import pygame


class Table():
    
    def __init__(self,registro):
        self.tittle = 
        self.register = registro
    
    def createSprite(self,x,y,adr):
        s1 = pygame.sprite.Sprite()
        s1.image = pygame.image.load(adr).convert_alpha()
        s1.rect = s1.image.get_rect()
        (s1.rect.left, s1.rect.top) = (x,y)
        return s1 
        
bb1606728c6a7b18ead769aae61252900e843559
import pygame


class Table():
    
    def __init__(self,registro):
        self.tittle = 
        self.register = registro
    
    def createSprite(self,x,y,adr):
        s1 = pygame.sprite.Sprite()
        s1.image = pygame.image.load(adr).convert_alpha()
        s1.rect = s1.image.get_rect()
        (s1.rect.left, s1.rect.top) = (x,y)
        return s1 
        