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SubscribeExtractive Summarization via ChatGPT for Faithful Summary Generation
Extractive summarization is a crucial task in natural language processing that aims to condense long documents into shorter versions by directly extracting sentences. The recent introduction of large language models has attracted significant interest in the NLP community due to its remarkable performance on a wide range of downstream tasks. This paper first presents a thorough evaluation of ChatGPT's performance on extractive summarization and compares it with traditional fine-tuning methods on various benchmark datasets. Our experimental analysis reveals that ChatGPT exhibits inferior extractive summarization performance in terms of ROUGE scores compared to existing supervised systems, while achieving higher performance based on LLM-based evaluation metrics. In addition, we explore the effectiveness of in-context learning and chain-of-thought reasoning for enhancing its performance. Furthermore, we find that applying an extract-then-generate pipeline with ChatGPT yields significant performance improvements over abstractive baselines in terms of summary faithfulness. These observations highlight potential directions for enhancing ChatGPT's capabilities in faithful summarization using two-stage approaches.
AnyStory: Towards Unified Single and Multiple Subject Personalization in Text-to-Image Generation
Recently, large-scale generative models have demonstrated outstanding text-to-image generation capabilities. However, generating high-fidelity personalized images with specific subjects still presents challenges, especially in cases involving multiple subjects. In this paper, we propose AnyStory, a unified approach for personalized subject generation. AnyStory not only achieves high-fidelity personalization for single subjects, but also for multiple subjects, without sacrificing subject fidelity. Specifically, AnyStory models the subject personalization problem in an "encode-then-route" manner. In the encoding step, AnyStory utilizes a universal and powerful image encoder, i.e., ReferenceNet, in conjunction with CLIP vision encoder to achieve high-fidelity encoding of subject features. In the routing step, AnyStory utilizes a decoupled instance-aware subject router to accurately perceive and predict the potential location of the corresponding subject in the latent space, and guide the injection of subject conditions. Detailed experimental results demonstrate the excellent performance of our method in retaining subject details, aligning text descriptions, and personalizing for multiple subjects. The project page is at https://aigcdesigngroup.github.io/AnyStory/ .
Generating EDU Extracts for Plan-Guided Summary Re-Ranking
Two-step approaches, in which summary candidates are generated-then-reranked to return a single summary, can improve ROUGE scores over the standard single-step approach. Yet, standard decoding methods (i.e., beam search, nucleus sampling, and diverse beam search) produce candidates with redundant, and often low quality, content. In this paper, we design a novel method to generate candidates for re-ranking that addresses these issues. We ground each candidate abstract on its own unique content plan and generate distinct plan-guided abstracts using a model's top beam. More concretely, a standard language model (a BART LM) auto-regressively generates elemental discourse unit (EDU) content plans with an extractive copy mechanism. The top K beams from the content plan generator are then used to guide a separate LM, which produces a single abstractive candidate for each distinct plan. We apply an existing re-ranker (BRIO) to abstractive candidates generated from our method, as well as baseline decoding methods. We show large relevance improvements over previously published methods on widely used single document news article corpora, with ROUGE-2 F1 gains of 0.88, 2.01, and 0.38 on CNN / Dailymail, NYT, and Xsum, respectively. A human evaluation on CNN / DM validates these results. Similarly, on 1k samples from CNN / DM, we show that prompting GPT-3 to follow EDU plans outperforms sampling-based methods by 1.05 ROUGE-2 F1 points. Code to generate and realize plans is available at https://github.com/griff4692/edu-sum.
A Reason-then-Describe Instruction Interpreter for Controllable Video Generation
Diffusion Transformers have significantly improved video fidelity and temporal coherence, however, practical controllability remains limited. Concise, ambiguous, and compositionally complex user inputs contrast with the detailed prompts used in training, yielding an intent-output mismatch. We propose ReaDe, a universal, model-agnostic interpreter that converts raw instructions into precise, actionable specifications for downstream video generators. ReaDe follows a reason-then-describe paradigm: it first analyzes the user request to identify core requirements and resolve ambiguities, then produces detailed guidance that enables faithful, controllable generation. We train ReaDe via a two-stage optimization: (i) reasoning-augmented supervision imparts analytic parsing with stepwise traces and dense captions, and (ii) a multi-dimensional reward assigner enables stable, feedback-driven refinement for natural-style captions. Experiments across single- and multi-condition scenarios show consistent gains in instruction fidelity, caption accuracy, and downstream video quality, with strong generalization to reasoning-intensive and unseen inputs. ReaDe offers a practical route to aligning controllable video generation with accurately interpreted user intent. Project Page: https://sqwu.top/ReaDe/.
Rewiring Experts on the Fly:Continuous Rerouting for Better Online Adaptation in Mixture-of-Expert models
Mixture-of-Experts (MoE) models achieve efficient scaling through sparse expert activation, but often suffer from suboptimal routing decisions due to distribution shifts in deployment. While existing test-time adaptation methods could potentially address these issues, they primarily focus on dense models and require access to external data, limiting their practical applicability to MoE architectures. However, we find that, instead of relying on reference data, we can optimize MoE expert selection on-the-fly based only on input context. As such, we propose a data-free, online test-time framework that continuously adapts MoE routing decisions during text generation without external supervision or data. Our method cycles between two phases: During the prefill stage, and later in regular intervals, we optimize the routing decisions of the model using self-supervision based on the already generated sequence. Then, we generate text as normal, maintaining the modified router until the next adaption. We implement this through lightweight additive vectors that only update router logits in selected layers, maintaining computational efficiency while preventing over-adaptation. The experimental results show consistent performance gains on challenging reasoning tasks while maintaining robustness to context shifts. For example, our method achieves a 5.5\% improvement on HumanEval with OLMoE. Furthermore, owing to its plug-and-play property, our method naturally complements existing test-time scaling techniques, e.g., achieving 6\% average gains when incorporated with self-consistency on DeepSeek-V2-Lite.
Integrated Vehicle Routing and Monte Carlo Scheduling Approach for the Home Service Assignment, Routing, and Scheduling Problem
We formulate and solve the H-SARA Problem, a Vehicle Routing and Appointment Scheduling Problem motivated by home services management. We assume that travel times, service durations, and customer cancellations are stochastic. We use a two-stage process that first generates teams and routes using a VRP Solver with optional extensions and then uses an MC Scheduler that determines expected arrival times by teams at customers. We further introduce two different models of cancellation and their associated impacts on routing and scheduling. Finally, we introduce the Route Fracture Metaheuristic that iteratively improves an H-SARA solution by replacing the worst-performing teams. We present insights into the problem and a series of numerical experiments that illustrate properties of the optimal routing, scheduling, and the impact of the Route Fracture Metaheuristic for both models of cancellation.
SLEDGE: Synthesizing Simulation Environments for Driving Agents with Generative Models
SLEDGE is the first generative simulator for vehicle motion planning trained on real-world driving logs. Its core component is a learned model that is able to generate agent bounding boxes and lane graphs. The model's outputs serve as an initial state for traffic simulation. The unique properties of the entities to be generated for SLEDGE, such as their connectivity and variable count per scene, render the naive application of most modern generative models to this task non-trivial. Therefore, together with a systematic study of existing lane graph representations, we introduce a novel raster-to-vector autoencoder (RVAE). It encodes agents and the lane graph into distinct channels in a rasterized latent map. This facilitates both lane-conditioned agent generation and combined generation of lanes and agents with a Diffusion Transformer. Using generated entities in SLEDGE enables greater control over the simulation, e.g. upsampling turns or increasing traffic density. Further, SLEDGE can support 500m long routes, a capability not found in existing data-driven simulators like nuPlan. It presents new challenges for planning algorithms, evidenced by failure rates of over 40% for PDM, the winner of the 2023 nuPlan challenge, when tested on hard routes and dense traffic generated by our model. Compared to nuPlan, SLEDGE requires 500times less storage to set up (<4GB), making it a more accessible option and helping with democratizing future research in this field.
Electric Vehicle Routing Problem for Emergency Power Supply: Towards Telecom Base Station Relief
As a telecom provider, our company has a critical mission to maintain telecom services even during power outages. To accomplish the mission, it is essential to maintain the power of the telecom base stations. Here we consider a solution where electric vehicles (EVs) directly supply power to base stations by traveling to their locations. The goal is to find EV routes that minimize both the total travel distance of all EVs and the number of downed base stations. In this paper, we formulate this routing problem as a new variant of the Electric Vehicle Routing Problem (EVRP) and propose a solver that combines a rule-based vehicle selector and a reinforcement learning (RL)-based node selector. The rule of the vehicle selector ensures the exact environmental states when the selected EV starts to move. In addition, the node selection by the RL model enables fast route generation, which is critical in emergencies. We evaluate our solver on both synthetic datasets and real datasets. The results show that our solver outperforms baselines in terms of the objective value and computation time. Moreover, we analyze the generalization and scalability of our solver, demonstrating the capability toward unseen settings and large-scale problems. Check also our project page: https://ntt-dkiku.github.io/rl-evrpeps.
HyperRouter: Towards Efficient Training and Inference of Sparse Mixture of Experts
By routing input tokens to only a few split experts, Sparse Mixture-of-Experts has enabled efficient training of large language models. Recent findings suggest that fixing the routers can achieve competitive performance by alleviating the collapsing problem, where all experts eventually learn similar representations. However, this strategy has two key limitations: (i) the policy derived from random routers might be sub-optimal, and (ii) it requires extensive resources during training and evaluation, leading to limited efficiency gains. This work introduces \HyperRout, which dynamically generates the router's parameters through a fixed hypernetwork and trainable embeddings to achieve a balance between training the routers and freezing them to learn an improved routing policy. Extensive experiments across a wide range of tasks demonstrate the superior performance and efficiency gains of \HyperRouter compared to existing routing methods. Our implementation is publicly available at {{https://github.com/giangdip2410/HyperRouter}}.
Agent Based Virus Model using NetLogo: Infection Propagation, Precaution, Recovery, Multi-site Mobility and (Un)Lockdown
This paper presents a novel virus propagation model using NetLogo. The model allows agents to move across multiple sites using different routes. Routes can be configured, enabled for mobility and (un)locked down independently. Similarly, locations can also be (un)locked down independently. Agents can get infected, propagate their infections to others, can take precautions against infection and also subsequently recover from infection. This model contains certain features that are not present in existing models. The model may be used for educational and research purposes, and the code is made available as open source. This model may also provide a broader framework for more detailed simulations. The results presented are only to demonstrate the model functionalities and do not serve any other purpose.
GridRoute: A Benchmark for LLM-Based Route Planning with Cardinal Movement in Grid Environments
Recent advancements in Large Language Models (LLMs) have demonstrated their potential in planning and reasoning tasks, offering a flexible alternative to classical pathfinding algorithms. However, most existing studies focus on LLMs' independent reasoning capabilities and overlook the potential synergy between LLMs and traditional algorithms. To fill this gap, we propose a comprehensive evaluation benchmark GridRoute to assess how LLMs can take advantage of traditional algorithms. We also propose a novel hybrid prompting technique called Algorithm of Thought (AoT), which introduces traditional algorithms' guidance into prompting. Our benchmark evaluates six LLMs ranging from 7B to 72B parameters across various map sizes, assessing their performance in correctness, optimality, and efficiency in grid environments with varying sizes. Our results show that AoT significantly boosts performance across all model sizes, particularly in larger or more complex environments, suggesting a promising approach to addressing path planning challenges. Our code is open-sourced at https://github.com/LinChance/GridRoute.
Text2Street: Controllable Text-to-image Generation for Street Views
Text-to-image generation has made remarkable progress with the emergence of diffusion models. However, it is still a difficult task to generate images for street views based on text, mainly because the road topology of street scenes is complex, the traffic status is diverse and the weather condition is various, which makes conventional text-to-image models difficult to deal with. To address these challenges, we propose a novel controllable text-to-image framework, named Text2Street. In the framework, we first introduce the lane-aware road topology generator, which achieves text-to-map generation with the accurate road structure and lane lines armed with the counting adapter, realizing the controllable road topology generation. Then, the position-based object layout generator is proposed to obtain text-to-layout generation through an object-level bounding box diffusion strategy, realizing the controllable traffic object layout generation. Finally, the multiple control image generator is designed to integrate the road topology, object layout and weather description to realize controllable street-view image generation. Extensive experiments show that the proposed approach achieves controllable street-view text-to-image generation and validates the effectiveness of the Text2Street framework for street views.
RouteExplainer: An Explanation Framework for Vehicle Routing Problem
The Vehicle Routing Problem (VRP) is a widely studied combinatorial optimization problem and has been applied to various practical problems. While the explainability for VRP is significant for improving the reliability and interactivity in practical VRP applications, it remains unexplored. In this paper, we propose RouteExplainer, a post-hoc explanation framework that explains the influence of each edge in a generated route. Our framework realizes this by rethinking a route as the sequence of actions and extending counterfactual explanations based on the action influence model to VRP. To enhance the explanation, we additionally propose an edge classifier that infers the intentions of each edge, a loss function to train the edge classifier, and explanation-text generation by Large Language Models (LLMs). We quantitatively evaluate our edge classifier on four different VRPs. The results demonstrate its rapid computation while maintaining reasonable accuracy, thereby highlighting its potential for deployment in practical applications. Moreover, on the subject of a tourist route, we qualitatively evaluate explanations generated by our framework. This evaluation not only validates our framework but also shows the synergy between explanation frameworks and LLMs. See https://ntt-dkiku.github.io/xai-vrp for our code, datasets, models, and demo.
Unlocking Implicit Experience: Synthesizing Tool-Use Trajectories from Text
Enabling Large Language Models (LLMs) to effectively utilize tools in multi-turn interactions is essential for building capable autonomous agents. However, acquiring diverse and realistic multi-turn tool-use data remains a significant challenge. In this work, we propose a novel text-based paradigm. We observe that textual corpora naturally contain rich, multi-step problem-solving experiences, which can serve as an untapped, scalable, and authentic data source for multi-turn tool-use tasks. Based on this insight, we introduce GEM, a data synthesis pipeline that enables the generation and extraction of multi-turn tool-use trajectories from text corpora through a four-stage process: relevance filtering, workflow & tool extraction, trajectory grounding, and complexity refinement. To reduce the computational cost, we further train a specialized Trajectory Synthesizer via supervised fine-tuning. This model distills the complex generation pipeline into an efficient, end-to-end trajectory generator. Experiments demonstrate that our GEM-32B achieve a 16.5% improvement on the BFCL V3 Multi-turn benchmark. Our models partially surpass the performance of models trained on τ - bench (Airline and Retail) in-domain data, highlighting the superior generalization capability derived from our text-based synthesis paradigm. Notably, our Trajectory Synthesizer matches the quality of the full pipeline while significantly reducing inference latency and costs.
Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion
We present a method for generating Streetscapes-long sequences of views through an on-the-fly synthesized city-scale scene. Our generation is conditioned by language input (e.g., city name, weather), as well as an underlying map/layout hosting the desired trajectory. Compared to recent models for video generation or 3D view synthesis, our method can scale to much longer-range camera trajectories, spanning several city blocks, while maintaining visual quality and consistency. To achieve this goal, we build on recent work on video diffusion, used within an autoregressive framework that can easily scale to long sequences. In particular, we introduce a new temporal imputation method that prevents our autoregressive approach from drifting from the distribution of realistic city imagery. We train our Streetscapes system on a compelling source of data-posed imagery from Google Street View, along with contextual map data-which allows users to generate city views conditioned on any desired city layout, with controllable camera poses. Please see more results at our project page at https://boyangdeng.com/streetscapes.
RealGen: Retrieval Augmented Generation for Controllable Traffic Scenarios
Simulation plays a crucial role in the development of autonomous vehicles (AVs) due to the potential risks associated with real-world testing. Although significant progress has been made in the visual aspects of simulators, generating complex behavior among agents remains a formidable challenge. It is not only imperative to ensure realism in the scenarios generated but also essential to incorporate preferences and conditions to facilitate controllable generation for AV training and evaluation. Traditional methods, mainly relying on memorizing the distribution of training datasets, often fall short in generating unseen scenarios. Inspired by the success of retrieval augmented generation in large language models, we present RealGen, a novel retrieval-based in-context learning framework for traffic scenario generation. RealGen synthesizes new scenarios by combining behaviors from multiple retrieved examples in a gradient-free way, which may originate from templates or tagged scenarios. This in-context learning framework endows versatile generative capabilities, including the ability to edit scenarios, compose various behaviors, and produce critical scenarios. Evaluations show that RealGen offers considerable flexibility and controllability, marking a new direction in the field of controllable traffic scenario generation. Check our project website for more information: https://realgen.github.io.
ICL-Router: In-Context Learned Model Representations for LLM Routing
Large language models (LLMs) often exhibit complementary strengths. Model routing harnesses these strengths by dynamically directing each query to the most suitable model, given a candidate model pool. However, routing performance relies on accurate model representations, and adding new models typically requires retraining, limiting scalability. To address these challenges, we propose a novel routing method using in-context vectors to represent model capabilities. The method proceeds in two stages. First, queries are embedded and projected into vectors, with a projector and LLM-based router trained to reconstruct the original queries, aligning vector representations with the router's semantic space. Second, each candidate model is profiled on a query set, and the router learns -- based on in-context vectors of query and model performance -- to predict whether each model can correctly answer new queries. Extensive experiments demonstrate that our method achieves state-of-the-art routing performance in both in-distribution and out-of-distribution tasks. Moreover, our method allows for seamless integration of new models without retraining the router. The code is available at https://github.com/lalalamdbf/ICL-Router.
ALPINE: Unveiling the Planning Capability of Autoregressive Learning in Language Models
In this paper, we present the findings of our Project ALPINE which stands for ``Autoregressive Learning for Planning In NEtworks." Project ALPINE initiates a theoretical investigation into the development of planning capabilities in Transformer-based language models through their autoregressive learning mechanisms, aiming to identify any potential limitations in their planning abilities. We abstract planning as a network path-finding task where the objective is to generate a valid path from a specified source node to a designated target node. In terms of expressiveness, we show that the Transformer is capable of executing path-finding by embedding the adjacency and reachability matrices within its weights. Our theoretical analysis of the gradient-based learning dynamic of the Transformer reveals that the Transformer is capable of learning both the adjacency matrix and a limited form of the reachability matrix. These theoretical insights are then validated through experiments, which demonstrate that the Transformer indeed learns the adjacency matrix and an incomplete reachability matrix, which aligns with the predictions made in our theoretical analysis. Additionally, when applying our methodology to a real-world planning benchmark, called Blocksworld, our observations remain consistent. Our theoretical and empirical analyses further unveil a potential limitation of Transformer in path-finding: it cannot identify reachability relationships through transitivity, and thus would fail when path concatenation is needed to generate a path. In summary, our findings shed new light on how the internal mechanisms of autoregressive learning enable planning in networks. This study may contribute to our understanding of the general planning capabilities in other related domains.
Holistic Semantic Representation for Navigational Trajectory Generation
Trajectory generation has garnered significant attention from researchers in the field of spatio-temporal analysis, as it can generate substantial synthesized human mobility trajectories that enhance user privacy and alleviate data scarcity. However, existing trajectory generation methods often focus on improving trajectory generation quality from a singular perspective, lacking a comprehensive semantic understanding across various scales. Consequently, we are inspired to develop a HOlistic SEmantic Representation (HOSER) framework for navigational trajectory generation. Given an origin-and-destination (OD) pair and the starting time point of a latent trajectory, we first propose a Road Network Encoder to expand the receptive field of road- and zone-level semantics. Second, we design a Multi-Granularity Trajectory Encoder to integrate the spatio-temporal semantics of the generated trajectory at both the point and trajectory levels. Finally, we employ a Destination-Oriented Navigator to seamlessly integrate destination-oriented guidance. Extensive experiments on three real-world datasets demonstrate that HOSER outperforms state-of-the-art baselines by a significant margin. Moreover, the model's performance in few-shot learning and zero-shot learning scenarios further verifies the effectiveness of our holistic semantic representation.
WonderJourney: Going from Anywhere to Everywhere
We introduce WonderJourney, a modularized framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes, we start at any user-provided location (by a text description or an image) and generate a journey through a long sequence of diverse yet coherently connected 3D scenes. We leverage an LLM to generate textual descriptions of the scenes in this journey, a text-driven point cloud generation pipeline to make a compelling and coherent sequence of 3D scenes, and a large VLM to verify the generated scenes. We show compelling, diverse visual results across various scene types and styles, forming imaginary "wonderjourneys". Project website: https://kovenyu.com/WonderJourney/
Arch-Router: Aligning LLM Routing with Human Preferences
With the rapid proliferation of large language models (LLMs) -- each optimized for different strengths, style, or latency/cost profile -- routing has become an essential technique to operationalize the use of different models. However, existing LLM routing approaches are limited in two key ways: they evaluate performance using benchmarks that often fail to capture human preferences driven by subjective evaluation criteria, and they typically select from a limited pool of models. In this work, we propose a preference-aligned routing framework that guides model selection by matching queries to user-defined domains (e.g., travel) or action types (e.g., image editing) -- offering a practical mechanism to encode preferences in routing decisions. Specifically, we introduce Arch-Router, a compact 1.5B model that learns to map queries to domain-action preferences for model routing decisions. Our approach also supports seamlessly adding new models for routing without requiring retraining or architectural modifications. Experiments on conversational datasets demonstrate that our approach achieves state-of-the-art (SOTA) results in matching queries with human preferences, outperforming top proprietary models. Our approach captures subjective evaluation criteria and makes routing decisions more transparent and flexible. Our model is available at: https://huggingface.co/katanemo/Arch-Router-1.5B.
FusionRetro: Molecule Representation Fusion via In-Context Learning for Retrosynthetic Planning
Retrosynthetic planning aims to devise a complete multi-step synthetic route from starting materials to a target molecule. Current strategies use a decoupled approach of single-step retrosynthesis models and search algorithms, taking only the product as the input to predict the reactants for each planning step and ignoring valuable context information along the synthetic route. In this work, we propose a novel framework that utilizes context information for improved retrosynthetic planning. We view synthetic routes as reaction graphs and propose to incorporate context through three principled steps: encode molecules into embeddings, aggregate information over routes, and readout to predict reactants. Our approach is the first attempt to utilize in-context learning for retrosynthesis prediction in retrosynthetic planning. The entire framework can be efficiently optimized in an end-to-end fashion and produce more practical and accurate predictions. Comprehensive experiments demonstrate that by fusing in the context information over routes, our model significantly improves the performance of retrosynthetic planning over baselines that are not context-aware, especially for long synthetic routes. Code is available at https://github.com/SongtaoLiu0823/FusionRetro.
ToolACE-MCP: Generalizing History-Aware Routing from MCP Tools to the Agent Web
With the rise of the Agent Web and Model Context Protocol (MCP), the agent ecosystem is evolving into an open collaborative network, exponentially increasing accessible tools. However, current architectures face severe scalability and generality bottlenecks. To address this, we propose ToolACE-MCP, a pipeline for training history-aware routers to empower precise navigation in large-scale ecosystems. By leveraging a dependency-rich candidate Graph to synthesize multi-turn trajectories, we effectively train routers with dynamic context understanding to create the plug-and-play Light Routing Agent. Experiments on the real-world benchmarks MCP-Universe and MCP-Mark demonstrate superior performance. Notably, ToolACE-MCP exhibits critical properties for the future Agent Web: it not only generalizes to multi-agent collaboration with minimal adaptation but also maintains exceptional robustness against noise and scales effectively to massive candidate spaces. These findings provide a strong empirical foundation for universal orchestration in open-ended ecosystems.
RouteFinder: Towards Foundation Models for Vehicle Routing Problems
This paper introduces RouteFinder, a comprehensive foundation model framework to tackle different Vehicle Routing Problem (VRP) variants. Our core idea is that a foundation model for VRPs should be able to represent variants by treating each as a subset of a generalized problem equipped with different attributes. We propose a unified VRP environment capable of efficiently handling any attribute combination. The RouteFinder model leverages a modern transformer-based encoder and global attribute embeddings to improve task representation. Additionally, we introduce two reinforcement learning techniques to enhance multi-task performance: mixed batch training, which enables training on different variants at once, and multi-variant reward normalization to balance different reward scales. Finally, we propose efficient adapter layers that enable fine-tuning for new variants with unseen attributes. Extensive experiments on 48 VRP variants show RouteFinder outperforms recent state-of-the-art learning methods. Code: https://github.com/ai4co/routefinder.
Contrastive Diffuser: Planning Towards High Return States via Contrastive Learning
Applying diffusion models in reinforcement learning for long-term planning has gained much attention recently. Several diffusion-based methods have successfully leveraged the modeling capabilities of diffusion for arbitrary distributions. These methods generate subsequent trajectories for planning and have demonstrated significant improvement. However, these methods are limited by their plain base distributions and their overlooking of the diversity of samples, in which different states have different returns. They simply leverage diffusion to learn the distribution of offline dataset, generate the trajectories whose states share the same distribution with the offline dataset. As a result, the probability of these models reaching the high-return states is largely dependent on the dataset distribution. Even equipped with the guidance model, the performance is still suppressed. To address these limitations, in this paper, we propose a novel method called CDiffuser, which devises a return contrast mechanism to pull the states in generated trajectories towards high-return states while pushing them away from low-return states to improve the base distribution. Experiments on 14 commonly used D4RL benchmarks demonstrate the effectiveness of our proposed method.
From Words to Routes: Applying Large Language Models to Vehicle Routing
LLMs have shown impressive progress in robotics (e.g., manipulation and navigation) with natural language task descriptions. The success of LLMs in these tasks leads us to wonder: What is the ability of LLMs to solve vehicle routing problems (VRPs) with natural language task descriptions? In this work, we study this question in three steps. First, we construct a dataset with 21 types of single- or multi-vehicle routing problems. Second, we evaluate the performance of LLMs across four basic prompt paradigms of text-to-code generation, each involving different types of text input. We find that the basic prompt paradigm, which generates code directly from natural language task descriptions, performs the best for GPT-4, achieving 56% feasibility, 40% optimality, and 53% efficiency. Third, based on the observation that LLMs may not be able to provide correct solutions at the initial attempt, we propose a framework that enables LLMs to refine solutions through self-reflection, including self-debugging and self-verification. With GPT-4, our proposed framework achieves a 16% increase in feasibility, a 7% increase in optimality, and a 15% increase in efficiency. Moreover, we examine the sensitivity of GPT-4 to task descriptions, specifically focusing on how its performance changes when certain details are omitted from the task descriptions, yet the core meaning is preserved. Our findings reveal that such omissions lead to a notable decrease in performance: 4% in feasibility, 4% in optimality, and 5% in efficiency. Website: https://sites.google.com/view/words-to-routes/
Traffic Scene Generation from Natural Language Description for Autonomous Vehicles with Large Language Model
Text-to-scene generation typically limits environmental diversity by generating key scenarios along predetermined paths. To address these constraints, we propose a novel text-to-traffic scene framework that leverages a large language model (LLM) to autonomously generate diverse traffic scenarios for the CARLA simulator based on natural language descriptions. Our pipeline comprises several key stages: (1) Prompt Analysis, where natural language inputs are decomposed; (2) Road Retrieval, selecting optimal roads from a database; (3) Agent Planning, detailing agent types and behaviors; (4) Road Ranking, scoring roads to match scenario requirements; and (5) Scene Generation, rendering the planned scenarios in the simulator. This framework supports both routine and critical traffic scenarios, enhancing its applicability. We demonstrate that our approach not only diversifies agent planning and road selection but also significantly reduces the average collision rate from 8% to 3.5% in SafeBench. Additionally, our framework improves narration and reasoning for driving captioning tasks. Our contributions and resources are publicly available at https://basiclab.github.io/TTSG.
xRouter: Training Cost-Aware LLMs Orchestration System via Reinforcement Learning
Modern LLM deployments confront a widening cost-performance spectrum: premium models deliver strong reasoning but are expensive, while lightweight models are economical yet brittle on complex tasks. Static escalation rules and keyword heuristics under-utilize this spectrum and fail to adapt across task types. We present xRouter, a tool-calling-based routing system in which a learned router can either answer directly or invoke one or more external models. The router is trained end-to-end with reinforcement learning using an explicit, cost-aware reward that encodes cost-performance trade-offs, eliminating the need for hand-engineered routing rules. Our implementation encompasses the full reinforcement learning framework, including reward and cost accounting, as well as the deployment and evaluation pipelines. Across diverse benchmarks, xRouter achieves strong cost-performance trade-offs (e.g., substantial cost reductions at comparable task completion rates), and provides empirical insights into what reliably helps learned routing and what does not, ranging from model trainability to the difficulty of eliciting sophisticated orchestration behaviors in small open models. We hope these findings and our open implementation will serve as a practical substrate for advancing learned, cost-aware LLM orchestration.
Data-Driven Traffic Simulation for an Intersection in a Metropolis
We present a novel data-driven simulation environment for modeling traffic in metropolitan street intersections. Using real-world tracking data collected over an extended period of time, we train trajectory forecasting models to learn agent interactions and environmental constraints that are difficult to capture conventionally. Trajectories of new agents are first coarsely generated by sampling from the spatial and temporal generative distributions, then refined using state-of-the-art trajectory forecasting models. The simulation can run either autonomously, or under explicit human control conditioned on the generative distributions. We present the experiments for a variety of model configurations. Under an iterative prediction scheme, the way-point-supervised TrajNet++ model obtained 0.36 Final Displacement Error (FDE) in 20 FPS on an NVIDIA A100 GPU.
Accelerating db-A^* for Kinodynamic Motion Planning Using Diffusion
We present a novel approach for generating motion primitives for kinodynamic motion planning using diffusion models. The motions generated by our approach are adapted to each problem instance by utilizing problem-specific parameters, allowing for finding solutions faster and of better quality. The diffusion models used in our approach are trained on randomly cut solution trajectories. These trajectories are created by solving randomly generated problem instances with a kinodynamic motion planner. Experimental results show significant improvements up to 30 percent in both computation time and solution quality across varying robot dynamics such as second-order unicycle or car with trailer.
Lookahead Routing for Large Language Models
Large language model (LLM) routers improve the efficiency of multi-model systems by directing each query to the most appropriate model while leveraging the diverse strengths of heterogeneous LLMs. Most existing approaches frame routing as a classification problem based solely on the input query. While this reduces overhead by avoiding inference across all models, it overlooks valuable information that could be gleaned from potential outputs and fails to capture implicit intent or contextual nuances that often emerge only during response generation. These limitations can result in suboptimal routing decisions, particularly for complex or ambiguous queries that require deeper semantic understanding. To address this challenge, we propose Lookahead, a routing framework that "foresees" potential model outputs by predicting their latent representations and uses these predictions to guide model selection, thus enabling more informed routing without full inference. Within this framework, we implement two approaches based on causal and masked language models. Empirical evaluations across seven public benchmarks - spanning instruction following, mathematical reasoning, and code generation - show that Lookahead consistently outperforms existing routing baselines, achieving an average performance gain of 7.7% over the state-of-the-art. Our code is available at https://github.com/huangcb01/lookahead-routing.
RouterDC: Query-Based Router by Dual Contrastive Learning for Assembling Large Language Models
Recent works show that assembling multiple off-the-shelf large language models (LLMs) can harness their complementary abilities. To achieve this, routing is a promising method, which learns a router to select the most suitable LLM for each query. However, existing routing models are ineffective when multiple LLMs perform well for a query. To address this problem, in this paper, we propose a method called query-based Router by Dual Contrastive learning (RouterDC). The RouterDC model consists of an encoder and LLM embeddings, and we propose two contrastive learning losses to train the RouterDC model. Experimental results show that RouterDC is effective in assembling LLMs and largely outperforms individual top-performing LLMs as well as existing routing methods on both in-distribution (+2.76\%) and out-of-distribution (+1.90\%) tasks. Source code is available at https://github.com/shuhao02/RouterDC.
Exploiting Mixture-of-Experts Redundancy Unlocks Multimodal Generative Abilities
In this work, we undertake the challenge of augmenting the existing generative capabilities of pre-trained text-only large language models (LLMs) with multi-modal generation capability while satisfying two core constraints: C1 preserving the preservation of original language generative capabilities with negligible performance degradation, and C2 adhering to a small parameter budget to learn the new modality, ensuring scalability and efficiency. In contrast to current approaches that add dedicated modules, thereby significantly increasing the parameter count, we propose a method that leverages the underutilized capacity inherent in deep models. Specifically, we exploit the parameter redundancy within Mixture-of-Experts (MoEs) as a source of additional capacity for learning a new modality, enabling better parameter efficiency (C1). Moreover, we preserve the original language generation capabilities by applying low-rank adaptation exclusively to the tokens of the new modality (C2). Furthermore, we introduce a novel parameter initialization scheme based on the Gromov-Wasserstein distance to improve convergence and training stability. Through an extensive analysis of the routing mechanism, we uncover the emergence of modality-specific pathways and decreased redundancy within the experts that can efficiently unlock multi-modal generative capabilities. Overall, our method can be seamlessly applied to a wide range of contemporary LLMs, providing a new pathway for transitioning from uni-modal to multi-modal architectures.
Router-R1: Teaching LLMs Multi-Round Routing and Aggregation via Reinforcement Learning
The rapid emergence of diverse large language models (LLMs) has spurred the development of LLM routers that assign user queries to the most suitable model. However, existing LLM routers typically perform a single-round, one-to-one mapping (i.e., assigning each query to a single model in isolation), which limits their capability to tackle complex tasks that demand the complementary strengths of multiple LLMs. In this paper, we present Router-R1, a reinforcement learning (RL)-based framework that formulates multi-LLM routing and aggregation as a sequential decision process. Router-R1 instantiates the router itself as a capable LLM, leveraging its reasoning ability to interleave "think" actions (internal deliberation) with "route" actions (dynamic model invocation), and integrates each response into its evolving context. To guide learning, we employ a lightweight rule-based reward comprising format rewards, final outcome rewards, and a novel cost reward for performance and cost trade-off optimization, opening a pathway toward optimizing performance-cost tradeoffs via RL. Router-R1 also conditions only on simple model descriptors such as pricing, latency, and example performance, enabling strong generalization to unseen model selection. Experiments on seven general and multi-hop QA benchmarks show that Router-R1 outperforms over several strong baselines, achieving superior performance while maintaining robust generalization and cost management.Code is available at https://github.com/ulab-uiuc/Router-R1.
RouterBench: A Benchmark for Multi-LLM Routing System
As the range of applications for Large Language Models (LLMs) continues to grow, the demand for effective serving solutions becomes increasingly critical. Despite the versatility of LLMs, no single model can optimally address all tasks and applications, particularly when balancing performance with cost. This limitation has led to the development of LLM routing systems, which combine the strengths of various models to overcome the constraints of individual LLMs. Yet, the absence of a standardized benchmark for evaluating the performance of LLM routers hinders progress in this area. To bridge this gap, we present RouterBench, a novel evaluation framework designed to systematically assess the efficacy of LLM routing systems, along with a comprehensive dataset comprising over 405k inference outcomes from representative LLMs to support the development of routing strategies. We further propose a theoretical framework for LLM routing, and deliver a comparative analysis of various routing approaches through RouterBench, highlighting their potentials and limitations within our evaluation framework. This work not only formalizes and advances the development of LLM routing systems but also sets a standard for their assessment, paving the way for more accessible and economically viable LLM deployments. The code and data are available at https://github.com/withmartian/routerbench.
Towards Single-System Illusion in Software-Defined Vehicles -- Automated, AI-Powered Workflow
We propose a novel model- and feature-based approach to development of vehicle software systems, where the end architecture is not explicitly defined. Instead, it emerges from an iterative process of search and optimization given certain constraints, requirements and hardware architecture, while retaining the property of single-system illusion, where applications run in a logically uniform environment. One of the key points of the presented approach is the inclusion of modern generative AI, specifically Large Language Models (LLMs), in the loop. With the recent advances in the field, we expect that the LLMs will be able to assist in processing of requirements, generation of formal system models, as well as generation of software deployment specification and test code. The resulting pipeline is automated to a large extent, with feedback being generated at each step.
Universal Model Routing for Efficient LLM Inference
Large language models' significant advances in capabilities are accompanied by significant increases in inference costs. Model routing is a simple technique for reducing inference cost, wherein one maintains a pool of candidate LLMs, and learns to route each prompt to the smallest feasible LLM. Existing works focus on learning a router for a fixed pool of LLMs. In this paper, we consider the problem of dynamic routing, where new, previously unobserved LLMs are available at test time. We propose a new approach to this problem that relies on representing each LLM as a feature vector, derived based on predictions on a set of representative prompts. Based on this, we detail two effective strategies, relying on cluster-based routing and a learned cluster map respectively. We prove that these strategies are estimates of a theoretically optimal routing rule, and provide an excess risk bound to quantify their errors. Experiments on a range of public benchmarks show the effectiveness of the proposed strategies in routing amongst more than 30 unseen LLMs.
Smoothie: Label Free Language Model Routing
Large language models (LLMs) are increasingly used in applications where LLM inputs may span many different tasks. Recent work has found that the choice of LLM is consequential, and different LLMs may be good for different input samples. Prior approaches have thus explored how engineers might select an LLM to use for each sample (i.e. routing). While existing routing methods mostly require training auxiliary models on human-annotated data, our work explores whether it is possible to perform unsupervised routing. We propose Smoothie, a weak supervision-inspired routing approach that requires no labeled data. Given a set of outputs from different LLMs, Smoothie constructs a latent variable graphical model over embedding representations of observable LLM outputs and unknown "true" outputs. Using this graphical model, we estimate sample-dependent quality scores for each LLM, and route each sample to the LLM with the highest corresponding score. We find that Smoothie's LLM quality-scores correlate with ground-truth model quality (correctly identifying the optimal model on 9/14 tasks), and that Smoothie outperforms baselines for routing by up to 10 points accuracy.
TREAD: Token Routing for Efficient Architecture-agnostic Diffusion Training
Diffusion models have emerged as the mainstream approach for visual generation. However, these models usually suffer from sample inefficiency and high training costs. This issue is particularly pronounced in the standard diffusion transformer architecture due to its quadratic complexity relative to input length. Recent works have addressed this by reducing the number of tokens processed in the model, often through masking. In contrast, this work aims to improve the training efficiency of the diffusion backbone by using predefined routes that store this information until it is reintroduced to deeper layers of the model, rather than discarding these tokens entirely. Further, we combine multiple routes and introduce an adapted auxiliary loss that accounts for all applied routes. Our method is not limited to the common transformer-based model - it can also be applied to state-space models. Unlike most current approaches, TREAD achieves this without architectural modifications. Finally, we show that our method reduces the computational cost and simultaneously boosts model performance on the standard benchmark ImageNet-1K 256 x 256 in class-conditional synthesis. Both of these benefits multiply to a convergence speedup of 9.55x at 400K training iterations compared to DiT and 25.39x compared to the best benchmark performance of DiT at 7M training iterations.
DLCSS: Dynamic Longest Common Subsequences
Autonomous driving is a key technology towards a brighter, more sustainable future. To enable such a future, it is necessary to utilize autonomous vehicles in shared mobility models. However, to evaluate, whether two or more route requests have the potential for a shared ride, is a compute-intensive task, if done by rerouting. In this work, we propose the Dynamic Longest Common Subsequences algorithm for fast and cost-efficient comparison of two routes for their compatibility, dynamically only incorporating parts of the routes which are suited for a shared trip. Based on this, one can also estimate, how many autonomous vehicles might be necessary to fulfill the local mobility demands. This can help providers to estimate the necessary fleet sizes, policymakers to better understand mobility patterns and cities to scale necessary infrastructure.
Optimizing Planning Service Territories by Dividing Into Compact Several Sub-areas Using Binary K-means Clustering According Vehicle Constraints
VRP (Vehicle Routing Problem) is an NP hard problem, and it has attracted a lot of research interest. In contexts where vehicles have limited carrying capacity, such as volume and weight but needed to deliver items at various locations. Initially before creating a route, each vehicle needs a group of delivery points that are not exceeding their maximum capacity. Drivers tend to deliver only to certain areas. Cluster-based is one of the approaches to give a basis for generating tighter routes. In this paper we propose new algorithms for producing such clusters/groups that do not exceed vehicles maximum capacity. Our basic assumptions are each vehicle originates from a depot, delivers the items to the customers and returns to the depot, also the vehicles are homogeneous. This methods are able to compact sub-areas in each cluster. Computational results demonstrate the effectiveness of our new procedures, which are able to assist users to plan service territories and vehicle routes more efficiently.
Drive&Gen: Co-Evaluating End-to-End Driving and Video Generation Models
Recent advances in generative models have sparked exciting new possibilities in the field of autonomous vehicles. Specifically, video generation models are now being explored as controllable virtual testing environments. Simultaneously, end-to-end (E2E) driving models have emerged as a streamlined alternative to conventional modular autonomous driving systems, gaining popularity for their simplicity and scalability. However, the application of these techniques to simulation and planning raises important questions. First, while video generation models can generate increasingly realistic videos, can these videos faithfully adhere to the specified conditions and be realistic enough for E2E autonomous planner evaluation? Second, given that data is crucial for understanding and controlling E2E planners, how can we gain deeper insights into their biases and improve their ability to generalize to out-of-distribution scenarios? In this work, we bridge the gap between the driving models and generative world models (Drive&Gen) to address these questions. We propose novel statistical measures leveraging E2E drivers to evaluate the realism of generated videos. By exploiting the controllability of the video generation model, we conduct targeted experiments to investigate distribution gaps affecting E2E planner performance. Finally, we show that synthetic data produced by the video generation model offers a cost-effective alternative to real-world data collection. This synthetic data effectively improves E2E model generalization beyond existing Operational Design Domains, facilitating the expansion of autonomous vehicle services into new operational contexts.
Rethinking Predictive Modeling for LLM Routing: When Simple kNN Beats Complex Learned Routers
As large language models (LLMs) grow in scale and specialization, routing--selecting the best model for a given input--has become essential for efficient and effective deployment. While recent methods rely on complex learned routing strategies, their dependence on disparate training data and evaluation setups makes comparison and generalization difficult. In this work, we revisit LLM routing through the lens of simplicity. We show that a well-tuned k-Nearest Neighbors (kNN) approach not only matches but often outperforms state-of-the-art learned routers across diverse tasks. To support systematic evaluation, we introduce a suite of standardized routing benchmarks spanning instruction-following, question-answering, and reasoning tasks, as well as the first multi-modal routing dataset involving visual inputs. Our findings reveal that the locality properties of model performance in embedding space enable simple non-parametric methods to achieve strong routing decisions with lower sample complexity than parametric approaches. This challenges the prevailing trend toward sophisticated architectures and highlights the importance of thoroughly evaluating simple baselines before investing in complex solutions. To support reproducibility and further exploration, we will release all benchmarks and code upon publication.
Diffusion Twigs with Loop Guidance for Conditional Graph Generation
We introduce a novel score-based diffusion framework named Twigs that incorporates multiple co-evolving flows for enriching conditional generation tasks. Specifically, a central or trunk diffusion process is associated with a primary variable (e.g., graph structure), and additional offshoot or stem processes are dedicated to dependent variables (e.g., graph properties or labels). A new strategy, which we call loop guidance, effectively orchestrates the flow of information between the trunk and the stem processes during sampling. This approach allows us to uncover intricate interactions and dependencies, and unlock new generative capabilities. We provide extensive experiments to demonstrate strong performance gains of the proposed method over contemporary baselines in the context of conditional graph generation, underscoring the potential of Twigs in challenging generative tasks such as inverse molecular design and molecular optimization.
Tunable Trajectory Planner Using G3 Curves
Trajectory planning is commonly used as part of a local planner in autonomous driving. This paper considers the problem of planning a continuous-curvature-rate trajectory between fixed start and goal states that minimizes a tunable trade-off between passenger comfort and travel time. The problem is an instance of infinite dimensional optimization over two continuous functions: a path, and a velocity profile. We propose a simplification of this problem that facilitates the discretization of both functions. This paper also proposes a method to quickly generate minimal-length paths between start and goal states based on a single tuning parameter: the second derivative of curvature. Furthermore, we discretize the set of velocity profiles along a given path into a selection of acceleration way-points along the path. Gradient-descent is then employed to minimize cost over feasible choices of the second derivative of curvature, and acceleration way-points, resulting in a method that repeatedly solves the path and velocity profiles in an iterative fashion. Numerical examples are provided to illustrate the benefits of the proposed methods.
Better Training of GFlowNets with Local Credit and Incomplete Trajectories
Generative Flow Networks or GFlowNets are related to Monte-Carlo Markov chain methods (as they sample from a distribution specified by an energy function), reinforcement learning (as they learn a policy to sample composed objects through a sequence of steps), generative models (as they learn to represent and sample from a distribution) and amortized variational methods (as they can be used to learn to approximate and sample from an otherwise intractable posterior, given a prior and a likelihood). They are trained to generate an object x through a sequence of steps with probability proportional to some reward function R(x) (or exp(-E(x)) with E(x) denoting the energy function), given at the end of the generative trajectory. Like for other RL settings where the reward is only given at the end, the efficiency of training and credit assignment may suffer when those trajectories are longer. With previous GFlowNet work, no learning was possible from incomplete trajectories (lacking a terminal state and the computation of the associated reward). In this paper, we consider the case where the energy function can be applied not just to terminal states but also to intermediate states. This is for example achieved when the energy function is additive, with terms available along the trajectory. We show how to reparameterize the GFlowNet state flow function to take advantage of the partial reward already accrued at each state. This enables a training objective that can be applied to update parameters even with incomplete trajectories. Even when complete trajectories are available, being able to obtain more localized credit and gradients is found to speed up training convergence, as demonstrated across many simulations.
Foundation Models in Autonomous Driving: A Survey on Scenario Generation and Scenario Analysis
For autonomous vehicles, safe navigation in complex environments depends on handling a broad range of diverse and rare driving scenarios. Simulation- and scenario-based testing have emerged as key approaches to development and validation of autonomous driving systems. Traditional scenario generation relies on rule-based systems, knowledge-driven models, and data-driven synthesis, often producing limited diversity and unrealistic safety-critical cases. With the emergence of foundation models, which represent a new generation of pre-trained, general-purpose AI models, developers can process heterogeneous inputs (e.g., natural language, sensor data, HD maps, and control actions), enabling the synthesis and interpretation of complex driving scenarios. In this paper, we conduct a survey about the application of foundation models for scenario generation and scenario analysis in autonomous driving (as of May 2025). Our survey presents a unified taxonomy that includes large language models, vision-language models, multimodal large language models, diffusion models, and world models for the generation and analysis of autonomous driving scenarios. In addition, we review the methodologies, open-source datasets, simulation platforms, and benchmark challenges, and we examine the evaluation metrics tailored explicitly to scenario generation and analysis. Finally, the survey concludes by highlighting the open challenges and research questions, and outlining promising future research directions. All reviewed papers are listed in a continuously maintained repository, which contains supplementary materials and is available at https://github.com/TUM-AVS/FM-for-Scenario-Generation-Analysis.
Information Flow Routes: Automatically Interpreting Language Models at Scale
Information flows by routes inside the network via mechanisms implemented in the model. These routes can be represented as graphs where nodes correspond to token representations and edges to operations inside the network. We automatically build these graphs in a top-down manner, for each prediction leaving only the most important nodes and edges. In contrast to the existing workflows relying on activation patching, we do this through attribution: this allows us to efficiently uncover existing circuits with just a single forward pass. Additionally, the applicability of our method is far beyond patching: we do not need a human to carefully design prediction templates, and we can extract information flow routes for any prediction (not just the ones among the allowed templates). As a result, we can talk about model behavior in general, for specific types of predictions, or different domains. We experiment with Llama 2 and show that the role of some attention heads is overall important, e.g. previous token heads and subword merging heads. Next, we find similarities in Llama 2 behavior when handling tokens of the same part of speech. Finally, we show that some model components can be specialized on domains such as coding or multilingual texts.
Efficient Training-Free Online Routing for High-Volume Multi-LLM Serving
Increasing demand for Large Language Models (LLMs) services imposes substantial deployment and computation costs on providers. LLM routing offers a cost-efficient solution by directing queries to the optimal LLM based on model and query features. However, existing works primarily focus on offline scenarios and struggle to adapt to online settings with high query volume and constrained token budgets. In this work, we introduce the first training-free algorithm for online routing scenarios. Our algorithm leverages approximate nearest neighbor search to efficiently estimate query features and performs a one-time optimization over a small set of initial queries to learn a routing strategy that guides future routing. We provide theoretical guarantees demonstrating that our algorithm achieves a competitive ratio of 1 - o(1) under natural assumptions, which is further validated by extensive experiments across 3 benchmark datasets and 8 baselines, showing an average improvement of 3.55times in overall performance, 1.85times in cost efficiency, and nearly 4.25times in throughput. Our code is available at https://github.com/fzwark/PORT.
A hybrid deep-learning-metaheuristic framework for bi-level network design problems
This study proposes a hybrid deep-learning-metaheuristic framework with a bi-level architecture for road network design problems (NDPs). We train a graph neural network (GNN) to approximate the solution of the user equilibrium (UE) traffic assignment problem and use inferences made by the trained model to calculate fitness function evaluations of a genetic algorithm (GA) to approximate solutions for NDPs. Using three test networks, two NDP variants and an exact solver as benchmark, we show that on average, our proposed framework can provide solutions within 1.5% gap of the best results in less than 0.5% of the time used by the exact solution procedure. Our framework can be utilized within an expert system for infrastructure planning to determine the best infrastructure planning and management decisions under different scenarios. Given the flexibility of the framework, it can easily be adapted to many other decision problems that can be modeled as bi-level problems on graphs. Moreover, we foreseen interesting future research directions, thus we also put forward a brief research agenda for this topic. The key observation from our research that can shape future research is that the fitness function evaluation time using the inferences made by the GNN model was in the order of milliseconds, which points to an opportunity and a need for novel heuristics that 1) can cope well with noisy fitness function values provided by deep learning models, and 2) can use the significantly enlarged efficiency of the evaluation step to explore the search space effectively (rather than efficiently). This opens a new avenue for a modern class of metaheuristics that are crafted for use with AI-powered predictors.
Retrosynthetic Planning with Dual Value Networks
Retrosynthesis, which aims to find a route to synthesize a target molecule from commercially available starting materials, is a critical task in drug discovery and materials design. Recently, the combination of ML-based single-step reaction predictors with multi-step planners has led to promising results. However, the single-step predictors are mostly trained offline to optimize the single-step accuracy, without considering complete routes. Here, we leverage reinforcement learning (RL) to improve the single-step predictor, by using a tree-shaped MDP to optimize complete routes. Specifically, we propose a novel online training algorithm, called Planning with Dual Value Networks (PDVN), which alternates between the planning phase and updating phase. In PDVN, we construct two separate value networks to predict the synthesizability and cost of molecules, respectively. To maintain the single-step accuracy, we design a two-branch network structure for the single-step predictor. On the widely-used USPTO dataset, our PDVN algorithm improves the search success rate of existing multi-step planners (e.g., increasing the success rate from 85.79% to 98.95% for Retro*, and reducing the number of model calls by half while solving 99.47% molecules for RetroGraph). Additionally, PDVN helps find shorter synthesis routes (e.g., reducing the average route length from 5.76 to 4.83 for Retro*, and from 5.63 to 4.78 for RetroGraph).
Generative AI in Map-Making: A Technical Exploration and Its Implications for Cartographers
Traditional map-making relies heavily on Geographic Information Systems (GIS), requiring domain expertise and being time-consuming, especially for repetitive tasks. Recent advances in generative AI (GenAI), particularly image diffusion models, offer new opportunities for automating and democratizing the map-making process. However, these models struggle with accurate map creation due to limited control over spatial composition and semantic layout. To address this, we integrate vector data to guide map generation in different styles, specified by the textual prompts. Our model is the first to generate accurate maps in controlled styles, and we have integrated it into a web application to improve its usability and accessibility. We conducted a user study with professional cartographers to assess the fidelity of generated maps, the usability of the web application, and the implications of ever-emerging GenAI in map-making. The findings have suggested the potential of our developed application and, more generally, the GenAI models in helping both non-expert users and professionals in creating maps more efficiently. We have also outlined further technical improvements and emphasized the new role of cartographers to advance the paradigm of AI-assisted map-making. The code and pre-trained models are available at https://github.com/claudaff/generative-ai-mapmaking/.
GPT-SW3: An Autoregressive Language Model for the Nordic Languages
This paper details the process of developing the first native large generative language model for the Nordic languages, GPT-SW3. We cover all parts of the development process, from data collection and processing, training configuration and instruction finetuning, to evaluation and considerations for release strategies. We hope that this paper can serve as a guide and reference for other researchers that undertake the development of large generative models for smaller languages.
Procrustean Bed for AI-Driven Retrosynthesis: A Unified Framework for Reproducible Evaluation
Progress in computer-aided synthesis planning (CASP) is obscured by the lack of standardized evaluation infrastructure and the reliance on metrics that prioritize topological completion over chemical validity. We introduce RetroCast, a unified evaluation suite that standardizes heterogeneous model outputs into a common schema to enable statistically rigorous, apples-to-apples comparison. The framework includes a reproducible benchmarking pipeline with stratified sampling and bootstrapped confidence intervals, accompanied by SynthArena, an interactive platform for qualitative route inspection. We utilize this infrastructure to evaluate leading search-based and sequence-based algorithms on a new suite of standardized benchmarks. Our analysis reveals a divergence between "solvability" (stock-termination rate) and route quality; high solvability scores often mask chemical invalidity or fail to correlate with the reproduction of experimental ground truths. Furthermore, we identify a "complexity cliff" in which search-based methods, despite high solvability rates, exhibit a sharp performance decay in reconstructing long-range synthetic plans compared to sequence-based approaches. We release the full framework, benchmark definitions, and a standardized database of model predictions to support transparent and reproducible development in the field.
Greed is Good: A Unifying Perspective on Guided Generation
Training-free guided generation is a widely used and powerful technique that allows the end user to exert further control over the generative process of flow/diffusion models. Generally speaking, two families of techniques have emerged for solving this problem for gradient-based guidance: namely, posterior guidance (i.e., guidance via projecting the current sample to the target distribution via the target prediction model) and end-to-end guidance (i.e., guidance by performing backpropagation throughout the entire ODE solve). In this work, we show that these two seemingly separate families can actually be unified by looking at posterior guidance as a greedy strategy of end-to-end guidance. We explore the theoretical connections between these two families and provide an in-depth theoretical of these two techniques relative to the continuous ideal gradients. Motivated by this analysis we then show a method for interpolating between these two families enabling a trade-off between compute and accuracy of the guidance gradients. We then validate this work on several inverse image problems and property-guided molecular generation.
R2R: Efficiently Navigating Divergent Reasoning Paths with Small-Large Model Token Routing
Large Language Models (LLMs) achieve impressive reasoning capabilities at the cost of substantial inference overhead, posing substantial deployment challenges. Although distilled Small Language Models (SLMs) significantly enhance efficiency, their performance suffers as they fail to follow LLMs' reasoning paths. Luckily, we reveal that only a small fraction of tokens genuinely diverge reasoning paths between LLMs and SLMs. Most generated tokens are either identical or exhibit neutral differences, such as minor variations in abbreviations or expressions. Leveraging this insight, we introduce **Roads to Rome (R2R)**, a neural token routing method that selectively utilizes LLMs only for these critical, path-divergent tokens, while leaving the majority of token generation to the SLM. We also develop an automatic data generation pipeline that identifies divergent tokens and generates token-level routing labels to train the lightweight router. We apply R2R to combine R1-1.5B and R1-32B models from the DeepSeek family, and evaluate on challenging math, coding, and QA benchmarks. With an average activated parameter size of 5.6B, R2R surpasses the average accuracy of R1-7B by 1.6x, outperforming even the R1-14B model. Compared to R1-32B, it delivers a 2.8x wall-clock speedup with comparable performance, advancing the Pareto frontier of test-time scaling efficiency. Our code is available at https://github.com/thu-nics/R2R.
Plan-and-Act: Improving Planning of Agents for Long-Horizon Tasks
Large language models (LLMs) have shown remarkable advancements in enabling language agents to tackle simple tasks. However, applying them for complex, multi-step, long-horizon tasks remains a challenge. Recent work have found success by separating high-level planning from low-level execution, which enables the model to effectively balance high-level planning objectives and low-level execution details. However, generating accurate plans remains difficult since LLMs are not inherently trained for this task. To address this, we propose Plan-and-Act, a novel framework that incorporates explicit planning into LLM-based agents and introduces a scalable method to enhance plan generation through a novel synthetic data generation method. Plan-and-Act consists of a Planner model which generates structured, high-level plans to achieve user goals, and an Executor model that translates these plans into environment-specific actions. To train the Planner effectively, we introduce a synthetic data generation method that annotates ground-truth trajectories with feasible plans, augmented with diverse and extensive examples to enhance generalization. We evaluate Plan-and-Act using web navigation as a representative long-horizon planning environment, demonstrating a state-of the-art 54% success rate on the WebArena-Lite benchmark.
Personalized Path Recourse
This paper introduces Personalized Path Recourse, a novel method that generates recourse paths for an agent. The objective is to achieve desired goals (e.g., better outcomes compared to the agent's original paths of action), while ensuring a high similarity to the agent's original paths and being personalized to the agent. Personalization refers to the extent to which the new path is tailored to the agent's observed behavior patterns from their policy function. We train a personalized recourse agent to generate such personalized paths, which are obtained using reward functions that consider the goal, similarity, and personalization. The proposed method is applicable to both reinforcement learning and supervised learning settings for correcting or improving sequences of actions or sequences of data to achieve a pre-determined goal. The method is evaluated in various settings and demonstrates promising results.
RecipeGPT: Generative Pre-training Based Cooking Recipe Generation and Evaluation System
Interests in the automatic generation of cooking recipes have been growing steadily over the past few years thanks to a large amount of online cooking recipes. We present RecipeGPT, a novel online recipe generation and evaluation system. The system provides two modes of text generations: (1) instruction generation from given recipe title and ingredients; and (2) ingredient generation from recipe title and cooking instructions. Its back-end text generation module comprises a generative pre-trained language model GPT-2 fine-tuned on a large cooking recipe dataset. Moreover, the recipe evaluation module allows the users to conveniently inspect the quality of the generated recipe contents and store the results for future reference. RecipeGPT can be accessed online at https://recipegpt.org/.
Crafting the Path: Robust Query Rewriting for Information Retrieval
Query rewriting aims to generate a new query that can complement the original query to improve the information retrieval system. Recent studies on query rewriting, such as query2doc (Q2D), query2expand (Q2E) and querey2cot (Q2C), rely on the internal knowledge of Large Language Models (LLMs) to generate a relevant passage to add information to the query. Nevertheless, the efficacy of these methodologies may markedly decline in instances where the requisite knowledge is not encapsulated within the model's intrinsic parameters. In this paper, we propose a novel structured query rewriting method called Crafting the Path tailored for retrieval systems. Crafting the Path involves a three-step process that crafts query-related information necessary for finding the passages to be searched in each step. Specifically, the Crafting the Path begins with Query Concept Comprehension, proceeds to Query Type Identification, and finally conducts Expected Answer Extraction. Experimental results show that our method outperforms previous rewriting methods, especially in less familiar domains for LLMs. We demonstrate that our method is less dependent on the internal parameter knowledge of the model and generates queries with fewer factual inaccuracies. Furthermore, we observe that Crafting the Path has less latency compared to the baselines.
IncidentResponseGPT: Generating Traffic Incident Response Plans with Generative Artificial Intelligence
The proposed IncidentResponseGPT framework - a novel system that applies generative artificial intelligence (AI) to potentially enhance the efficiency and effectiveness of traffic incident response. This model allows for synthesis of region-specific incident response guidelines and generates incident response plans adapted to specific area, aiming to expedite decision-making for traffic management authorities. This approach aims to accelerate incident resolution times by suggesting various recommendations (e.g. optimal rerouting strategies, estimating resource needs) to minimize the overall impact on the urban traffic network. The system suggests specific actions, including dynamic lane closures, optimized rerouting and dispatching appropriate emergency resources. IncidentResponseGPT employs the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) to rank generated response plans based on criteria like impact minimization and resource efficiency based on their proximity to an human-proposed solution.
Learning to Model Editing Processes
Most existing sequence generation models produce outputs in one pass, usually left-to-right. However, this is in contrast with a more natural approach that humans use in generating content; iterative refinement and editing. Recent work has introduced edit-based models for various tasks (such as neural machine translation and text style transfer), but these generally model a single edit step. In this work, we propose modeling editing processes, modeling the whole process of iteratively generating sequences. We form a conceptual framework to describe the likelihood of multi-step edits, and describe neural models that can learn a generative model of sequences based on these multistep edits. We introduce baseline results and metrics on this task, finding that modeling editing processes improves performance on a variety of axes on both our proposed task and related downstream tasks compared to previous single-step models of edits.
OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis
Graphical User Interface (GUI) agents powered by Vision-Language Models (VLMs) have demonstrated human-like computer control capability. Despite their utility in advancing digital automation, a critical bottleneck persists: collecting high-quality trajectory data for training. Common practices for collecting such data rely on human supervision or synthetic data generation through executing pre-defined tasks, which are either resource-intensive or unable to guarantee data quality. Moreover, these methods suffer from limited data diversity and significant gaps between synthetic data and real-world environments. To address these challenges, we propose OS-Genesis, a novel GUI data synthesis pipeline that reverses the conventional trajectory collection process. Instead of relying on pre-defined tasks, OS-Genesis enables agents first to perceive environments and perform step-wise interactions, then retrospectively derive high-quality tasks to enable trajectory-level exploration. A trajectory reward model is then employed to ensure the quality of the generated trajectories. We demonstrate that training GUI agents with OS-Genesis significantly improves their performance on highly challenging online benchmarks. In-depth analysis further validates OS-Genesis's efficiency and its superior data quality and diversity compared to existing synthesis methods. Our codes, data, and checkpoints are available at https://qiushisun.github.io/OS-Genesis-Home/{OS-Genesis Homepage}.
MapTrace: Scalable Data Generation for Route Tracing on Maps
While Multimodal Large Language Models have achieved human-like performance on many visual and textual reasoning tasks, their proficiency in fine-grained spatial understanding, such as route tracing on maps remains limited. Unlike humans, who can quickly learn to parse and navigate maps, current models often fail to respect fundamental path constraints, in part due to the prohibitive cost and difficulty of collecting large-scale, pixel-accurate path annotations. To address this, we introduce a scalable synthetic data generation pipeline that leverages synthetic map images and pixel-level parsing to automatically produce precise annotations for this challenging task. Using this pipeline, we construct a fine-tuning dataset of 23k path samples across 4k maps, enabling models to acquire more human-like spatial capabilities. Using this dataset, we fine-tune both open-source and proprietary MLLMs. Results on MapBench show that finetuning substantially improves robustness, raising success rates by up to 6.4 points, while also reducing path-tracing error (NDTW). These gains highlight that fine-grained spatial reasoning, absent in pretrained models, can be explicitly taught with synthetic supervision.
MarioGPT: Open-Ended Text2Level Generation through Large Language Models
Procedural Content Generation (PCG) algorithms provide a technique to generate complex and diverse environments in an automated way. However, while generating content with PCG methods is often straightforward, generating meaningful content that reflects specific intentions and constraints remains challenging. Furthermore, many PCG algorithms lack the ability to generate content in an open-ended manner. Recently, Large Language Models (LLMs) have shown to be incredibly effective in many diverse domains. These trained LLMs can be fine-tuned, re-using information and accelerating training for new tasks. In this work, we introduce MarioGPT, a fine-tuned GPT2 model trained to generate tile-based game levels, in our case Super Mario Bros levels. We show that MarioGPT can not only generate diverse levels, but can be text-prompted for controllable level generation, addressing one of the key challenges of current PCG techniques. As far as we know, MarioGPT is the first text-to-level model. We also combine MarioGPT with novelty search, enabling it to generate diverse levels with varying play-style dynamics (i.e. player paths). This combination allows for the open-ended generation of an increasingly diverse range of content.
User-Oriented Multi-Turn Dialogue Generation with Tool Use at scale
The recent paradigm shift toward large reasoning models (LRMs) as autonomous agents has intensified the demand for sophisticated, multi-turn tool-use capabilities. Yet, existing datasets and data-generation approaches are limited by static, predefined toolsets that cannot scale to the complexity of open-ended human-agent collaboration. To address this, we initially developed a framework for automated task-oriented multi-turn dialogue generation at scale, utilizing an LRM-based simulator to dynamically generate high-value, domain-specific tools to solve specified tasks. However, we observe that a purely task-oriented design often results in "solely task-solving" trajectories, where the agent completes the objective with minimal interaction, failing to generate the high turn-count conversations seen in realistic scenarios. To bridge this gap, we shift toward a user-oriented simulation paradigm. By decoupling task generation from a dedicated user simulator that mimics human behavioral rules - such as incremental request-making and turn-by-turn feedback - we facilitate more authentic, extended multi-turn dialogues that reflect the iterative nature of real-world problem solving. Our generation pipeline operates as a versatile, plug-and-play module capable of initiating generation from any state, ensuring high scalability in producing extended tool-use data. Furthermore, by facilitating multiple task completions within a single trajectory, it yields a high-density dataset that reflects the multifaceted demands of real-world human-agent interaction.
Learning to Route Queries Across Knowledge Bases for Step-wise Retrieval-Augmented Reasoning
Multimodal Retrieval-Augmented Generation (MRAG) has shown promise in mitigating hallucinations in Multimodal Large Language Models (MLLMs) by incorporating external knowledge during generation. Existing MRAG methods typically adopt a static retrieval pipeline that fetches relevant information from multiple Knowledge Bases (KBs), followed by a refinement step. However, these approaches overlook the reasoning and planning capabilities of MLLMs to dynamically determine how to interact with different KBs during the reasoning process. To address this limitation, we propose R1-Router, a novel MRAG framework that learns to decide when and where to retrieve knowledge based on the evolving reasoning state. Specifically, R1-Router can generate follow-up queries according to the current reasoning step, routing these intermediate queries to the most suitable KB, and integrating external knowledge into a coherent reasoning trajectory to answer the original query. Furthermore, we introduce Step-wise Group Relative Policy Optimization (Step-GRPO), a tailored reinforcement learning algorithm that assigns step-specific rewards to optimize the reasoning behavior of MLLMs. Experimental results on various open-domain QA benchmarks across multiple modalities demonstrate that R1-Router outperforms baseline models by over 7%. Further analysis shows that R1-Router can adaptively and effectively leverage diverse KBs, reducing unnecessary retrievals and improving both efficiency and accuracy.
Leveraging Driver Field-of-View for Multimodal Ego-Trajectory Prediction
Understanding drivers' decision-making is crucial for road safety. Although predicting the ego-vehicle's path is valuable for driver-assistance systems, existing methods mainly focus on external factors like other vehicles' motions, often neglecting the driver's attention and intent. To address this gap, we infer the ego-trajectory by integrating the driver's gaze and the surrounding scene. We introduce RouteFormer, a novel multimodal ego-trajectory prediction network combining GPS data, environmental context, and the driver's field-of-view, comprising first-person video and gaze fixations. We also present the Path Complexity Index (PCI), a new metric for trajectory complexity that enables a more nuanced evaluation of challenging scenarios. To tackle data scarcity and enhance diversity, we introduce GEM, a comprehensive dataset of urban driving scenarios enriched with synchronized driver field-of-view and gaze data. Extensive evaluations on GEM and DR(eye)VE demonstrate that RouteFormer significantly outperforms state-of-the-art methods, achieving notable improvements in prediction accuracy across diverse conditions. Ablation studies reveal that incorporating driver field-of-view data yields significantly better average displacement error, especially in challenging scenarios with high PCI scores, underscoring the importance of modeling driver attention. All data and code are available at https://meakbiyik.github.io/routeformer.
Self-Dimensioning and Planning of Small Cell Capacity in Multitenant 5G Networks
An important concept in the fifth generation of mobile networks is multitenancy, which allows diverse operators sharing the same wireless infrastructure. To support this feature in conjunction with the challenging performance requirements of future networks, more automated and faster planning of the required radio capacity is needed. Likewise, installing small cells is an effective resource to provide greater performance and capacity to both indoor and outdoor places. This paper proposes a new framework for automated cell planning in multitenant small cell networks. In particular, taking advantage of the available network data, a set of detailed planning specifications over time and space domains are generated in order to meet the contracted capacity by each tenant. Then, the network infrastructure and configuration are updated according to an algorithm that considers different actions such as adding/removing channels and adding or relocating small cells. The simulation results show the effectiveness of various methods to derive the planning specifications depending on the correlation between the tenant's and network's traffic demands.
Semantic Map-based Generation of Navigation Instructions
We are interested in the generation of navigation instructions, either in their own right or as training material for robotic navigation task. In this paper, we propose a new approach to navigation instruction generation by framing the problem as an image captioning task using semantic maps as visual input. Conventional approaches employ a sequence of panorama images to generate navigation instructions. Semantic maps abstract away from visual details and fuse the information in multiple panorama images into a single top-down representation, thereby reducing computational complexity to process the input. We present a benchmark dataset for instruction generation using semantic maps, propose an initial model and ask human subjects to manually assess the quality of generated instructions. Our initial investigations show promise in using semantic maps for instruction generation instead of a sequence of panorama images, but there is vast scope for improvement. We release the code for data preparation and model training at https://github.com/chengzu-li/VLGen.
Generative Artificial Intelligence for Navigating Synthesizable Chemical Space
We introduce SynFormer, a generative modeling framework designed to efficiently explore and navigate synthesizable chemical space. Unlike traditional molecular generation approaches, we generate synthetic pathways for molecules to ensure that designs are synthetically tractable. By incorporating a scalable transformer architecture and a diffusion module for building block selection, SynFormer surpasses existing models in synthesizable molecular design. We demonstrate SynFormer's effectiveness in two key applications: (1) local chemical space exploration, where the model generates synthesizable analogs of a reference molecule, and (2) global chemical space exploration, where the model aims to identify optimal molecules according to a black-box property prediction oracle. Additionally, we demonstrate the scalability of our approach via the improvement in performance as more computational resources become available. With our code and trained models openly available, we hope that SynFormer will find use across applications in drug discovery and materials science.
Generation with Dynamic Vocabulary
We introduce a new dynamic vocabulary for language models. It can involve arbitrary text spans during generation. These text spans act as basic generation bricks, akin to tokens in the traditional static vocabularies. We show that, the ability to generate multi-tokens atomically improve both generation quality and efficiency (compared to the standard language model, the MAUVE metric is increased by 25%, the latency is decreased by 20%). The dynamic vocabulary can be deployed in a plug-and-play way, thus is attractive for various downstream applications. For example, we demonstrate that dynamic vocabulary can be applied to different domains in a training-free manner. It also helps to generate reliable citations in question answering tasks (substantially enhancing citation results without compromising answer accuracy).
Language Conditioned Traffic Generation
Simulation forms the backbone of modern self-driving development. Simulators help develop, test, and improve driving systems without putting humans, vehicles, or their environment at risk. However, simulators face a major challenge: They rely on realistic, scalable, yet interesting content. While recent advances in rendering and scene reconstruction make great strides in creating static scene assets, modeling their layout, dynamics, and behaviors remains challenging. In this work, we turn to language as a source of supervision for dynamic traffic scene generation. Our model, LCTGen, combines a large language model with a transformer-based decoder architecture that selects likely map locations from a dataset of maps, and produces an initial traffic distribution, as well as the dynamics of each vehicle. LCTGen outperforms prior work in both unconditional and conditional traffic scene generation in terms of realism and fidelity. Code and video will be available at https://ariostgx.github.io/lctgen.
Drive As You Like: Strategy-Level Motion Planning Based on A Multi-Head Diffusion Model
Recent advances in motion planning for autonomous driving have led to models capable of generating high-quality trajectories. However, most existing planners tend to fix their policy after supervised training, leading to consistent but rigid driving behaviors. This limits their ability to reflect human preferences or adapt to dynamic, instruction-driven demands. In this work, we propose a diffusion-based multi-head trajectory planner(M-diffusion planner). During the early training stage, all output heads share weights to learn to generate high-quality trajectories. Leveraging the probabilistic nature of diffusion models, we then apply Group Relative Policy Optimization (GRPO) to fine-tune the pre-trained model for diverse policy-specific behaviors. At inference time, we incorporate a large language model (LLM) to guide strategy selection, enabling dynamic, instruction-aware planning without switching models. Closed-loop simulation demonstrates that our post-trained planner retains strong planning capability while achieving state-of-the-art (SOTA) performance on the nuPlan val14 benchmark. Open-loop results further show that the generated trajectories exhibit clear diversity, effectively satisfying multi-modal driving behavior requirements. The code and related experiments will be released upon acceptance of the paper.
Home Run: Finding Your Way Home by Imagining Trajectories
When studying unconstrained behaviour and allowing mice to leave their cage to navigate a complex labyrinth, the mice exhibit foraging behaviour in the labyrinth searching for rewards, returning to their home cage now and then, e.g. to drink. Surprisingly, when executing such a ``home run'', the mice do not follow the exact reverse path, in fact, the entry path and home path have very little overlap. Recent work proposed a hierarchical active inference model for navigation, where the low level model makes inferences about hidden states and poses that explain sensory inputs, whereas the high level model makes inferences about moving between locations, effectively building a map of the environment. However, using this ``map'' for planning, only allows the agent to find trajectories that it previously explored, far from the observed mice's behaviour. In this paper, we explore ways of incorporating before-unvisited paths in the planning algorithm, by using the low level generative model to imagine potential, yet undiscovered paths. We demonstrate a proof of concept in a grid-world environment, showing how an agent can accurately predict a new, shorter path in the map leading to its starting point, using a generative model learnt from pixel-based observations.
What Generative Search Engines Like and How to Optimize Web Content Cooperatively
By employing large language models (LLMs) to retrieve documents and generate natural language responses, Generative Engines, such as Google AI overview and ChatGPT, provide significantly enhanced user experiences and have rapidly become the new form of search. Their rapid adoption also drives the needs of Generative Engine Optimization (GEO), as content providers are eager to gain more traction from them. In this paper, we introduce AutoGEO, a framework to automatically learn generative engine preferences when using retrieved contents for response generation, and rewrite web contents for more such traction. AutoGEO first prompts frontier LLMs to explain generative engine preferences and extract meaningful preference rules from these explanations. Then it uses preference rules as context engineering for AutoGEO_API, a prompt-based GEO system, and as rule-based rewards to train AutoGEO_Mini, a cost-effective GEO model. Experiments on the standard GEO-Bench and two newly constructed benchmarks using real user queries demonstrate the effectiveness of AutoGEO in enhancing content traction while preserving search utility. Analyses confirm the learned rules' robustness and abilities to capture unique preferences in variant domains, and AutoGEO systems' ability to embed them in content optimization. The code is released at https://github.com/cxcscmu/AutoGEO.
Bellman Optimal Step-size Straightening of Flow-Matching Models
Flow matching is a powerful framework for generating high-quality samples in various applications, especially image synthesis. However, the intensive computational demands of these models, especially during the fine-tuning process and sampling processes, pose significant challenges for low-resource scenarios. This paper introduces Bellman Optimal Step-size Straightening (BOSS) technique for distilling flow-matching generative models: it aims specifically for a few-step efficient image sampling while adhering to a computational budget constraint. First, this technique involves a dynamic programming algorithm that optimizes the step sizes of the pretrained network. Then, it refines the velocity network to match the optimal step sizes, aiming to straighten the generation paths. Extensive experimental evaluations across image generation tasks demonstrate the efficacy of BOSS in terms of both resource utilization and image quality. Our results reveal that BOSS achieves substantial gains in efficiency while maintaining competitive sample quality, effectively bridging the gap between low-resource constraints and the demanding requirements of flow-matching generative models. Our paper also fortifies the responsible development of artificial intelligence, offering a more sustainable generative model that reduces computational costs and environmental footprints. Our code can be found at https://github.com/nguyenngocbaocmt02/BOSS.
PORTool: Tool-Use LLM Training with Rewarded Tree
Current tool-use large language models (LLMs) are trained on static datasets, enabling them to interact with external tools and perform multi-step, tool-integrated reasoning, which produces tool-call trajectories. However, these models imitate how a query is resolved in a generic tool-call routine, thereby failing to explore possible solutions and demonstrating limited performance in an evolved, dynamic tool-call environment. In this work, we propose PORTool, a reinforcement learning (RL) method that encourages a tool-use LLM to explore various trajectories yielding the correct answer. Specifically, this method starts with generating multiple rollouts for a given query, and some of them share the first few tool-call steps, thereby forming a tree-like structure. Next, we assign rewards to each step, based on its ability to produce a correct answer and make successful tool calls. A shared step across different trajectories receives the same reward, while different steps under the same fork receive different rewards. Finally, these step-wise rewards are used to calculate fork-relative advantages, blended with trajectory-relative advantages, to train the LLM for tool use. The experiments utilize 17 tools to address user queries, covering both time-sensitive and time-invariant topics. We conduct ablation studies to systematically justify the necessity and the design robustness of step-wise rewards. Furthermore, we compare the proposed PORTool with other training approaches and demonstrate significant improvements in final accuracy and the number of tool-call steps.
TagRouter: Learning Route to LLMs through Tags for Open-Domain Text Generation Tasks
Model routing allocates queries to the suitable model, improving system performance while reducing costs. However, existing routing methods face practical limitations that hinder scalability in large-scale applications and struggle to keep up with the rapid growth of the large language model (LLM) ecosystem. To tackle these challenges, we propose TagRouter, a training-free model routing method designed to optimize the synergy among multiple LLMs for open-domain text generation tasks. Experimental results demonstrate that TagRouter outperforms 13 baseline methods, increasing the accept rate of system by 6.15% and reducing costs by 17.20%, achieving optimal cost-efficiency. Our findings provides the LLM community with an efficient and scalable solution for model ensembling, offering users an evolvable "super model."
Equipping Retrieval-Augmented Large Language Models with Document Structure Awareness
While large language models (LLMs) demonstrate impressive capabilities, their reliance on parametric knowledge often leads to factual inaccuracies. Retrieval-Augmented Generation (RAG) mitigates this by leveraging external documents, yet existing approaches treat retrieved passages as isolated chunks, ignoring valuable structure that is crucial for document organization. Motivated by this gap, we propose Retrieve-DocumentRoute-Read (RDR2), a novel framework that explicitly incorporates structural information throughout the RAG process. RDR2 employs an LLM-based router to dynamically navigate document structure trees, jointly evaluating content relevance and hierarchical relationships to assemble optimal evidence. Our key innovation lies in formulating document routing as a trainable task, with automatic action curation and structure-aware passage selection inspired by human reading strategies. Through comprehensive evaluation on five challenging datasets, RDR2 achieves state-of-the-art performance, demonstrating that explicit structural awareness significantly enhances RAG systems' ability to acquire and utilize knowledge, particularly in complex scenarios requiring multi-document synthesis.
SEA: Self-Evolution Agent with Step-wise Reward for Computer Use
Computer use agent is an emerging area in artificial intelligence that aims to operate the computers to achieve the user's tasks, which attracts a lot of attention from both industry and academia. However, the present agents' performance is far from being used. In this paper, we propose the Self-Evolution Agent (SEA) for computer use, and to develop this agent, we propose creative methods in data generation, reinforcement learning, and model enhancement. Specifically, we first propose an automatic pipeline to generate the verifiable trajectory for training. And then, we propose efficient step-wise reinforcement learning to alleviate the significant computational requirements for long-horizon training. In the end, we propose the enhancement method to merge the grounding and planning ability into one model without any extra training. Accordingly, based on our proposed innovation of data generation, training strategy, and enhancement, we get the Selfevolution Agent (SEA) for computer use with only 7B parameters, which outperforms models with the same number of parameters and has comparable performance to larger ones. We will make the models' weight and related codes open-source in the future.
Efficient Guided Generation for Large Language Models
In this article we describe an efficient approach to guiding language model text generation with regular expressions and context-free grammars. Our approach adds little to no overhead to the token sequence generation process, and makes guided generation feasible in practice. An implementation is provided in the open source Python library Outlines.
ROAD: Reflective Optimization via Automated Debugging for Zero-Shot Agent Alignment
Automatic Prompt Optimization (APO) has emerged as a critical technique for enhancing Large Language Model (LLM) performance, yet current state-of-the-art methods typically rely on large, labeled gold-standard development sets to compute fitness scores for evolutionary or Reinforcement Learning (RL) approaches. In real-world software engineering, however, such curated datasets are rarely available during the initial cold start of agent development, where engineers instead face messy production logs and evolving failure modes. We present ROAD (Reflective Optimization via Automated Debugging), a novel framework that bypasses the need for refined datasets by treating optimization as a dynamic debugging investigation rather than a stochastic search. Unlike traditional mutation strategies, ROAD utilizes a specialized multi-agent architecture, comprising an Analyzer for root-cause analysis, an Optimizer for pattern aggregation, and a Coach for strategy integration, to convert unstructured failure logs into robust, structured Decision Tree Protocols. We evaluated ROAD across both a standardized academic benchmark and a live production Knowledge Management engine. Experimental results demonstrate that ROAD is highly sample-efficient, achieving a 5.6 percent increase in success rate (73.6 percent to 79.2 percent) and a 3.8 percent increase in search accuracy within just three automated iterations. Furthermore, on complex reasoning tasks in the retail domain, ROAD improved agent performance by approximately 19 percent relative to the baseline. These findings suggest that mimicking the human engineering loop of failure analysis and patching offers a viable, data-efficient alternative to resource-intensive RL training for deploying reliable LLM agents.
Gen-Drive: Enhancing Diffusion Generative Driving Policies with Reward Modeling and Reinforcement Learning Fine-tuning
Autonomous driving necessitates the ability to reason about future interactions between traffic agents and to make informed evaluations for planning. This paper introduces the Gen-Drive framework, which shifts from the traditional prediction and deterministic planning framework to a generation-then-evaluation planning paradigm. The framework employs a behavior diffusion model as a scene generator to produce diverse possible future scenarios, thereby enhancing the capability for joint interaction reasoning. To facilitate decision-making, we propose a scene evaluator (reward) model, trained with pairwise preference data collected through VLM assistance, thereby reducing human workload and enhancing scalability. Furthermore, we utilize an RL fine-tuning framework to improve the generation quality of the diffusion model, rendering it more effective for planning tasks. We conduct training and closed-loop planning tests on the nuPlan dataset, and the results demonstrate that employing such a generation-then-evaluation strategy outperforms other learning-based approaches. Additionally, the fine-tuned generative driving policy shows significant enhancements in planning performance. We further demonstrate that utilizing our learned reward model for evaluation or RL fine-tuning leads to better planning performance compared to relying on human-designed rewards. Project website: https://mczhi.github.io/GenDrive.
TrafficGPT: Breaking the Token Barrier for Efficient Long Traffic Analysis and Generation
Over the years, network traffic analysis and generation have advanced significantly. From traditional statistical methods, the field has progressed to sophisticated deep learning techniques. This progress has improved the ability to detect complex patterns and security threats, as well as to test and optimize network performance. However, obstacles persist, such as the dependence on labeled data for analysis and the difficulty of generating traffic samples that follow realistic patterns. Pre-trained deep neural networks have emerged as powerful tools to resolve these issues, offering improved performance by learning robust data representations from large unlabeled datasets. Despite their benefits, existing pre-trained models face challenges like token length limitation, which restricts their usefulness in comprehensive traffic analysis and realistic traffic generation. To address these challenges, we introduce TrafficGPT, a deep learning model that can tackle complex challenges related to long flow classification and generation tasks. This model uses generative pre-training with the linear attention mechanism, which allows for a substantially increased capacity of up to 12,032 tokens from the previous limit of only 512 tokens. TrafficGPT demonstrates superior performance in classification tasks, reaching state-of-the-art levels. In generation tasks, it closely resembles real traffic flows, with low JS divergence and an F1 score close to 0.5 (representing a random guess) in discriminating generated data. These advancements hold promise for future applications in both traffic flow classification and generation tasks.
FreeTraj: Tuning-Free Trajectory Control in Video Diffusion Models
Diffusion model has demonstrated remarkable capability in video generation, which further sparks interest in introducing trajectory control into the generation process. While existing works mainly focus on training-based methods (e.g., conditional adapter), we argue that diffusion model itself allows decent control over the generated content without requiring any training. In this study, we introduce a tuning-free framework to achieve trajectory-controllable video generation, by imposing guidance on both noise construction and attention computation. Specifically, 1) we first show several instructive phenomenons and analyze how initial noises influence the motion trajectory of generated content. 2) Subsequently, we propose FreeTraj, a tuning-free approach that enables trajectory control by modifying noise sampling and attention mechanisms. 3) Furthermore, we extend FreeTraj to facilitate longer and larger video generation with controllable trajectories. Equipped with these designs, users have the flexibility to provide trajectories manually or opt for trajectories automatically generated by the LLM trajectory planner. Extensive experiments validate the efficacy of our approach in enhancing the trajectory controllability of video diffusion models.
RAP: 3D Rasterization Augmented End-to-End Planning
Imitation learning for end-to-end driving trains policies only on expert demonstrations. Once deployed in a closed loop, such policies lack recovery data: small mistakes cannot be corrected and quickly compound into failures. A promising direction is to generate alternative viewpoints and trajectories beyond the logged path. Prior work explores photorealistic digital twins via neural rendering or game engines, but these methods are prohibitively slow and costly, and thus mainly used for evaluation. In this work, we argue that photorealism is unnecessary for training end-to-end planners. What matters is semantic fidelity and scalability: driving depends on geometry and dynamics, not textures or lighting. Motivated by this, we propose 3D Rasterization, which replaces costly rendering with lightweight rasterization of annotated primitives, enabling augmentations such as counterfactual recovery maneuvers and cross-agent view synthesis. To transfer these synthetic views effectively to real-world deployment, we introduce a Raster-to-Real feature-space alignment that bridges the sim-to-real gap. Together, these components form Rasterization Augmented Planning (RAP), a scalable data augmentation pipeline for planning. RAP achieves state-of-the-art closed-loop robustness and long-tail generalization, ranking first on four major benchmarks: NAVSIM v1/v2, Waymo Open Dataset Vision-based E2E Driving, and Bench2Drive. Our results show that lightweight rasterization with feature alignment suffices to scale E2E training, offering a practical alternative to photorealistic rendering. Project page: https://alan-lanfeng.github.io/RAP/.
Learning to Chain Operations by Routing Information Through a Global Workspace
We present a model inspired by the Global Workspace Theory that integrates specialized modules to perform a sequential reasoning task. A controller selectively routes information between modules through the workspace using a gating mechanism. This approach allows the model to chain operations by iteratively broadcasting information between specialized domains, mimicking System-2 reasoning. We evaluate the model's performance on a simple addition task, where two addends must be summed. The task can be solved by routing information sequentially through an Input module, an Increment module (multiple times), and finally an Output module. We consider two implementations of this system with increasing complexity. First, using hand-designed modules operating on one-hot digit representations, the controller (a LSTM recurrent network) learns to select the appropriate modules (input, increment, output) in the appropriate sequence. Second, we replace the hand-designed modules with learned representation modules for MNIST images and an increment module trained on the task objectives; here again, the controller learns the appropriate sequential module selection to solve the task. Finally, we show that the Global Workspace model, while having fewer parameters, outperforms LSTMs and Transformers when tested on unseen addition operations (both interpolations and extrapolations of addition operations seen during training). Our results highlight the potential of architectures inspired by the Global Workspace Theory to enhance deep learning's reasoning capabilities.
TourPlanner: A Competitive Consensus Framework with Constraint-Gated Reinforcement Learning for Travel Planning
Travel planning is a sophisticated decision-making process that requires synthesizing multifaceted information to construct itineraries. However, existing travel planning approaches face several challenges: (1) Pruning candidate points of interest (POIs) while maintaining a high recall rate; (2) A single reasoning path restricts the exploration capability within the feasible solution space for travel planning; (3) Simultaneously optimizing hard constraints and soft constraints remains a significant difficulty. To address these challenges, we propose TourPlanner, a comprehensive framework featuring multi-path reasoning and constraint-gated reinforcement learning. Specifically, we first introduce a Personalized Recall and Spatial Optimization (PReSO) workflow to construct spatially-aware candidate POIs' set. Subsequently, we propose Competitive consensus Chain-of-Thought (CCoT), a multi-path reasoning paradigm that improves the ability of exploring the feasible solution space. To further refine the plan, we integrate a sigmoid-based gating mechanism into the reinforcement learning stage, which dynamically prioritizes soft-constraint satisfaction only after hard constraints are met. Experimental results on travel planning benchmarks demonstrate that TourPlanner achieves state-of-the-art performance, significantly surpassing existing methods in both feasibility and user-preference alignment.
DriVerse: Navigation World Model for Driving Simulation via Multimodal Trajectory Prompting and Motion Alignment
This paper presents DriVerse, a generative model for simulating navigation-driven driving scenes from a single image and a future trajectory. Previous autonomous driving world models either directly feed the trajectory or discrete control signals into the generation pipeline, leading to poor alignment between the control inputs and the implicit features of the 2D base generative model, which results in low-fidelity video outputs. Some methods use coarse textual commands or discrete vehicle control signals, which lack the precision to guide fine-grained, trajectory-specific video generation, making them unsuitable for evaluating actual autonomous driving algorithms. DriVerse introduces explicit trajectory guidance in two complementary forms: it tokenizes trajectories into textual prompts using a predefined trend vocabulary for seamless language integration, and converts 3D trajectories into 2D spatial motion priors to enhance control over static content within the driving scene. To better handle dynamic objects, we further introduce a lightweight motion alignment module, which focuses on the inter-frame consistency of dynamic pixels, significantly enhancing the temporal coherence of moving elements over long sequences. With minimal training and no need for additional data, DriVerse outperforms specialized models on future video generation tasks across both the nuScenes and Waymo datasets. The code and models will be released to the public.
CityDreamer4D: Compositional Generative Model of Unbounded 4D Cities
3D scene generation has garnered growing attention in recent years and has made significant progress. Generating 4D cities is more challenging than 3D scenes due to the presence of structurally complex, visually diverse objects like buildings and vehicles, and heightened human sensitivity to distortions in urban environments. To tackle these issues, we propose CityDreamer4D, a compositional generative model specifically tailored for generating unbounded 4D cities. Our main insights are 1) 4D city generation should separate dynamic objects (e.g., vehicles) from static scenes (e.g., buildings and roads), and 2) all objects in the 4D scene should be composed of different types of neural fields for buildings, vehicles, and background stuff. Specifically, we propose Traffic Scenario Generator and Unbounded Layout Generator to produce dynamic traffic scenarios and static city layouts using a highly compact BEV representation. Objects in 4D cities are generated by combining stuff-oriented and instance-oriented neural fields for background stuff, buildings, and vehicles. To suit the distinct characteristics of background stuff and instances, the neural fields employ customized generative hash grids and periodic positional embeddings as scene parameterizations. Furthermore, we offer a comprehensive suite of datasets for city generation, including OSM, GoogleEarth, and CityTopia. The OSM dataset provides a variety of real-world city layouts, while the Google Earth and CityTopia datasets deliver large-scale, high-quality city imagery complete with 3D instance annotations. Leveraging its compositional design, CityDreamer4D supports a range of downstream applications, such as instance editing, city stylization, and urban simulation, while delivering state-of-the-art performance in generating realistic 4D cities.
ITINERA: Integrating Spatial Optimization with Large Language Models for Open-domain Urban Itinerary Planning
Citywalk, a recently popular form of urban travel, requires genuine personalization and understanding of fine-grained requests compared to traditional itinerary planning. In this paper, we introduce the novel task of Open-domain Urban Itinerary Planning (OUIP), which generates personalized urban itineraries from user requests in natural language. We then present ITINERA, an OUIP system that integrates spatial optimization with large language models to provide customized urban itineraries based on user needs. This involves decomposing user requests, selecting candidate points of interest (POIs), ordering the POIs based on cluster-aware spatial optimization, and generating the itinerary. Experiments on real-world datasets and the performance of the deployed system demonstrate our system's capacity to deliver personalized and spatially coherent itineraries compared to current solutions. Source codes of ITINERA are available at https://github.com/YihongT/ITINERA.
RouterRetriever: Exploring the Benefits of Routing over Multiple Expert Embedding Models
Information retrieval methods often rely on a single embedding model trained on large, general-domain datasets like MSMARCO. While this approach can produce a retriever with reasonable overall performance, models trained on domain-specific data often yield better results within their respective domains. While prior work in information retrieval has tackled this through multi-task training, the topic of combining multiple domain-specific expert retrievers remains unexplored, despite its popularity in language model generation. In this work, we introduce RouterRetriever, a retrieval model that leverages multiple domain-specific experts along with a routing mechanism to select the most appropriate expert for each query. It is lightweight and allows easy addition or removal of experts without additional training. Evaluation on the BEIR benchmark demonstrates that RouterRetriever outperforms both MSMARCO-trained (+2.1 absolute nDCG@10) and multi-task trained (+3.2) models. This is achieved by employing our routing mechanism, which surpasses other routing techniques (+1.8 on average) commonly used in language modeling. Furthermore, the benefit generalizes well to other datasets, even in the absence of a specific expert on the dataset. To our knowledge, RouterRetriever is the first work to demonstrate the advantages of using multiple domain-specific expert embedding models with effective routing over a single, general-purpose embedding model in retrieval tasks.
Stabilizing MoE Reinforcement Learning by Aligning Training and Inference Routers
Reinforcement learning (RL) has emerged as a crucial approach for enhancing the capabilities of large language models. However, in Mixture-of-Experts (MoE) models, the routing mechanism often introduces instability, even leading to catastrophic RL training collapse. We analyze the training-inference consistency of MoE models and identify a notable discrepancy in routing behaviors between the two phases. Moreover, even under identical conditions, the routing framework can yield divergent expert selections across repeated forward passes. To address this foundational inconsistency, we propose Rollout Routing Replay (R3), a method that records routing distributions from the inference engine and replays them during training. R3 significantly reduces training-inference policy KL divergence and mitigates extreme discrepancies without compromising training speed. Extensive experiments on various settings confirm that R3 succeeds in stabilizing RL training, preventing collapse and outperforming methods such as GSPO and TIS. We believe this work can offer a new solution for stabilizing RL in MoE models.
Learning to Route Among Specialized Experts for Zero-Shot Generalization
Recently, there has been a widespread proliferation of "expert" language models that are specialized to a specific task or domain through parameter-efficient fine-tuning. How can we recycle large collections of expert language models to improve zero-shot generalization to unseen tasks? In this work, we propose Post-Hoc Adaptive Tokenwise Gating Over an Ocean of Specialized Experts (PHATGOOSE), which learns to route among specialized modules that were produced through parameter-efficient fine-tuning. Unlike past methods that learn to route among specialized models, PHATGOOSE explores the possibility that zero-shot generalization will be improved if different experts can be adaptively chosen for each token and at each layer in the model. Crucially, our method is post-hoc - it does not require simultaneous access to the datasets used to create the specialized models and only requires a modest amount of additional compute after each expert model is trained. In experiments covering a range of specialized model collections and zero-shot generalization benchmarks, we find that PHATGOOSE outperforms past methods for post-hoc routing and, in some cases, outperforms explicit multitask training (which requires simultaneous data access). To better understand the routing strategy learned by PHATGOOSE, we perform qualitative experiments to validate that PHATGOOSE's performance stems from its ability to make adaptive per-token and per-module expert choices. We release all of our code to support future work on improving zero-shot generalization by recycling specialized experts.
URB -- Urban Routing Benchmark for RL-equipped Connected Autonomous Vehicles
Connected Autonomous Vehicles (CAVs) promise to reduce congestion in future urban networks, potentially by optimizing their routing decisions. Unlike for human drivers, these decisions can be made with collective, data-driven policies, developed by machine learning algorithms. Reinforcement learning (RL) can facilitate the development of such collective routing strategies, yet standardized and realistic benchmarks are missing. To that end, we present : Urban Routing Benchmark for RL-equipped Connected Autonomous Vehicles. is a comprehensive benchmarking environment that unifies evaluation across 29 real-world traffic networks paired with realistic demand patterns. comes with a catalog of predefined tasks, four state-of-the-art multi-agent RL (MARL) algorithm implementations, three baseline methods, domain-specific performance metrics, and a modular configuration scheme. Our results suggest that, despite the lengthy and costly training, state-of-the-art MARL algorithms rarely outperformed humans. Experimental results reported in this paper initiate the first leaderboard for MARL in large-scale urban routing optimization and reveal that current approaches struggle to scale, emphasizing the urgent need for advancements in this domain.
Spatio-Temporal Lattice Planning Using Optimal Motion Primitives
Lattice-based planning techniques simplify the motion planning problem for autonomous vehicles by limiting available motions to a pre-computed set of primitives. These primitives are then combined online to generate more complex maneuvers. A set of motion primitives t-span a lattice if, given a real number t at least 1, any configuration in the lattice can be reached via a sequence of motion primitives whose cost is no more than a factor of t from optimal. Computing a minimal t-spanning set balances a trade-off between computed motion quality and motion planning performance. In this work, we formulate this problem for an arbitrary lattice as a mixed integer linear program. We also propose an A*-based algorithm to solve the motion planning problem using these primitives. Finally, we present an algorithm that removes the excessive oscillations from planned motions -- a common problem in lattice-based planning. Our method is validated for autonomous driving in both parking lot and highway scenarios.
Elastic Decision Transformer
This paper introduces Elastic Decision Transformer (EDT), a significant advancement over the existing Decision Transformer (DT) and its variants. Although DT purports to generate an optimal trajectory, empirical evidence suggests it struggles with trajectory stitching, a process involving the generation of an optimal or near-optimal trajectory from the best parts of a set of sub-optimal trajectories. The proposed EDT differentiates itself by facilitating trajectory stitching during action inference at test time, achieved by adjusting the history length maintained in DT. Further, the EDT optimizes the trajectory by retaining a longer history when the previous trajectory is optimal and a shorter one when it is sub-optimal, enabling it to "stitch" with a more optimal trajectory. Extensive experimentation demonstrates EDT's ability to bridge the performance gap between DT-based and Q Learning-based approaches. In particular, the EDT outperforms Q Learning-based methods in a multi-task regime on the D4RL locomotion benchmark and Atari games. Videos are available at: https://kristery.github.io/edt/
Deep Stochastic Kinematic Models for Probabilistic Motion Forecasting in Traffic
In trajectory forecasting tasks for traffic, future output trajectories can be computed by advancing the ego vehicle's state with predicted actions according to a kinematics model. By unrolling predicted trajectories via time integration and models of kinematic dynamics, predicted trajectories should not only be kinematically feasible but also relate uncertainty from one timestep to the next. While current works in probabilistic prediction do incorporate kinematic priors for mean trajectory prediction, variance is often left as a learnable parameter, despite uncertainty in one time step being inextricably tied to uncertainty in the previous time step. In this paper, we show simple and differentiable analytical approximations describing the relationship between variance at one timestep and that at the next with the kinematic bicycle model. These approximations can be easily incorporated with negligible additional overhead into any existing trajectory forecasting framework utilizing probabilistic predictions, whether it is autoregressive or one-shot prediction. In our results, we find that encoding the relationship between variance across timesteps works especially well in unoptimal settings, such as with small or noisy datasets. We observe up to a 50% performance boost in partial dataset settings and up to an 8% performance boost in large-scale learning compared to previous kinematic prediction methods on SOTA trajectory forecasting architectures out-of-the-box, with no fine-tuning. In this paper, we show four analytical formulations of probabilistic kinematic priors which can be used for any Gaussian Mixture Model (GMM)-based deep learning models, quantify the error bound on linear approximations applied during trajectory unrolling, and show results to evaluate each formulation in trajectory forecasting.
Autonomous and cooperative design of the monitor positions for a team of UAVs to maximize the quantity and quality of detected objects
This paper tackles the problem of positioning a swarm of UAVs inside a completely unknown terrain, having as objective to maximize the overall situational awareness. The situational awareness is expressed by the number and quality of unique objects of interest, inside the UAVs' fields of view. YOLOv3 and a system to identify duplicate objects of interest were employed to assign a single score to each UAVs' configuration. Then, a novel navigation algorithm, capable of optimizing the previously defined score, without taking into consideration the dynamics of either UAVs or environment, is proposed. A cornerstone of the proposed approach is that it shares the same convergence characteristics as the block coordinate descent (BCD) family of approaches. The effectiveness and performance of the proposed navigation scheme were evaluated utilizing a series of experiments inside the AirSim simulator. The experimental evaluation indicates that the proposed navigation algorithm was able to consistently navigate the swarm of UAVs to "strategic" monitoring positions and also adapt to the different number of swarm sizes. Source code is available at https://github.com/dimikout3/ConvCAOAirSim.
StableMoE: Stable Routing Strategy for Mixture of Experts
The Mixture-of-Experts (MoE) technique can scale up the model size of Transformers with an affordable computational overhead. We point out that existing learning-to-route MoE methods suffer from the routing fluctuation issue, i.e., the target expert of the same input may change along with training, but only one expert will be activated for the input during inference. The routing fluctuation tends to harm sample efficiency because the same input updates different experts but only one is finally used. In this paper, we propose StableMoE with two training stages to address the routing fluctuation problem. In the first training stage, we learn a balanced and cohesive routing strategy and distill it into a lightweight router decoupled from the backbone model. In the second training stage, we utilize the distilled router to determine the token-to-expert assignment and freeze it for a stable routing strategy. We validate our method on language modeling and multilingual machine translation. The results show that StableMoE outperforms existing MoE methods in terms of both convergence speed and performance.
GoalFlow: Goal-Driven Flow Matching for Multimodal Trajectories Generation in End-to-End Autonomous Driving
We propose GoalFlow, an end-to-end autonomous driving method for generating high-quality multimodal trajectories. In autonomous driving scenarios, there is rarely a single suitable trajectory. Recent methods have increasingly focused on modeling multimodal trajectory distributions. However, they suffer from trajectory selection complexity and reduced trajectory quality due to high trajectory divergence and inconsistencies between guidance and scene information. To address these issues, we introduce GoalFlow, a novel method that effectively constrains the generative process to produce high-quality, multimodal trajectories. To resolve the trajectory divergence problem inherent in diffusion-based methods, GoalFlow constrains the generated trajectories by introducing a goal point. GoalFlow establishes a novel scoring mechanism that selects the most appropriate goal point from the candidate points based on scene information. Furthermore, GoalFlow employs an efficient generative method, Flow Matching, to generate multimodal trajectories, and incorporates a refined scoring mechanism to select the optimal trajectory from the candidates. Our experimental results, validated on the NavsimDauner2024_navsim, demonstrate that GoalFlow achieves state-of-the-art performance, delivering robust multimodal trajectories for autonomous driving. GoalFlow achieved PDMS of 90.3, significantly surpassing other methods. Compared with other diffusion-policy-based methods, our approach requires only a single denoising step to obtain excellent performance. The code is available at https://github.com/YvanYin/GoalFlow.
Robo-taxi Fleet Coordination at Scale via Reinforcement Learning
Fleets of robo-taxis offering on-demand transportation services, commonly known as Autonomous Mobility-on-Demand (AMoD) systems, hold significant promise for societal benefits, such as reducing pollution, energy consumption, and urban congestion. However, orchestrating these systems at scale remains a critical challenge, with existing coordination algorithms often failing to exploit the systems' full potential. This work introduces a novel decision-making framework that unites mathematical modeling with data-driven techniques. In particular, we present the AMoD coordination problem through the lens of reinforcement learning and propose a graph network-based framework that exploits the main strengths of graph representation learning, reinforcement learning, and classical operations research tools. Extensive evaluations across diverse simulation fidelities and scenarios demonstrate the flexibility of our approach, achieving superior system performance, computational efficiency, and generalizability compared to prior methods. Finally, motivated by the need to democratize research efforts in this area, we release publicly available benchmarks, datasets, and simulators for network-level coordination alongside an open-source codebase designed to provide accessible simulation platforms and establish a standardized validation process for comparing methodologies. Code available at: https://github.com/StanfordASL/RL4AMOD
InTraGen: Trajectory-controlled Video Generation for Object Interactions
Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V) generation is one such approach, enabling video creation from text descriptions only. Yet, due to the inherent ambiguity in texts and the limited temporal information offered by text prompts, researchers have explored additional control signals like trajectory-guided systems, for more accurate T2V generation. Nonetheless, methods to evaluate whether T2V models can generate realistic interactions between multiple objects are lacking. We introduce InTraGen, a pipeline for improved trajectory-based generation of object interaction scenarios. We propose 4 new datasets and a novel trajectory quality metric to evaluate the performance of the proposed InTraGen. To achieve object interaction, we introduce a multi-modal interaction encoding pipeline with an object ID injection mechanism that enriches object-environment interactions. Our results demonstrate improvements in both visual fidelity and quantitative performance. Code and datasets are available at https://github.com/insait-institute/InTraGen
MasRouter: Learning to Route LLMs for Multi-Agent Systems
Multi-agent systems (MAS) powered by Large Language Models (LLMs) have been demonstrated to push the boundaries of LLM capabilities, yet they often incur significant costs and face challenges in dynamic LLM selection. Current LLM routing methods effectively reduce overhead in single-agent scenarios by customizing LLM selection for each query, but they overlook the critical decisions regarding collaboration modes and agent roles in MAS. In response to this challenge, we first introduce the problem of Multi-Agent System Routing (MASR), which integrates all components of MAS into a unified routing framework. Toward this goal, we propose MasRouter, the first high-performing, cost-effective, and inductive MASR solution. MasRouter employs collaboration mode determination, role allocation, and LLM routing through a cascaded controller network, progressively constructing a MAS that balances effectiveness and efficiency. Extensive experiments demonstrate that MasRouter is (1) high-performing, achieving a 1.8%sim8.2% improvement over the state-of-the-art method on MBPP; (2) economical, reducing overhead by up to 52.07% compared to SOTA methods on HumanEval; and (3) plug-and-play, seamlessly integrating with mainstream MAS frameworks, reducing overhead by 17.21%sim28.17% via customized routing. The code is available at https://github.com/yanweiyue/masrouter.
Zero-shot 3D-Aware Trajectory-Guided image-to-video generation via Test-Time Training
Trajectory-Guided image-to-video (I2V) generation aims to synthesize videos that adhere to user-specified motion instructions. Existing methods typically rely on computationally expensive fine-tuning on scarce annotated datasets. Although some zero-shot methods attempt to trajectory control in the latent space, they may yield unrealistic motion by neglecting 3D perspective and creating a misalignment between the manipulated latents and the network's noise predictions. To address these challenges, we introduce Zo3T, a novel zero-shot test-time-training framework for trajectory-guided generation with three core innovations: First, we incorporate a 3D-Aware Kinematic Projection, leveraging inferring scene depth to derive perspective-correct affine transformations for target regions. Second, we introduce Trajectory-Guided Test-Time LoRA, a mechanism that dynamically injects and optimizes ephemeral LoRA adapters into the denoising network alongside the latent state. Driven by a regional feature consistency loss, this co-adaptation effectively enforces motion constraints while allowing the pre-trained model to locally adapt its internal representations to the manipulated latent, thereby ensuring generative fidelity and on-manifold adherence. Finally, we develop Guidance Field Rectification, which refines the denoising evolutionary path by optimizing the conditional guidance field through a one-step lookahead strategy, ensuring efficient generative progression towards the target trajectory. Zo3T significantly enhances 3D realism and motion accuracy in trajectory-controlled I2V generation, demonstrating superior performance over existing training-based and zero-shot approaches.
Generative Modeling with Phase Stochastic Bridges
Diffusion models (DMs) represent state-of-the-art generative models for continuous inputs. DMs work by constructing a Stochastic Differential Equation (SDE) in the input space (ie, position space), and using a neural network to reverse it. In this work, we introduce a novel generative modeling framework grounded in phase space dynamics, where a phase space is defined as {an augmented space encompassing both position and velocity.} Leveraging insights from Stochastic Optimal Control, we construct a path measure in the phase space that enables efficient sampling. {In contrast to DMs, our framework demonstrates the capability to generate realistic data points at an early stage of dynamics propagation.} This early prediction sets the stage for efficient data generation by leveraging additional velocity information along the trajectory. On standard image generation benchmarks, our model yields favorable performance over baselines in the regime of small Number of Function Evaluations (NFEs). Furthermore, our approach rivals the performance of diffusion models equipped with efficient sampling techniques, underscoring its potential as a new tool generative modeling.
Doing More with Less -- Implementing Routing Strategies in Large Language Model-Based Systems: An Extended Survey
Large Language Models (LLM)-based systems, i.e. interconnected elements that include an LLM as a central component (e.g., conversational agents), are typically monolithic static architectures that rely on a single LLM for all user queries. However, they often require different preprocessing strategies, levels of reasoning, or knowledge. Generalist LLMs (i.e. GPT-4), trained on very large multi-topic corpora, can perform well in a variety of tasks. However, they require significant financial, energy, and hardware resources that may not be justified for basic tasks. This implies potentially investing in unnecessary costs for a given query. To overcome this problem, a routing mechanism routes user queries to the most suitable components, such as smaller LLMs or experts in specific topics. This approach may improve response quality while minimising costs. Routing can be expanded to other components of the conversational agent architecture, such as the selection of optimal embedding strategies. This paper explores key considerations for integrating routing into LLM-based systems, focusing on resource management, cost definition, and strategy selection. Our main contributions include a formalisation of the problem, a novel taxonomy of existing approaches emphasising relevance and resource efficiency, and a comparative analysis of these strategies in relation to industry practices. Finally, we identify critical challenges and directions for future research.
Modular Flows: Differential Molecular Generation
Generating new molecules is fundamental to advancing critical applications such as drug discovery and material synthesis. Flows can generate molecules effectively by inverting the encoding process, however, existing flow models either require artifactual dequantization or specific node/edge orderings, lack desiderata such as permutation invariance, or induce discrepancy between the encoding and the decoding steps that necessitates post hoc validity correction. We circumvent these issues with novel continuous normalizing E(3)-equivariant flows, based on a system of node ODEs coupled as a graph PDE, that repeatedly reconcile locally toward globally aligned densities. Our models can be cast as message-passing temporal networks, and result in superlative performance on the tasks of density estimation and molecular generation. In particular, our generated samples achieve state-of-the-art on both the standard QM9 and ZINC250K benchmarks.
AirTrafficGen: Configurable Air Traffic Scenario Generation with Large Language Models
The manual design of scenarios for Air Traffic Control (ATC) training is a demanding and time-consuming bottleneck that limits the diversity of simulations available to controllers. To address this, we introduce a novel, end-to-end approach, AirTrafficGen, that leverages large language models (LLMs) to automate and control the generation of complex ATC scenarios. Our method uses a purpose-built, graph-based representation to encode sector topology (including airspace geometry, routes, and fixes) into a format LLMs can process. Through rigorous benchmarking, we show that state-of-the-art models like Gemini 2.5 Pro and OpenAI o3 can generate high-traffic scenarios whilst maintaining operational realism. Our engineered prompting enables fine-grained control over interaction presence, type, and location. Initial findings suggest these models are also capable of iterative refinement, correcting flawed scenarios based on simple textual feedback. This approach provides a scalable alternative to manual scenario design, addressing the need for a greater volume and variety of ATC training and validation simulations. More broadly, this work showcases the potential of LLMs for complex planning in safety-critical domains.
Massive-scale Decoding for Text Generation using Lattices
Conditional neural text generation models generate high-quality outputs, but often concentrate around a mode when what we really want is a diverse set of options. We present a search algorithm to construct lattices encoding a massive number of generation options. First, we restructure decoding as a best-first search, which explores the space differently than beam search and improves efficiency by avoiding pruning paths. Second, we revisit the idea of hypothesis recombination: we can identify pairs of similar generation candidates during search and merge them as an approximation. On both summarization and machine translation, we show that our algorithm encodes thousands of diverse options that remain grammatical and high-quality into one lattice. This algorithm provides a foundation for building downstream generation applications on top of massive-scale diverse outputs.
Song Form-aware Full-Song Text-to-Lyrics Generation with Multi-Level Granularity Syllable Count Control
Lyrics generation presents unique challenges, particularly in achieving precise syllable control while adhering to song form structures such as verses and choruses. Conventional line-by-line approaches often lead to unnatural phrasing, underscoring the need for more granular syllable management. We propose a framework for lyrics generation that enables multi-level syllable control at the word, phrase, line, and paragraph levels, aware of song form. Our approach generates complete lyrics conditioned on input text and song form, ensuring alignment with specified syllable constraints. Generated lyrics samples are available at: https://tinyurl.com/lyrics9999
Generating the Traces You Need: A Conditional Generative Model for Process Mining Data
In recent years, trace generation has emerged as a significant challenge within the Process Mining community. Deep Learning (DL) models have demonstrated accuracy in reproducing the features of the selected processes. However, current DL generative models are limited in their ability to adapt the learned distributions to generate data samples based on specific conditions or attributes. This limitation is particularly significant because the ability to control the type of generated data can be beneficial in various contexts, enabling a focus on specific behaviours, exploration of infrequent patterns, or simulation of alternative 'what-if' scenarios. In this work, we address this challenge by introducing a conditional model for process data generation based on a conditional variational autoencoder (CVAE). Conditional models offer control over the generation process by tuning input conditional variables, enabling more targeted and controlled data generation. Unlike other domains, CVAE for process mining faces specific challenges due to the multiperspective nature of the data and the need to adhere to control-flow rules while ensuring data variability. Specifically, we focus on generating process executions conditioned on control flow and temporal features of the trace, allowing us to produce traces for specific, identified sub-processes. The generated traces are then evaluated using common metrics for generative model assessment, along with additional metrics to evaluate the quality of the conditional generation
SeedEdit: Align Image Re-Generation to Image Editing
We introduce SeedEdit, a diffusion model that is able to revise a given image with any text prompt. In our perspective, the key to such a task is to obtain an optimal balance between maintaining the original image, i.e. image reconstruction, and generating a new image, i.e. image re-generation. To this end, we start from a weak generator (text-to-image model) that creates diverse pairs between such two directions and gradually align it into a strong image editor that well balances between the two tasks. SeedEdit can achieve more diverse and stable editing capability over prior image editing methods, enabling sequential revision over images generated by diffusion models.
Learning Vision-and-Language Navigation from YouTube Videos
Vision-and-language navigation (VLN) requires an embodied agent to navigate in realistic 3D environments using natural language instructions. Existing VLN methods suffer from training on small-scale environments or unreasonable path-instruction datasets, limiting the generalization to unseen environments. There are massive house tour videos on YouTube, providing abundant real navigation experiences and layout information. However, these videos have not been explored for VLN before. In this paper, we propose to learn an agent from these videos by creating a large-scale dataset which comprises reasonable path-instruction pairs from house tour videos and pre-training the agent on it. To achieve this, we have to tackle the challenges of automatically constructing path-instruction pairs and exploiting real layout knowledge from raw and unlabeled videos. To address these, we first leverage an entropy-based method to construct the nodes of a path trajectory. Then, we propose an action-aware generator for generating instructions from unlabeled trajectories. Last, we devise a trajectory judgment pretext task to encourage the agent to mine the layout knowledge. Experimental results show that our method achieves state-of-the-art performance on two popular benchmarks (R2R and REVERIE). Code is available at https://github.com/JeremyLinky/YouTube-VLN
Rethinking Molecule Synthesizability with Chain-of-Reaction
A well-known pitfall of molecular generative models is that they are not guaranteed to generate synthesizable molecules. There have been considerable attempts to address this problem, but given the exponentially large combinatorial space of synthesizable molecules, existing methods have shown limited coverage of the space and poor molecular optimization performance. To tackle these problems, we introduce ReaSyn, a generative framework for synthesizable projection where the model explores the neighborhood of given molecules in the synthesizable space by generating pathways that result in synthesizable analogs. To fully utilize the chemical knowledge contained in the synthetic pathways, we propose a novel perspective that views synthetic pathways akin to reasoning paths in large language models (LLMs). Specifically, inspired by chain-of-thought (CoT) reasoning in LLMs, we introduce the chain-of-reaction (CoR) notation that explicitly states reactants, reaction types, and intermediate products for each step in a pathway. With the CoR notation, ReaSyn can get dense supervision in every reaction step to explicitly learn chemical reaction rules during supervised training and perform step-by-step reasoning. In addition, to further enhance the reasoning capability of ReaSyn, we propose reinforcement learning (RL)-based finetuning and goal-directed test-time compute scaling tailored for synthesizable projection. ReaSyn achieves the highest reconstruction rate and pathway diversity in synthesizable molecule reconstruction and the highest optimization performance in synthesizable goal-directed molecular optimization, and significantly outperforms previous synthesizable projection methods in synthesizable hit expansion. These results highlight ReaSyn's superior ability to navigate combinatorially-large synthesizable chemical space.
GeoGuide: Geometric guidance of diffusion models
Diffusion models are among the most effective methods for image generation. This is in particular because, unlike GANs, they can be easily conditioned during training to produce elements with desired class or properties. However, guiding a pre-trained diffusion model to generate elements from previously unlabeled data is significantly more challenging. One of the possible solutions was given by the ADM-G guiding approach. Although ADM-G successfully generates elements from the given class, there is a significant quality gap compared to a model originally conditioned on this class. In particular, the FID score obtained by the ADM-G-guided diffusion model is nearly three times lower than the class-conditioned guidance. We demonstrate that this issue is partly due to ADM-G providing minimal guidance during the final stage of the denoising process. To address this problem, we propose GeoGuide, a guidance model based on tracing the distance of the diffusion model's trajectory from the data manifold. The main idea of GeoGuide is to produce normalized adjustments during the backward denoising process. As shown in the experiments, GeoGuide surpasses the probabilistic approach ADM-G with respect to both the FID scores and the quality of the generated images.
Pre-training on Synthetic Driving Data for Trajectory Prediction
Accumulating substantial volumes of real-world driving data proves pivotal in the realm of trajectory forecasting for autonomous driving. Given the heavy reliance of current trajectory forecasting models on data-driven methodologies, we aim to tackle the challenge of learning general trajectory forecasting representations under limited data availability. We propose a pipeline-level solution to mitigate the issue of data scarcity in trajectory forecasting. The solution is composed of two parts: firstly, we adopt HD map augmentation and trajectory synthesis for generating driving data, and then we learn representations by pre-training on them. Specifically, we apply vector transformations to reshape the maps, and then employ a rule-based model to generate trajectories on both original and augmented scenes; thus enlarging the driving data without collecting additional real ones. To foster the learning of general representations within this augmented dataset, we comprehensively explore the different pre-training strategies, including extending the concept of a Masked AutoEncoder (MAE) for trajectory forecasting. Without bells and whistles, our proposed pipeline-level solution is general, simple, yet effective: we conduct extensive experiments to demonstrate the effectiveness of our data expansion and pre-training strategies, which outperform the baseline prediction model by large margins, e.g. 5.04%, 3.84% and 8.30% in terms of MR_6, minADE_6 and minFDE_6. The pre-training dataset and the codes for pre-training and fine-tuning are released at https://github.com/yhli123/Pretraining_on_Synthetic_Driving_Data_for_Trajectory_Prediction.
SynthForge: Synthesizing High-Quality Face Dataset with Controllable 3D Generative Models
Recent advancements in generative models have unlocked the capabilities to render photo-realistic data in a controllable fashion. Trained on the real data, these generative models are capable of producing realistic samples with minimal to no domain gap, as compared to the traditional graphics rendering. However, using the data generated using such models for training downstream tasks remains under-explored, mainly due to the lack of 3D consistent annotations. Moreover, controllable generative models are learned from massive data and their latent space is often too vast to obtain meaningful sample distributions for downstream task with limited generation. To overcome these challenges, we extract 3D consistent annotations from an existing controllable generative model, making the data useful for downstream tasks. Our experiments show competitive performance against state-of-the-art models using only generated synthetic data, demonstrating potential for solving downstream tasks. Project page: https://synth-forge.github.io
