

from manim import *

class    _A	(     __UpperCAmelCase   ):



       def 		_lowerCamelCase      (		self							:					Tuple):


           '''simple docstring'''

           __a							=    Rectangle(height=0.5					,		width=0.5)
           __a							=    Rectangle(height=0.46					,		width=0.46).set_stroke(width=0)

           __a							=    [mem.copy() for i in range(6)]
           __a							=    [mem.copy() for i in range(6)]
           __a							=    VGroup(*__UpperCAmelCase).arrange(__UpperCAmelCase					,		buff=0)
           __a							=    VGroup(*__UpperCAmelCase).arrange(__UpperCAmelCase					,		buff=0)
           __a							=    VGroup(__UpperCAmelCase					,		__UpperCAmelCase).arrange(__UpperCAmelCase					,		buff=0)
           __a							=    Text('''CPU'''					,		font_size=24)
           __a							=    Group(__UpperCAmelCase					,		__UpperCAmelCase).arrange(__UpperCAmelCase					,		buff=0.5					,		aligned_edge=__UpperCAmelCase)
           cpu.move_to([-2.5, -0.5, 0])
           self.add(__UpperCAmelCase)

           __a							=    [mem.copy() for i in range(4)]
           __a							=    VGroup(*__UpperCAmelCase).arrange(__UpperCAmelCase					,		buff=0)
           __a							=    Text('''GPU'''					,		font_size=24)
           __a							=    Group(__UpperCAmelCase					,		__UpperCAmelCase).arrange(__UpperCAmelCase					,		buff=0.5					,		aligned_edge=__UpperCAmelCase)
           gpu.move_to([-1, -1, 0])
           self.add(__UpperCAmelCase)

           __a							=    [mem.copy() for i in range(6)]
           __a							=    VGroup(*__UpperCAmelCase).arrange(__UpperCAmelCase					,		buff=0)

           __a							=    Text('''Model'''					,		font_size=24)
           __a							=    Group(__UpperCAmelCase					,		__UpperCAmelCase).arrange(__UpperCAmelCase					,		buff=0.5					,		aligned_edge=__UpperCAmelCase)
           model.move_to([3, -1.0, 0])
           self.add(__UpperCAmelCase)

           __a							=    []
           for i, rect in enumerate(__UpperCAmelCase):
               rect.set_stroke(__UpperCAmelCase)
               # target = fill.copy().set_fill(YELLOW, opacity=0.7)
               # target.move_to(rect)
               # self.add(target)

               __a							=    Rectangle(height=0.46 / 4					,		width=0.46 / 3).set_stroke(width=0.0).set_fill(__UpperCAmelCase					,		opacity=0.7)

               if i == 0:
                   cpu_target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT)					,		buff=0.02					,		direction=__UpperCAmelCase)
                   cpu_target.set_x(cpu_target.get_x() + 0.1)
               elif i == 3:
                   cpu_target.next_to(cpu_targs[0]					,		direction=__UpperCAmelCase					,		buff=0.0)
               else:
                   cpu_target.next_to(cpu_targs[i - 1]					,		direction=__UpperCAmelCase					,		buff=0.0)
               self.add(__UpperCAmelCase)
               cpu_targs.append(__UpperCAmelCase)

           __a							=    [mem.copy() for i in range(6)]
           __a							=    VGroup(*__UpperCAmelCase).arrange(__UpperCAmelCase					,		buff=0)

           __a							=    Text('''Loaded Checkpoint'''					,		font_size=24)
           __a							=    Group(__UpperCAmelCase					,		__UpperCAmelCase).arrange(__UpperCAmelCase					,		aligned_edge=__UpperCAmelCase					,		buff=0.4)
           checkpoint.move_to([3, 0.5, 0])

           __a							=    Square(side_length=2.2)
           key.move_to([-5, 2, 0])

           __a							=    MarkupText(
               F'<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model'					,		font_size=18					,		)

           key_text.move_to([-5, 2.4, 0])

           self.add(__UpperCAmelCase					,		__UpperCAmelCase)

           __a							=    MarkupText(
               F'<span fgcolor=\'{BLUE}\'>●</span> Checkpoint'					,		font_size=18					,		)

           blue_text.next_to(__UpperCAmelCase					,		DOWN * 2.4					,		aligned_edge=key_text.get_left())

           __a							=    MarkupText(
               F'Next, a <i><span fgcolor=\"{BLUE}\">second</span></i> model is loaded into memory,\nwith the weights of a <span fgcolor=\"{BLUE}\">single shard</span>.'					,		font_size=24					,		)
           step_a.move_to([2, 2, 0])
           self.play(Write(__UpperCAmelCase)					,		Write(__UpperCAmelCase))

           self.play(Write(__UpperCAmelCase					,		run_time=1)					,		Create(__UpperCAmelCase					,		run_time=1))

           __a							=    []
           __a							=    []
           for i, rect in enumerate(__UpperCAmelCase):
               __a							=    fill.copy().set_fill(__UpperCAmelCase					,		opacity=0.7)
               target.move_to(__UpperCAmelCase)
               first_animations.append(GrowFromCenter(__UpperCAmelCase					,		run_time=1))

               __a							=    target.copy()
               cpu_target.generate_target()
               if i < 5:
                   cpu_target.target.move_to(cpu_left_col_base[i + 1])
               else:
                   cpu_target.target.move_to(cpu_right_col_base[i - 5])
               second_animations.append(MoveToTarget(__UpperCAmelCase					,		run_time=1.5))

           self.play(*__UpperCAmelCase)
           self.play(*__UpperCAmelCase)
           self.wait()










from __future__ import annotations

from collections import namedtuple
from dataclasses import dataclass

@dataclass
class    _A	:
       UpperCamelCase__  :   int
       UpperCamelCase__  :   TreeNode | None						 =						None
       UpperCamelCase__  :   TreeNode | None						 =						None


__snake_case						:Optional[Any]						=					namedtuple('''CoinsDistribResult''', '''moves excess''')





def 					__snake_case     (      _UpperCAmelCase    ):

    if root is None:
        return 0

    # Validation
    def count_nodes(_UpperCAmelCase    ) -> int:
        if node is None:
            return 0

        return count_nodes(node.left    ) + count_nodes(node.right    ) + 1

    def count_coins(_UpperCAmelCase    ) -> int:
        if node is None:
            return 0

        return count_coins(node.left    ) + count_coins(node.right    ) + node.data

    if count_nodes(_UpperCAmelCase    ) != count_coins(_UpperCAmelCase    ):
        raise ValueError('''The nodes number should be same as the number of coins'''    )

    # Main calculation
    def get_distrib(_UpperCAmelCase    ) -> CoinsDistribResult:

        if node is None:
            return CoinsDistribResult(0       ,			1    )

        __a	,       __a							=    get_distrib(node.left    )
        __a	,       __a							=    get_distrib(node.right    )

        __a							=    1 - left_distrib_excess
        __a							=    1 - right_distrib_excess

        __a							=    (
            left_distrib_moves
            + right_distrib_moves
            + abs(_UpperCAmelCase    )
            + abs(_UpperCAmelCase    )
        )
        __a							=    node.data - coins_to_left - coins_to_right

        return CoinsDistribResult(_UpperCAmelCase       ,			_UpperCAmelCase    )

    return get_distrib(_UpperCAmelCase    )[0]


if __name__ == "__main__":
 import doctest

 doctest.testmod()





