


from manim import *
class 			SCREAMING_SNAKE_CASE__  (    lowercase__      ):
      def 	SCREAMING_SNAKE_CASE							(	self    :	Any					)		->      Union[str, Any]:
             a_ :		List[Any]							=  Rectangle(height=0.5					,							width=0.5					)
             a_ :		List[Any]							=  Rectangle(height=0.46					,							width=0.46					).set_stroke(width=0					)

             a_ :		int							=  [mem.copy() for i in range(6					)]
             a_ :		Tuple							=  [mem.copy() for i in range(6					)]
             a_ :		List[str]							=  VGroup(*SCREAMING_SNAKE_CASE__					).arrange(SCREAMING_SNAKE_CASE__					,							buff=0					)
             a_ :		List[Any]							=  VGroup(*SCREAMING_SNAKE_CASE__					).arrange(SCREAMING_SNAKE_CASE__					,							buff=0					)
             a_ :		Any							=  VGroup(SCREAMING_SNAKE_CASE__					,							SCREAMING_SNAKE_CASE__					).arrange(SCREAMING_SNAKE_CASE__					,							buff=0					)
             a_ :		Any							=  Text('CPU'					,							font_size=2_4					)
             a_ :		Optional[Any]							=  Group(SCREAMING_SNAKE_CASE__					,							SCREAMING_SNAKE_CASE__					).arrange(SCREAMING_SNAKE_CASE__					,							buff=0.5					,							aligned_edge=SCREAMING_SNAKE_CASE__					)
             cpu.move_to([-2.5, -0.5, 0]					)
             self.add(SCREAMING_SNAKE_CASE__					)

             a_ :		Tuple							=  [mem.copy() for i in range(4					)]
             a_ :		List[str]							=  VGroup(*SCREAMING_SNAKE_CASE__					).arrange(SCREAMING_SNAKE_CASE__					,							buff=0					)
             a_ :		str							=  Text('GPU'					,							font_size=2_4					)
             a_ :		Union[str, Any]							=  Group(SCREAMING_SNAKE_CASE__					,							SCREAMING_SNAKE_CASE__					).arrange(SCREAMING_SNAKE_CASE__					,							buff=0.5					,							aligned_edge=SCREAMING_SNAKE_CASE__					)
             gpu.move_to([-1, -1, 0]					)
             self.add(SCREAMING_SNAKE_CASE__					)

             a_ :		Optional[Any]							=  [mem.copy() for i in range(6					)]
             a_ :		Optional[Any]							=  VGroup(*SCREAMING_SNAKE_CASE__					).arrange(SCREAMING_SNAKE_CASE__					,							buff=0					)

             a_ :		int							=  Text('Model'					,							font_size=2_4					)
             a_ :		Any							=  Group(SCREAMING_SNAKE_CASE__					,							SCREAMING_SNAKE_CASE__					).arrange(SCREAMING_SNAKE_CASE__					,							buff=0.5					,							aligned_edge=SCREAMING_SNAKE_CASE__					)
             model.move_to([3, -1.0, 0]					)
             self.add(SCREAMING_SNAKE_CASE__					)

             a_ :		List[Any]							=  []
             for i, rect in enumerate(SCREAMING_SNAKE_CASE__					):
                    rect.set_stroke(SCREAMING_SNAKE_CASE__					)
                    # target = fill.copy().set_fill(YELLOW, opacity=0.7)
                    # target.move_to(rect)
                    # self.add(target)

                    a_ :		Union[str, Any]							=  Rectangle(height=0.46 / 4					,							width=0.46 / 3					).set_stroke(width=0.0					).set_fill(SCREAMING_SNAKE_CASE__					,							opacity=0.7					)

                    if i == 0:
                           cpu_target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT					)					,							buff=0.02					,							direction=SCREAMING_SNAKE_CASE__					)
                           cpu_target.set_x(cpu_target.get_x() + 0.1					)
                    elif i == 3:
                           cpu_target.next_to(cpu_targs[0]					,							direction=SCREAMING_SNAKE_CASE__					,							buff=0.0					)
                    else:
                           cpu_target.next_to(cpu_targs[i - 1]					,							direction=SCREAMING_SNAKE_CASE__					,							buff=0.0					)
                    self.add(SCREAMING_SNAKE_CASE__					)
                    cpu_targs.append(SCREAMING_SNAKE_CASE__					)

             a_ :		int							=  [mem.copy() for i in range(6					)]
             a_ :		int							=  VGroup(*SCREAMING_SNAKE_CASE__					).arrange(SCREAMING_SNAKE_CASE__					,							buff=0					)

             a_ :		Tuple							=  Text('Loaded Checkpoint'					,							font_size=2_4					)
             a_ :		int							=  Group(SCREAMING_SNAKE_CASE__					,							SCREAMING_SNAKE_CASE__					).arrange(SCREAMING_SNAKE_CASE__					,							aligned_edge=SCREAMING_SNAKE_CASE__					,							buff=0.4					)
             checkpoint.move_to([3, 0.5, 0]					)

             a_ :		Optional[int]							=  Square(side_length=2.2					)
             key.move_to([-5, 2, 0]					)

             a_ :		Tuple							=  MarkupText(
                 F"""<b>Key:</b>\n\n<span fgcolor='{YELLOW}'>●</span> Empty Model"""					,							font_size=1_8					,							)

             key_text.move_to([-5, 2.4, 0]					)

             self.add(SCREAMING_SNAKE_CASE__					,							SCREAMING_SNAKE_CASE__					)

             a_ :		str							=  MarkupText(
                 F"""<span fgcolor='{BLUE}'>●</span> Checkpoint"""					,							font_size=1_8					,							)

             blue_text.next_to(SCREAMING_SNAKE_CASE__					,							DOWN * 2.4					,							aligned_edge=key_text.get_left()					)

             a_ :		Optional[Any]							=  MarkupText(
                 F"""Next, a <i><span fgcolor=\"{BLUE}\">second</span></i> model is loaded into memory,\nwith the weights of a <span fgcolor=\"{BLUE}\">single shard</span>."""					,							font_size=2_4					,							)
             step_a.move_to([2, 2, 0]					)
             self.play(Write(SCREAMING_SNAKE_CASE__					)					,							Write(SCREAMING_SNAKE_CASE__					)					)

             self.play(Write(SCREAMING_SNAKE_CASE__					,							run_time=1					)					,							Create(SCREAMING_SNAKE_CASE__					,							run_time=1					)					)

             a_ :		Union[str, Any]							=  []
             a_ :		Optional[Any]							=  []
             for i, rect in enumerate(SCREAMING_SNAKE_CASE__					):
                    a_ :		Optional[int]							=  fill.copy().set_fill(SCREAMING_SNAKE_CASE__					,							opacity=0.7					)
                    target.move_to(SCREAMING_SNAKE_CASE__					)
                    first_animations.append(GrowFromCenter(SCREAMING_SNAKE_CASE__					,							run_time=1					)					)

                    a_ :		Union[str, Any]							=  target.copy()
                    cpu_target.generate_target()
                    if i < 5:
                           cpu_target.target.move_to(cpu_left_col_base[i + 1]					)
                    else:
                           cpu_target.target.move_to(cpu_right_col_base[i - 5]					)
                    second_animations.append(MoveToTarget(SCREAMING_SNAKE_CASE__					,							run_time=1.5					)					)

             self.play(*SCREAMING_SNAKE_CASE__					)
             self.play(*SCREAMING_SNAKE_CASE__					)
             self.wait()






from __future__ import annotations

UpperCAmelCase_				:			Dict   =	[True] * 100_0001
UpperCAmelCase_				:			Any   =	2
while i * i <= 100_0000:
   if seive[i]:
      for j in range(i * i, 100_0001, i):
         UpperCAmelCase_				:			Tuple   =	False
   i += 1







def 	SCREAMING_SNAKE_CASE_						(      __A			:      int    )     ->		bool:

       """simple docstring"""

       return seive[n]







def 	SCREAMING_SNAKE_CASE_						(      __A			:      int    )     ->		bool:

       """simple docstring"""

       return any(digit in '02468' for digit in str(__A    )    )







def 	SCREAMING_SNAKE_CASE_						(      __A			:      int = 1_00_00_00    )     ->		list[int]:

       """simple docstring"""

       a_ :		Dict							=  [2]  # result already includes the number 2.
       for num in range(3  ,   limit + 1  ,   2    ):
              if is_prime(__A    ) and not contains_an_even_digit(__A    ):
                     a_ :		Dict							=  str(__A    )
                     a_ :		Any							=  [int(str_num[j:] + str_num[:j]    ) for j in range(len(__A    )    )]
                     if all(is_prime(__A    ) for i in list_nums    ):
                            result.append(__A    )
       return result







def 	SCREAMING_SNAKE_CASE_						(      )     ->		int:

       """simple docstring"""

       return len(find_circular_primes()    )


if __name__ == "__main__":
   print(F'{len(find_circular_primes()) = }')


