photoediting tools (e.g., Gimp, Lightroom), are conservative, they are still preferred by professionals. Unfortunately, professional quality retouching involves many individual procedural editing operations that is challenging to plan for most novices. In this paper, we ask if a multimodal large language model (MLLM) can be taught to critique raw photographs, suggest suitable remedies, and finally realize them with a given set of pre-authored procedural image operations. We demonstrate that MLLMs can be first made aware of the underlying image processing operations, by training them to solve specially designed visual puzzles. Subsequently, such an operation-aware MLLM can both plan and propose edit sequences. To facilitate training, given a set of expert-edited photos, we synthesize a reasoning dataset by procedurally manipulating the expert edits and then grounding a pretrained LLM on the visual adjustments, to synthesize reasoning for finetuning. The proposed retouching operations are, by construction, understandable by the users, preserve object details and resolution, and can be optionally overridden. We evaluate our setup on a variety of test examples and show advantages, in terms of explainability and identity preservation, over existing generative and other procedural alternatives. Code, data, models, and supplementary results can be found via our project website at https://monetgpt.github.io.
RITUAL: Random Image Transformations as a Universal Anti-hallucination Lever in LVLMs
Recent advancements in Large Vision Language Models (LVLMs) have revolutionized how machines understand and generate textual responses based on visual inputs. Despite their impressive capabilities, they often produce "hallucinatory" outputs that do not accurately reflect the visual information, posing challenges in reliability and trustworthiness. Current methods such as contrastive decoding have made strides in addressing these issues by contrasting the original probability distribution of generated tokens with distorted counterparts; yet, generating visually-faithful outputs remains a challenge. In this work, we shift our focus to the opposite: What could serve as a complementary enhancement to the original probability distribution? We propose a simple, training-free method termed RITUAL to enhance robustness against hallucinations in LVLMs. Our approach employs random image transformations as complements to the original probability distribution, aiming to mitigate the likelihood of hallucinatory visual explanations by enriching the model's exposure to varied visual scenarios. Our empirical results show that while the isolated use of transformed images initially degrades performance, strategic implementation of these transformations can indeed serve as effective complements. Notably, our method is compatible with current contrastive decoding methods and does not require external models or costly self-feedback mechanisms, making it a practical addition. In experiments, RITUAL significantly outperforms existing contrastive decoding methods across several object hallucination benchmarks, including POPE, CHAIR, and MME.
Do You See Me : A Multidimensional Benchmark for Evaluating Visual Perception in Multimodal LLMs
Multimodal Large Language Models (MLLMs) show reasoning promise, yet their visual perception is a critical bottleneck. Strikingly, MLLMs can produce correct answers even while misinterpreting crucial visual elements, masking these underlying failures. Our preliminary study on a joint perception-reasoning dataset revealed that for one leading MLLM, 29% of its correct answers to reasoning questions still exhibited visual perception errors. To systematically address this, we introduce "Do You See Me", a scalable benchmark with 1,758 images and 2,612 questions. It spans seven human-psychology inspired subtasks in 2D and 3D, featuring controllable complexity to rigorously evaluate MLLM visual skills. Our findings on 3 leading closed-source and 5 major open-source models reveal a stark deficit: humans achieve 96.49% accuracy, while top MLLMs average below 50%. This performance gap widens rapidly with increased task complexity (e.g., from 12% to 45% in the visual form constancy subtask). Further analysis into the root causes suggests that failures stem from challenges like misallocated visual attention and the instability of internal representations for fine-grained details, especially at or below encoder patch resolution. This underscores an urgent need for MLLMs with truly robust visual perception. The benchmark dataset, source code and evaluation scripts are available at https://github.com/microsoft/Do-You-See-Me.
Instruction-Aligned Visual Attention for Mitigating Hallucinations in Large Vision-Language Models
Despite the significant success of Large Vision-Language models(LVLMs), these models still suffer hallucinations when describing images, generating answers that include non-existent objects. It is reported that these models tend to over-focus on certain irrelevant image tokens that do not contain critical information for answering the question and distort the output. To address this, we propose an Instruction-Aligned Visual Attention(IAVA) approach, which identifies irrelevant tokens by comparing changes in attention weights under two different instructions. By applying contrastive decoding, we dynamically adjust the logits generated from original image tokens and irrelevant image tokens, reducing the model's over-attention to irrelevant information. The experimental results demonstrate that IAVA consistently outperforms existing decoding techniques on benchmarks such as MME, POPE, and TextVQA in mitigating object hallucinations. Our IAVA approach is available online at https://github.com/Lee-lab558/IAVA.
Advancing General Multimodal Capability of Vision-language Models with Pyramid-descent Visual Position Encoding
Vision-language Models (VLMs) have shown remarkable capabilities in advancing general artificial intelligence, yet the irrational encoding of visual positions persists in inhibiting the models' comprehensive perception performance across different levels of granularity. In this work, we propose Pyramid-descent Visual Position Encoding (PyPE), a novel approach designed to enhance the perception of visual tokens within VLMs. By assigning visual position indexes from the periphery to the center and expanding the central receptive field incrementally, PyPE addresses the limitations of traditional raster-scan methods and mitigates the long-term decay effects induced by Rotary Position Embedding (RoPE). Our method reduces the relative distance between interrelated visual elements and instruction tokens, promoting a more rational allocation of attention weights and allowing for a multi-granularity perception of visual elements and countering the over-reliance on anchor tokens. Extensive experimental evaluations demonstrate that PyPE consistently improves the general capabilities of VLMs across various sizes. Code is available at https://github.com/SakuraTroyChen/PyPE.
VGA: Vision GUI Assistant -- Minimizing Hallucinations through Image-Centric Fine-Tuning
Recent advances in Large Vision-Language Models (LVLMs) have significantly improve performance in image comprehension tasks, such as formatted charts and rich-content images. Yet, Graphical User Interface (GUI) pose a greater challenge due to their structured format and detailed textual information. Existing LVLMs often overly depend on internal knowledge and neglect image content, resulting in hallucinations and incorrect responses in GUI comprehension. To address these issues, we introduce VGA, a fine-tuned model designed for comprehensive GUI understanding. Our model aims to enhance the interpretation of visual data of GUI and reduce hallucinations. We first construct a Vision Question Answering (VQA) dataset of 63.8k high-quality examples with our propose Referent Method, which ensures the model's responses are highly depend on visual content within the image. We then design a two-stage fine-tuning method called Foundation and Advanced Comprehension (FAC) to enhance both the model's ability to extract information from image content and alignment with human intent. Experiments show that our approach enhances the model's ability to extract information from images and achieves state-of-the-art results in GUI understanding tasks. Our dataset and fine-tuning script will be released soon.
Scaling Inference-Time Search with Vision Value Model for Improved Visual Comprehension
Despite significant advancements in vision-language models (VLMs), there lacks effective approaches to enhance response quality by scaling inference-time computation. This capability is known to be a core step towards the self-improving models in recent large language model studies. In this paper, we present Vision Value Model (VisVM) that can guide VLM inference-time search to generate responses with better visual comprehension. Specifically, VisVM not only evaluates the generated sentence quality in the current search step, but also anticipates the quality of subsequent sentences that may result from the current step, thus providing a long-term value. In this way, VisVM steers VLMs away from generating sentences prone to hallucinations or insufficient detail, thereby producing higher quality responses. Experimental results demonstrate that VisVM-guided search significantly enhances VLMs' ability to generate descriptive captions with richer visual details and fewer hallucinations, compared with greedy decoding and search methods with other visual reward signals. Furthermore, we find that self-training the model with the VisVM-guided captions improve VLM's performance across a wide range of multimodal benchmarks, indicating the potential for developing self-improving VLMs. Our value model and code are available at https://github.com/si0wang/VisVM.
BEAF: Observing BEfore-AFter Changes to Evaluate Hallucination in Vision-language Models
Vision language models (VLMs) perceive the world through a combination of a visual encoder and a large language model (LLM). The visual encoder, pre-trained on large-scale vision-text datasets, provides zero-shot generalization to visual data, and the LLM endows its high reasoning ability to VLMs. It leads VLMs to achieve high performance on wide benchmarks without fine-tuning, exhibiting zero or few-shot capability. However, recent studies show that VLMs are vulnerable to hallucination. This undesirable behavior degrades reliability and credibility, thereby making users unable to fully trust the output from VLMs. To enhance trustworthiness and better tackle the hallucination of VLMs, we curate a new evaluation dataset, called the BEfore-AFter hallucination dataset (BEAF), and introduce new metrics: True Understanding (TU), IGnorance (IG), StuBbornness (SB), and InDecision (ID). Unlike prior works that focus only on constructing questions and answers, the key idea of our benchmark is to manipulate visual scene information by image editing models and to design the metrics based on scene changes. This allows us to clearly assess whether VLMs correctly understand a given scene by observing the ability to perceive changes. We also visualize image-wise object relationship by virtue of our two-axis view: vision and text. Upon evaluating VLMs with our dataset, we observed that our metrics reveal different aspects of VLM hallucination that have not been reported before. Project page: https://beafbench.github.io/
Where do Large Vision-Language Models Look at when Answering Questions?
Large Vision-Language Models (LVLMs) have shown promising performance in vision-language understanding and reasoning tasks. However, their visual understanding behaviors remain underexplored. A fundamental question arises: to what extent do LVLMs rely on visual input, and which image regions contribute to their responses? It is non-trivial to interpret the free-form generation of LVLMs due to their complicated visual architecture (e.g., multiple encoders and multi-resolution) and variable-length outputs. In this paper, we extend existing heatmap visualization methods (e.g., iGOS++) to support LVLMs for open-ended visual question answering. We propose a method to select visually relevant tokens that reflect the relevance between generated answers and input image. Furthermore, we conduct a comprehensive analysis of state-of-the-art LVLMs on benchmarks designed to require visual information to answer. Our findings offer several insights into LVLM behavior, including the relationship between focus region and answer correctness, differences in visual attention across architectures, and the impact of LLM scale on visual understanding. The code and data are available at https://github.com/bytedance/LVLM_Interpretation.
Causal Tracing of Object Representations in Large Vision Language Models: Mechanistic Interpretability and Hallucination Mitigation
Despite the remarkable advancements of Large Vision-Language Models (LVLMs), the mechanistic interpretability remains underexplored. Existing analyses are insufficiently comprehensive and lack examination covering visual and textual tokens, model components, and the full range of layers. This limitation restricts actionable insights to improve the faithfulness of model output and the development of downstream tasks, such as hallucination mitigation. To address this limitation, we introduce Fine-grained Cross-modal Causal Tracing (FCCT) framework, which systematically quantifies the causal effects on visual object perception. FCCT conducts fine-grained analysis covering the full range of visual and textual tokens, three core model components including multi-head self-attention (MHSA), feed-forward networks (FFNs), and hidden states, across all decoder layers. Our analysis is the first to demonstrate that MHSAs of the last token in middle layers play a critical role in aggregating cross-modal information, while FFNs exhibit a three-stage hierarchical progression for the storage and transfer of visual object representations. Building on these insights, we propose Intermediate Representation Injection (IRI), a training-free inference-time technique that reinforces visual object information flow by precisely intervening on cross-modal representations at specific components and layers, thereby enhancing perception and mitigating hallucination. Consistent improvements across five widely used benchmarks and LVLMs demonstrate IRI achieves state-of-the-art performance, while preserving inference speed and other foundational performance.
Visual Program Distillation: Distilling Tools and Programmatic Reasoning into Vision-Language Models
Solving complex visual tasks such as "Who invented the musical instrument on the right?" involves a composition of skills: understanding space, recognizing instruments, and also retrieving prior knowledge. Recent work shows promise by decomposing such tasks using a large language model (LLM) into an executable program that invokes specialized vision models. However, generated programs are error-prone: they omit necessary steps, include spurious ones, and are unable to recover when the specialized models give incorrect outputs. Moreover, they require loading multiple models, incurring high latency and computation costs. We propose Visual Program Distillation (VPD), an instruction tuning framework that produces a vision-language model (VLM) capable of solving complex visual tasks with a single forward pass. VPD distills the reasoning ability of LLMs by using them to sample multiple candidate programs, which are then executed and verified to identify a correct one. It translates each correct program into a language description of the reasoning steps, which are then distilled into a VLM. Extensive experiments show that VPD improves the VLM's ability to count, understand spatial relations, and reason compositionally. Our VPD-trained PaLI-X outperforms all prior VLMs, achieving state-of-the-art performance across complex vision tasks, including MMBench, OK-VQA, A-OKVQA, TallyQA, POPE, and Hateful Memes. An evaluation with human annotators also confirms that VPD improves model response factuality and consistency. Finally, experiments on content moderation demonstrate that VPD is also helpful for adaptation to real-world applications with limited data.
Beyond ell_1 sparse coding in V1
Growing evidence indicates that only a sparse subset from a pool of sensory neurons is active for the encoding of visual stimuli at any instant in time. Traditionally, to replicate such biological sparsity, generative models have been using the ell_1 norm as a penalty due to its convexity, which makes it amenable to fast and simple algorithmic solvers. In this work, we use biological vision as a test-bed and show that the soft thresholding operation associated to the use of the ell_1 norm is highly suboptimal compared to other functions suited to approximating ell_q with 0 leq q < 1 (including recently proposed Continuous Exact relaxations), both in terms of performance and in the production of features that are akin to signatures of the primary visual cortex. We show that ell_1 sparsity produces a denser code or employs a pool with more neurons, i.e. has a higher degree of overcompleteness, in order to maintain the same reconstruction error as the other methods considered. For all the penalty functions tested, a subset of the neurons develop orientation selectivity similarly to V1 neurons. When their code is sparse enough, the methods also develop receptive fields with varying functionalities, another signature of V1. Compared to other methods, soft thresholding achieves this level of sparsity at the expense of much degraded reconstruction performance, that more likely than not is not acceptable in biological vision. Our results indicate that V1 uses a sparsity inducing regularization that is closer to the ell_0 pseudo-norm rather than to the ell_1 norm.
Towards General Purpose Vision Systems
Computer vision systems today are primarily N-purpose systems, designed and trained for a predefined set of tasks. Adapting such systems to new tasks is challenging and often requires non-trivial modifications to the network architecture (e.g. adding new output heads) or training process (e.g. adding new losses). To reduce the time and expertise required to develop new applications, we would like to create general purpose vision systems that can learn and perform a range of tasks without any modification to the architecture or learning process. In this paper, we propose GPV-1, a task-agnostic vision-language architecture that can learn and perform tasks that involve receiving an image and producing text and/or bounding boxes, including classification, localization, visual question answering, captioning, and more. We also propose evaluations of generality of architecture, skill-concept transfer, and learning efficiency that may inform future work on general purpose vision. Our experiments indicate GPV-1 is effective at multiple tasks, reuses some concept knowledge across tasks, can perform the Referring Expressions task zero-shot, and further improves upon the zero-shot performance using a few training samples.
Mitigating Hallucinations in Large Vision-Language Models (LVLMs) via Language-Contrastive Decoding (LCD)
Large Vision-Language Models (LVLMs) are an extension of Large Language Models (LLMs) that facilitate processing both image and text inputs, expanding AI capabilities. However, LVLMs struggle with object hallucinations due to their reliance on text cues and learned object co-occurrence biases. While most research quantifies these hallucinations, mitigation strategies are still lacking. Our study introduces a Language Contrastive Decoding (LCD) algorithm that adjusts LVLM outputs based on LLM distribution confidence levels, effectively reducing object hallucinations. We demonstrate the advantages of LCD in leading LVLMs, showing up to %4 improvement in POPE F1 scores and up to %36 reduction in CHAIR scores on the COCO validation set, while also improving captioning quality scores. Our method effectively improves LVLMs without needing complex post-processing or retraining, and is easily applicable to different models. Our findings highlight the potential of further exploration of LVLM-specific decoding algorithms.
Zero-Shot Visual Reasoning by Vision-Language Models: Benchmarking and Analysis
Vision-language models (VLMs) have shown impressive zero- and few-shot performance on real-world visual question answering (VQA) benchmarks, alluding to their capabilities as visual reasoning engines. However, the benchmarks being used conflate "pure" visual reasoning with world knowledge, and also have questions that involve a limited number of reasoning steps. Thus, it remains unclear whether a VLM's apparent visual reasoning performance is due to its world knowledge, or due to actual visual reasoning capabilities. To clarify this ambiguity, we systematically benchmark and dissect the zero-shot visual reasoning capabilities of VLMs through synthetic datasets that require minimal world knowledge, and allow for analysis over a broad range of reasoning steps. We focus on two novel aspects of zero-shot visual reasoning: i) evaluating the impact of conveying scene information as either visual embeddings or purely textual scene descriptions to the underlying large language model (LLM) of the VLM, and ii) comparing the effectiveness of chain-of-thought prompting to standard prompting for zero-shot visual reasoning. We find that the underlying LLMs, when provided textual scene descriptions, consistently perform better compared to being provided visual embeddings. In particular, 18% higher accuracy is achieved on the PTR dataset. We also find that CoT prompting performs marginally better than standard prompting only for the comparatively large GPT-3.5-Turbo (175B) model, and does worse for smaller-scale models. This suggests the emergence of CoT abilities for visual reasoning in LLMs at larger scales even when world knowledge is limited. Overall, we find limitations in the abilities of VLMs and LLMs for more complex visual reasoning, and highlight the important role that LLMs can play in visual reasoning.
On the Limitations of Vision-Language Models in Understanding Image Transforms
Vision Language Models (VLMs) have demonstrated significant potential in various downstream tasks, including Image/Video Generation, Visual Question Answering, Multimodal Chatbots, and Video Understanding. However, these models often struggle with basic image transformations. This paper investigates the image-level understanding of VLMs, specifically CLIP by OpenAI and SigLIP by Google. Our findings reveal that these models lack comprehension of multiple image-level augmentations. To facilitate this study, we created an augmented version of the Flickr8k dataset, pairing each image with a detailed description of the applied transformation. We further explore how this deficiency impacts downstream tasks, particularly in image editing, and evaluate the performance of state-of-the-art Image2Image models on simple transformations.
DeepEyes: Incentivizing "Thinking with Images" via Reinforcement Learning
Large Vision-Language Models (VLMs) have shown strong capabilities in multimodal understanding and reasoning, yet they are primarily constrained by text-based reasoning processes. However, achieving seamless integration of visual and textual reasoning which mirrors human cognitive processes remains a significant challenge. In particular, effectively incorporating advanced visual input processing into reasoning mechanisms is still an open question. Thus, in this paper, we explore the interleaved multimodal reasoning paradigm and introduce DeepEyes, a model with "thinking with images" capabilities incentivized through end-to-end reinforcement learning without the need for cold-start SFT. Notably, this ability emerges natively within the model itself, leveraging its inherent grounding ability as a tool instead of depending on separate specialized models. Specifically, we propose a tool-use-oriented data selection mechanism and a reward strategy to encourage successful tool-assisted reasoning trajectories. DeepEyes achieves significant performance gains on fine-grained perception and reasoning benchmarks and also demonstrates improvement in grounding, hallucination, and mathematical reasoning tasks. Interestingly, we observe the distinct evolution of tool-calling behavior from initial exploration to efficient and accurate exploitation, and diverse thinking patterns that closely mirror human visual reasoning processes. Code is available at https://github.com/Visual-Agent/DeepEyes.
MVI-Bench: A Comprehensive Benchmark for Evaluating Robustness to Misleading Visual Inputs in LVLMs
Evaluating the robustness of Large Vision-Language Models (LVLMs) is essential for their continued development and responsible deployment in real-world applications. However, existing robustness benchmarks typically focus on hallucination or misleading textual inputs, while largely overlooking the equally critical challenge posed by misleading visual inputs in assessing visual understanding. To fill this important gap, we introduce MVI-Bench, the first comprehensive benchmark specially designed for evaluating how Misleading Visual Inputs undermine the robustness of LVLMs. Grounded in fundamental visual primitives, the design of MVI-Bench centers on three hierarchical levels of misleading visual inputs: Visual Concept, Visual Attribute, and Visual Relationship. Using this taxonomy, we curate six representative categories and compile 1,248 expertly annotated VQA instances. To facilitate fine-grained robustness evaluation, we further introduce MVI-Sensitivity, a novel metric that characterizes LVLM robustness at a granular level. Empirical results across 18 state-of-the-art LVLMs uncover pronounced vulnerabilities to misleading visual inputs, and our in-depth analyses on MVI-Bench provide actionable insights that can guide the development of more reliable and robust LVLMs. The benchmark and codebase can be accessed at https://github.com/chenyil6/MVI-Bench.
Visual Data-Type Understanding does not emerge from Scaling Vision-Language Models
Recent advances in the development of vision-language models (VLMs) are yielding remarkable success in recognizing visual semantic content, including impressive instances of compositional image understanding. Here, we introduce the novel task of Visual Data-Type Identification, a basic perceptual skill with implications for data curation (e.g., noisy data-removal from large datasets, domain-specific retrieval) and autonomous vision (e.g., distinguishing changing weather conditions from camera lens staining). We develop two datasets consisting of animal images altered across a diverse set of 27 visual data-types, spanning four broad categories. An extensive zero-shot evaluation of 39 VLMs, ranging from 100M to 80B parameters, shows a nuanced performance landscape. While VLMs are reasonably good at identifying certain stylistic data-types, such as cartoons and sketches, they struggle with simpler data-types arising from basic manipulations like image rotations or additive noise. Our findings reveal that (i) model scaling alone yields marginal gains for contrastively-trained models like CLIP, and (ii) there is a pronounced drop in performance for the largest auto-regressively trained VLMs like OpenFlamingo. This finding points to a blind spot in current frontier VLMs: they excel in recognizing semantic content but fail to acquire an understanding of visual data-types through scaling. By analyzing the pre-training distributions of these models and incorporating data-type information into the captions during fine-tuning, we achieve a significant enhancement in performance. By exploring this previously uncharted task, we aim to set the stage for further advancing VLMs to equip them with visual data-type understanding. Code and datasets are released at https://github.com/bethgelab/DataTypeIdentification.
Identifying and Mitigating Position Bias of Multi-image Vision-Language Models
The evolution of Large Vision-Language Models (LVLMs) has progressed from single to multi-image reasoning. Despite this advancement, our findings indicate that LVLMs struggle to robustly utilize information across multiple images, with predictions significantly affected by the alteration of image positions. To further explore this issue, we introduce Position-wise Question Answering (PQA), a meticulously designed task to quantify reasoning capabilities at each position. Our analysis reveals a pronounced position bias in LVLMs: open-source models excel in reasoning with images positioned later but underperform with those in the middle or at the beginning, while proprietary models show improved comprehension for images at the beginning and end but struggle with those in the middle. Motivated by this, we propose SoFt Attention (SoFA), a simple, training-free approach that mitigates this bias by employing linear interpolation between inter-image causal attention and bidirectional counterparts. Experimental results demonstrate that SoFA reduces position bias and enhances the reasoning performance of existing LVLMs.
On the Perception Bottleneck of VLMs for Chart Understanding
Chart understanding requires models to effectively analyze and reason about numerical data, textual elements, and complex visual components. Our observations reveal that the perception capabilities of existing large vision-language models (LVLMs) constitute a critical bottleneck in this process. In this study, we delve into this perception bottleneck by decomposing it into two components: the vision encoder bottleneck, where the visual representation may fail to encapsulate the correct information, and the extraction bottleneck, where the language model struggles to extract the necessary information from the provided visual representations. Through comprehensive experiments, we find that (1) the information embedded within visual representations is substantially richer than what is typically captured by linear extractors, such as the widely used retrieval accuracy metric; (2) While instruction tuning effectively enhances the extraction capability of LVLMs, the vision encoder remains a critical bottleneck, demanding focused attention and improvement. Therefore, we further enhance the visual encoder to mitigate the vision encoder bottleneck under a contrastive learning framework. Empirical results demonstrate that our approach significantly mitigates the perception bottleneck and improves the ability of LVLMs to comprehend charts. Code is publicly available at https://github.com/hkust-nlp/Vision4Chart.
ViCrit: A Verifiable Reinforcement Learning Proxy Task for Visual Perception in VLMs
Reinforcement learning (RL) has shown great effectiveness for fine-tuning large language models (LLMs) using tasks that are challenging yet easily verifiable, such as math reasoning or code generation. However, extending this success to visual perception in vision-language models (VLMs) has been impeded by the scarcity of vision-centric tasks that are simultaneously challenging and unambiguously verifiable. To this end, we introduce ViCrit (Visual Caption Hallucination Critic), an RL proxy task that trains VLMs to localize a subtle, synthetic visual hallucination injected into paragraphs of human-written image captions. Starting from a 200-word captions, we inject a single, subtle visual description error-altering a few words on objects, attributes, counts, or spatial relations-and task the model to pinpoint the corrupted span given the image and the modified caption. This formulation preserves the full perceptual difficulty while providing a binary, exact-match reward that is easy to compute and unambiguous. Models trained with the ViCrit Task exhibit substantial gains across a variety of VL benchmarks. Crucially, the improvements transfer beyond natural-image training data to abstract image reasoning and visual math, showing promises of learning to perceive rather than barely memorizing seen objects. To facilitate evaluation, we further introduce ViCrit-Bench, a category-balanced diagnostic benchmark that systematically probes perception errors across diverse image domains and error types. Together, our results demonstrate that fine-grained hallucination criticism is an effective and generalizable objective for enhancing visual perception in VLMs.
Can LVLMs and Automatic Metrics Capture Underlying Preferences of Blind and Low-Vision Individuals for Navigational Aid?
Vision is a primary means of how humans perceive the environment, but Blind and Low-Vision (BLV) people need assistance understanding their surroundings, especially in unfamiliar environments. The emergence of semantic-based systems as assistance tools for BLV users has motivated many researchers to explore responses from Large Vision-Language Models (LVLMs). However, it has yet been studied preferences of BLV users on diverse types/styles of responses from LVLMs, specifically for navigational aid. To fill this gap, we first construct Eye4B dataset, consisting of human-validated 1.1k curated outdoor/indoor scenes with 5-10 relevant requests per scene. Then, we conduct an in-depth user study with eight BLV users to evaluate their preferences on six LVLMs from five perspectives: Afraidness, Nonactionability, Sufficiency, and Conciseness. Finally, we introduce Eye4B benchmark for evaluating alignment between widely used model-based image-text metrics and our collected BLV preferences. Our work can be set as a guideline for developing BLV-aware LVLMs towards a Barrier-Free AI system.
Jack of All Tasks, Master of Many: Designing General-purpose Coarse-to-Fine Vision-Language Model
The ability of large language models (LLMs) to process visual inputs has given rise to general-purpose vision systems, unifying various vision-language (VL) tasks by instruction tuning. However, due to the enormous diversity in input-output formats in the vision domain, existing general-purpose models fail to successfully integrate segmentation and multi-image inputs with coarse-level tasks into a single framework. In this work, we introduce VistaLLM, a powerful visual system that addresses coarse- and fine-grained VL tasks over single and multiple input images using a unified framework. VistaLLM utilizes an instruction-guided image tokenizer that filters global embeddings using task descriptions to extract compressed and refined features from numerous images. Moreover, VistaLLM employs a gradient-aware adaptive sampling technique to represent binary segmentation masks as sequences, significantly improving over previously used uniform sampling. To bolster the desired capability of VistaLLM, we curate CoinIt, a comprehensive coarse-to-fine instruction tuning dataset with 6.8M samples. We also address the lack of multi-image grounding datasets by introducing a novel task, AttCoSeg (Attribute-level Co-Segmentation), which boosts the model's reasoning and grounding capability over multiple input images. Extensive experiments on a wide range of V- and VL tasks demonstrate the effectiveness of VistaLLM by achieving consistent state-of-the-art performance over strong baselines across all downstream tasks. Our project page can be found at https://shramanpramanick.github.io/VistaLLM/.
On Pre-Training for Visuo-Motor Control: Revisiting a Learning-from-Scratch Baseline
In this paper, we examine the effectiveness of pre-training for visuo-motor control tasks. We revisit a simple Learning-from-Scratch (LfS) baseline that incorporates data augmentation and a shallow ConvNet, and find that this baseline is surprisingly competitive with recent approaches (PVR, MVP, R3M) that leverage frozen visual representations trained on large-scale vision datasets -- across a variety of algorithms, task domains, and metrics in simulation and on a real robot. Our results demonstrate that these methods are hindered by a significant domain gap between the pre-training datasets and current benchmarks for visuo-motor control, which is alleviated by finetuning. Based on our findings, we provide recommendations for future research in pre-training for control and hope that our simple yet strong baseline will aid in accurately benchmarking progress in this area.
Benchmarking Large Vision-Language Models on Fine-Grained Image Tasks: A Comprehensive Evaluation
Recent advancements in Large Vision-Language Models (LVLMs) have demonstrated remarkable multimodal perception capabilities, garnering significant attention. While numerous evaluation studies have emerged, assessing LVLMs both holistically and on specialized tasks, fine-grained image tasks-fundamental to computer vision-remain largely unexplored. To fill this gap, we introduce a comprehensive fine-grained evaluation benchmark, i.e., FG-BMK, comprising 1.01 million questions and 0.33 million images. Our evaluation systematically examines LVLMs from both human-oriented and machine-oriented perspectives, focusing on their semantic recognition and fine-grained feature representation capabilities. Through extensive experiments on twelve representative LVLMs/VLMs, we uncover key findings regarding the influence of training paradigms, modality alignment, perturbation susceptibility, and fine-grained category reasoning on task performance. This work provides critical insights into the limitations of current LVLMs and offers guidance for future data construction and model design in the development of more advanced LVLMs. Our code is open-source and available at https://github.com/SEU-VIPGroup/FG-BMK.
What Makes a Face Look like a Hat: Decoupling Low-level and High-level Visual Properties with Image Triplets
In visual decision making, high-level features, such as object categories, have a strong influence on choice. However, the impact of low-level features on behavior is less understood partly due to the high correlation between high- and low-level features in the stimuli presented (e.g., objects of the same category are more likely to share low-level features). To disentangle these effects, we propose a method that de-correlates low- and high-level visual properties in a novel set of stimuli. Our method uses two Convolutional Neural Networks (CNNs) as candidate models of the ventral visual stream: the CORnet-S that has high neural predictivity in high-level, IT-like responses and the VGG-16 that has high neural predictivity in low-level responses. Triplets (root, image1, image2) of stimuli are parametrized by the level of low- and high-level similarity of images extracted from the different layers. These stimuli are then used in a decision-making task where participants are tasked to choose the most similar-to-the-root image. We found that different networks show differing abilities to predict the effects of low-versus-high-level similarity: while CORnet-S outperforms VGG-16 in explaining human choices based on high-level similarity, VGG-16 outperforms CORnet-S in explaining human choices based on low-level similarity. Using Brain-Score, we observed that the behavioral prediction abilities of different layers of these networks qualitatively corresponded to their ability to explain neural activity at different levels of the visual hierarchy. In summary, our algorithm for stimulus set generation enables the study of how different representations in the visual stream affect high-level cognitive behaviors.
BLINK: Multimodal Large Language Models Can See but Not Perceive
We introduce Blink, a new benchmark for multimodal language models (LLMs) that focuses on core visual perception abilities not found in other evaluations. Most of the Blink tasks can be solved by humans "within a blink" (e.g., relative depth estimation, visual correspondence, forensics detection, and multi-view reasoning). However, we find these perception-demanding tasks cast significant challenges for current multimodal LLMs because they resist mediation through natural language. Blink reformats 14 classic computer vision tasks into 3,807 multiple-choice questions, paired with single or multiple images and visual prompting. While humans get 95.70% accuracy on average, Blink is surprisingly challenging for existing multimodal LLMs: even the best-performing GPT-4V and Gemini achieve accuracies of 51.26% and 45.72%, only 13.17% and 7.63% higher than random guessing, indicating that such perception abilities have not "emerged" yet in recent multimodal LLMs. Our analysis also highlights that specialist CV models could solve these problems much better, suggesting potential pathways for future improvements. We believe Blink will stimulate the community to help multimodal LLMs catch up with human-level visual perception.
BlindSight: Harnessing Sparsity for Efficient VLMs
Large vision-language models (VLMs) enable the joint processing of text and images. However, the inclusion of vision data significantly expands the prompt length. Along with the quadratic complexity of the attention computation, this results in a longer prefill duration. An approach to mitigate this bottleneck is to leverage the inherent sparsity in the attention computation. In our analysis of attention patterns in VLMs, we observe that a substantial portion of layers exhibit minimal cross-image attention, except through attention-sink tokens per image. These sparse attention patterns fall into distinct categories: sink-only, document mask and a hybrid document-sink mask. Based on this, we propose BlindSight: a training-free approach to optimize VLM inference using a input template-aware attention sparsity mask. We utilize samples from a dataset to derive a prompt-agnostic sparsity categorization for every attention head. We evaluate the proposed technique using VLMs such as Qwen2-VL, Qwen2.5-VL and Gemma-3. BlindSight results in a 32%-41% reduction in FLOPs on average with -2%-+2% accuracy compared to the original model in most evaluated multi-image understanding benchmarks.
Dynamic Weight-based Temporal Aggregation for Low-light Video Enhancement
Low-light video enhancement (LLVE) is challenging due to noise, low contrast, and color degradations. Learning-based approaches offer fast inference but still struggle with heavy noise in real low-light scenes, primarily due to limitations in effectively leveraging temporal information. In this paper, we address this issue with DWTA-Net, a novel two-stage framework that jointly exploits short- and long-term temporal cues. Stage I employs Visual State-Space blocks for multi-frame alignment, recovering brightness, color, and structure with local consistency. Stage II introduces a recurrent refinement module with dynamic weight-based temporal aggregation guided by optical flow, adaptively balancing static and dynamic regions. A texture-adaptive loss further preserves fine details while promoting smoothness in flat areas. Experiments on real-world low-light videos show that DWTA-Net effectively suppresses noise and artifacts, delivering superior visual quality compared with state-of-the-art methods.
Multi-Object Hallucination in Vision-Language Models
Large vision language models (LVLMs) often suffer from object hallucination, producing objects not present in the given images. While current benchmarks for object hallucination primarily concentrate on the presence of a single object class rather than individual entities, this work systematically investigates multi-object hallucination, examining how models misperceive (e.g., invent nonexistent objects or become distracted) when tasked with focusing on multiple objects simultaneously. We introduce Recognition-based Object Probing Evaluation (ROPE), an automated evaluation protocol that considers the distribution of object classes within a single image during testing and uses visual referring prompts to eliminate ambiguity. With comprehensive empirical studies and analysis of potential factors leading to multi-object hallucination, we found that (1) LVLMs suffer more hallucinations when focusing on multiple objects compared to a single object. (2) The tested object class distribution affects hallucination behaviors, indicating that LVLMs may follow shortcuts and spurious correlations.(3) Hallucinatory behaviors are influenced by data-specific factors, salience and frequency, and model intrinsic behaviors. We hope to enable LVLMs to recognize and reason about multiple objects that often occur in realistic visual scenes, provide insights, and quantify our progress towards mitigating the issues.
From Pixels to Tokens: Revisiting Object Hallucinations in Large Vision-Language Models
Hallucinations in large vision-language models (LVLMs) are a significant challenge, i.e., generating objects that are not presented in the visual input, which impairs their reliability. Recent studies often attribute hallucinations to a lack of understanding of visual input, yet ignore a more fundamental issue: the model's inability to effectively extract or decouple visual features. In this paper, we revisit the hallucinations in LVLMs from an architectural perspective, investigating whether the primary cause lies in the visual encoder (feature extraction) or the modal alignment module (feature decoupling). Motivated by our findings on the preliminary investigation, we propose a novel tuning strategy, PATCH, to mitigate hallucinations in LVLMs. This plug-and-play method can be integrated into various LVLMs, utilizing adaptive virtual tokens to extract object features from bounding boxes, thereby addressing hallucinations caused by insufficient decoupling of visual features. PATCH achieves state-of-the-art performance on multiple multi-modal hallucination datasets. We hope this approach provides researchers with deeper insights into the underlying causes of hallucinations in LVLMs, fostering further advancements and innovation in this field.
Eagle: Exploring The Design Space for Multimodal LLMs with Mixture of Encoders
The ability to accurately interpret complex visual information is a crucial topic of multimodal large language models (MLLMs). Recent work indicates that enhanced visual perception significantly reduces hallucinations and improves performance on resolution-sensitive tasks, such as optical character recognition and document analysis. A number of recent MLLMs achieve this goal using a mixture of vision encoders. Despite their success, there is a lack of systematic comparisons and detailed ablation studies addressing critical aspects, such as expert selection and the integration of multiple vision experts. This study provides an extensive exploration of the design space for MLLMs using a mixture of vision encoders and resolutions. Our findings reveal several underlying principles common to various existing strategies, leading to a streamlined yet effective design approach. We discover that simply concatenating visual tokens from a set of complementary vision encoders is as effective as more complex mixing architectures or strategies. We additionally introduce Pre-Alignment to bridge the gap between vision-focused encoders and language tokens, enhancing model coherence. The resulting family of MLLMs, Eagle, surpasses other leading open-source models on major MLLM benchmarks. Models and code: https://github.com/NVlabs/Eagle
VCoder: Versatile Vision Encoders for Multimodal Large Language Models
Humans possess the remarkable skill of Visual Perception, the ability to see and understand the seen, helping them make sense of the visual world and, in turn, reason. Multimodal Large Language Models (MLLM) have recently achieved impressive performance on vision-language tasks ranging from visual question-answering and image captioning to visual reasoning and image generation. However, when prompted to identify or count (perceive) the entities in a given image, existing MLLM systems fail. Working towards developing an accurate MLLM system for perception and reasoning, we propose using Versatile vision enCoders (VCoder) as perception eyes for Multimodal LLMs. We feed the VCoder with perception modalities such as segmentation or depth maps, improving the MLLM's perception abilities. Secondly, we leverage the images from COCO and outputs from off-the-shelf vision perception models to create our COCO Segmentation Text (COST) dataset for training and evaluating MLLMs on the object perception task. Thirdly, we introduce metrics to assess the object perception abilities in MLLMs on our COST dataset. Lastly, we provide extensive experimental evidence proving the VCoder's improved object-level perception skills over existing Multimodal LLMs, including GPT-4V. We open-source our dataset, code, and models to promote research. We open-source our code at https://github.com/SHI-Labs/VCoder
