




from dataclasses import dataclass, field
from typing import TYPE_CHECKING, Any, ClassVar, Dict, List, Optional, Union

import pyarrow as pa


if TYPE_CHECKING:
   from .features import FeatureType

@dataclass
class        _a    :
     SCREAMING_SNAKE_CASE_							:   List[str]
     SCREAMING_SNAKE_CASE_							:   Optional[str]       =						None
     # Automatically constructed
     SCREAMING_SNAKE_CASE_							:   ClassVar[str]       =						"dict"
     SCREAMING_SNAKE_CASE_							:   ClassVar[Any]       =						None
     SCREAMING_SNAKE_CASE_							:   str       =						field(default="""Translation""" , init=lowerCamelCase_ , repr=lowerCamelCase_							)






     def __call__(			self   )							->      str:
          return pa.struct({lang: pa.string() for lang in sorted(self.languages   )}   )






     def     _lowercase     (			self   )							->      Any:
          from .features import Value

          return {k: Value("string"   ) for k in sorted(self.languages   )}







@dataclass
class        _a    :
     SCREAMING_SNAKE_CASE_							:   Optional[List]       =						None
     SCREAMING_SNAKE_CASE_							:   Optional[int]       =						None
     SCREAMING_SNAKE_CASE_							:   Optional[str]       =						None
     # Automatically constructed
     SCREAMING_SNAKE_CASE_							:   ClassVar[str]       =						"dict"
     SCREAMING_SNAKE_CASE_							:   ClassVar[Any]       =						None
     SCREAMING_SNAKE_CASE_							:   str       =						field(default="""TranslationVariableLanguages""" , init=lowerCamelCase_ , repr=lowerCamelCase_							)






     def     _lowercase     (			self   )							->      Union[str, Any]:
          _snake_case							=				sorted(set(self.languages   )   ) if self.languages else None
          _snake_case							=				len(self.languages   ) if self.languages else None






     def __call__(			self   )							->      Dict:
          return pa.struct({"language": pa.list_(pa.string()   ), "translation": pa.list_(pa.string()   )}   )






     def     _lowercase     (			self ,_SCREAMING_SNAKE_CASE   )							->      List[str]:
          _snake_case							=				set(self.languages   )
          if self.languages and set(_UpperCAmelCase   ) - lang_set:
               raise ValueError(
                   f"""Some languages in example ({', '.join(sorted(set(_UpperCAmelCase   ) - lang_set   )   )}) are not in valid set ({', '.join(_UpperCAmelCase   )})."""   )

          # Convert dictionary into tuples, splitting out cases where there are
          # multiple translations for a single language.
          _snake_case							=				[]
          for lang, text in translation_dict.items():
               if isinstance(_UpperCAmelCase ,_UpperCAmelCase   ):
                    translation_tuples.append((lang, text)   )
               else:
                    translation_tuples.extend([(lang, el) for el in text]   )

                       # Ensure translations are in ascending order by language code.
          _snake_case							, _snake_case							=				zip(*sorted(_UpperCAmelCase   )   )

          return {"language": languages, "translation": translations}






     def     _lowercase     (			self   )							->      Any:
          from .features import Sequence, Value

          return {
              "language": Sequence(Value("string"   )   ),
              "translation": Sequence(Value("string"   )   ),
          }








'''simple docstring'''





from manim import *

class        _a    (						__lowerCAmelCase							):






     def     _lowercase     (			self   )							->      Optional[int]:
          _snake_case							=				Rectangle(height=0.5 ,width=0.5   )
          _snake_case							=				Rectangle(height=0.4_6 ,width=0.4_6   ).set_stroke(width=0   )

          _snake_case							=				[mem.copy() for i in range(6   )]
          _snake_case							=				[mem.copy() for i in range(6   )]
          _snake_case							=				VGroup(*_SCREAMING_SNAKE_CASE   ).arrange(_SCREAMING_SNAKE_CASE ,buff=0   )
          _snake_case							=				VGroup(*_SCREAMING_SNAKE_CASE   ).arrange(_SCREAMING_SNAKE_CASE ,buff=0   )
          _snake_case							=				VGroup(_SCREAMING_SNAKE_CASE ,_SCREAMING_SNAKE_CASE   ).arrange(_SCREAMING_SNAKE_CASE ,buff=0   )
          _snake_case							=				Text("CPU" ,font_size=24   )
          _snake_case							=				Group(_SCREAMING_SNAKE_CASE ,_SCREAMING_SNAKE_CASE   ).arrange(_SCREAMING_SNAKE_CASE ,buff=0.5 ,aligned_edge=_SCREAMING_SNAKE_CASE   )
          cpu.move_to([-2.5, -0.5, 0]   )
          self.add(_SCREAMING_SNAKE_CASE   )

          _snake_case							=				[mem.copy() for i in range(4   )]
          _snake_case							=				VGroup(*_SCREAMING_SNAKE_CASE   ).arrange(_SCREAMING_SNAKE_CASE ,buff=0   )
          _snake_case							=				Text("GPU" ,font_size=24   )
          _snake_case							=				Group(_SCREAMING_SNAKE_CASE ,_SCREAMING_SNAKE_CASE   ).arrange(_SCREAMING_SNAKE_CASE ,buff=0.5 ,aligned_edge=_SCREAMING_SNAKE_CASE   )
          gpu.move_to([-1, -1, 0]   )
          self.add(_SCREAMING_SNAKE_CASE   )

          _snake_case							=				[mem.copy() for i in range(6   )]
          _snake_case							=				VGroup(*_SCREAMING_SNAKE_CASE   ).arrange(_SCREAMING_SNAKE_CASE ,buff=0   )

          _snake_case							=				Text("Model" ,font_size=24   )
          _snake_case							=				Group(_SCREAMING_SNAKE_CASE ,_SCREAMING_SNAKE_CASE   ).arrange(_SCREAMING_SNAKE_CASE ,buff=0.5 ,aligned_edge=_SCREAMING_SNAKE_CASE   )
          model.move_to([3, -1.0, 0]   )
          self.add(_SCREAMING_SNAKE_CASE   )

          _snake_case							=				[]
          for i, rect in enumerate(_SCREAMING_SNAKE_CASE   ):
               rect.set_stroke(_SCREAMING_SNAKE_CASE   )
               # target = fill.copy().set_fill(YELLOW, opacity=0.7)
               # target.move_to(rect)
               # self.add(target)

               _snake_case							=				Rectangle(height=0.4_6 / 4 ,width=0.4_6 / 3   ).set_stroke(width=0.0   ).set_fill(_SCREAMING_SNAKE_CASE ,opacity=0.7   )

               if i == 0:
                    cpu_target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT   ) ,buff=0.0_2 ,direction=_SCREAMING_SNAKE_CASE   )
                    cpu_target.set_x(cpu_target.get_x() + 0.1   )
               elif i == 3:
                    cpu_target.next_to(cpu_targs[0] ,direction=_SCREAMING_SNAKE_CASE ,buff=0.0   )
               else:
                    cpu_target.next_to(cpu_targs[i - 1] ,direction=_SCREAMING_SNAKE_CASE ,buff=0.0   )
               self.add(_SCREAMING_SNAKE_CASE   )
               cpu_targs.append(_SCREAMING_SNAKE_CASE   )

          _snake_case							=				[mem.copy() for i in range(6   )]
          _snake_case							=				VGroup(*_SCREAMING_SNAKE_CASE   ).arrange(_SCREAMING_SNAKE_CASE ,buff=0   )

          _snake_case							=				Text("Loaded Checkpoint" ,font_size=24   )
          _snake_case							=				Group(_SCREAMING_SNAKE_CASE ,_SCREAMING_SNAKE_CASE   ).arrange(_SCREAMING_SNAKE_CASE ,aligned_edge=_SCREAMING_SNAKE_CASE ,buff=0.4   )
          checkpoint.move_to([3, 0.5, 0]   )

          _snake_case							=				Square(side_length=2.2   )
          key.move_to([-5, 2, 0]   )

          _snake_case							=				MarkupText(
              f"""<b>Key:</b>\n\n<span fgcolor='{YELLOW}'>●</span> Empty Model""" ,font_size=18 ,)

          key_text.move_to([-5, 2.4, 0]   )

          self.add(_SCREAMING_SNAKE_CASE ,_SCREAMING_SNAKE_CASE   )

          _snake_case							=				MarkupText(
              f"""<span fgcolor='{BLUE}'>●</span> Checkpoint""" ,font_size=18 ,)

          blue_text.next_to(_SCREAMING_SNAKE_CASE ,DOWN * 2.4 ,aligned_edge=key_text.get_left()   )

          _snake_case							=				MarkupText(
              f"""Next, a <i><span fgcolor=\"{BLUE}\">second</span></i> model is loaded into memory,\nwith the weights of a <span fgcolor=\"{BLUE}\">single shard</span>.""" ,font_size=24 ,)
          step_a.move_to([2, 2, 0]   )
          self.play(Write(_SCREAMING_SNAKE_CASE   ) ,Write(_SCREAMING_SNAKE_CASE   )   )

          self.play(Write(_SCREAMING_SNAKE_CASE ,run_time=1   ) ,Create(_SCREAMING_SNAKE_CASE ,run_time=1   )   )

          _snake_case							=				[]
          _snake_case							=				[]
          for i, rect in enumerate(_SCREAMING_SNAKE_CASE   ):
               _snake_case							=				fill.copy().set_fill(_SCREAMING_SNAKE_CASE ,opacity=0.7   )
               target.move_to(_SCREAMING_SNAKE_CASE   )
               first_animations.append(GrowFromCenter(_SCREAMING_SNAKE_CASE ,run_time=1   )   )

               _snake_case							=				target.copy()
               cpu_target.generate_target()
               if i < 5:
                    cpu_target.target.move_to(cpu_left_col_base[i + 1]   )
               else:
                    cpu_target.target.move_to(cpu_right_col_base[i - 5]   )
               second_animations.append(MoveToTarget(_SCREAMING_SNAKE_CASE ,run_time=1.5   )   )

          self.play(*_SCREAMING_SNAKE_CASE   )
          self.play(*_SCREAMING_SNAKE_CASE   )
          self.wait()


