import settings


class KeyboardControl:

    def __init__(self, up, down, left, right, shoot):
        self.UP = up
        self.DOWN = down
        self.LEFT = left
        self.RIGHT = right
        self.SHOOT = shoot


PLAYER_1_CONTROLS = KeyboardControl(settings.PLAYER_1_UP, settings.
    PLAYER_1_DOWN, settings.PLAYER_1_LEFT, settings.PLAYER_1_RIGHT,
    settings.PLAYER_1_SHOOT)
PLAYER_2_CONTROLS = KeyboardControl(settings.PLAYER_2_UP, settings.
    PLAYER_2_DOWN, settings.PLAYER_2_LEFT, settings.PLAYER_2_RIGHT,
    settings.PLAYER_2_SHOOT)

1b4f89062ddfba5e15f382a906534a0118fc6e44
<mask token>


class KeyboardControl:
    <mask token>


<mask token>

<mask token>


class KeyboardControl:

    def __init__(self, up, down, left, right, shoot):
        self.UP = up
        self.DOWN = down
        self.LEFT = left
        self.RIGHT = right
        self.SHOOT = shoot


<mask token>

<mask token>


class KeyboardControl:

    def __init__(self, up, down, left, right, shoot):
        self.UP = up
        self.DOWN = down
        self.LEFT = left
        self.RIGHT = right
        self.SHOOT = shoot


PLAYER_1_CONTROLS = KeyboardControl(settings.PLAYER_1_UP, settings.
    PLAYER_1_DOWN, settings.PLAYER_1_LEFT, settings.PLAYER_1_RIGHT,
    settings.PLAYER_1_SHOOT)
PLAYER_2_CONTROLS = KeyboardControl(settings.PLAYER_2_UP, settings.
    PLAYER_2_DOWN, settings.PLAYER_2_LEFT, settings.PLAYER_2_RIGHT,
    settings.PLAYER_2_SHOOT)

import settings


class KeyboardControl:

    def __init__(self, up, down, left, right, shoot):
        self.UP = up
        self.DOWN = down
        self.LEFT = left
        self.RIGHT = right
        self.SHOOT = shoot


PLAYER_1_CONTROLS = KeyboardControl(settings.PLAYER_1_UP, settings.
    PLAYER_1_DOWN, settings.PLAYER_1_LEFT, settings.PLAYER_1_RIGHT,
    settings.PLAYER_1_SHOOT)
PLAYER_2_CONTROLS = KeyboardControl(settings.PLAYER_2_UP, settings.
    PLAYER_2_DOWN, settings.PLAYER_2_LEFT, settings.PLAYER_2_RIGHT,
    settings.PLAYER_2_SHOOT)
