import time
from values3 import *

v = ValuesMap()

def getSecretCode(studentID, priority):
    return "2"+str(studentID[0])+str(studentID[3])+str(priority)+str(studentID[-1])



def getValue(x, y):
    time.sleep(0.1)
    #return values[x*1000+y]
    return v._ValuesMap__values[x*1000+y]



def getGold(landTile, elapsedTime):
    return landTile.value*landTile.priority -24*elapsedTime




9b1cea7ef43c13f67cdbb1ad0fc15fba82c05094
<mask token>


def getSecretCode(studentID, priority):
    return '2' + str(studentID[0]) + str(studentID[3]) + str(priority) + str(
        studentID[-1])


def getValue(x, y):
    time.sleep(0.1)
    return v._ValuesMap__values[x * 1000 + y]


<mask token>

<mask token>


def getSecretCode(studentID, priority):
    return '2' + str(studentID[0]) + str(studentID[3]) + str(priority) + str(
        studentID[-1])


def getValue(x, y):
    time.sleep(0.1)
    return v._ValuesMap__values[x * 1000 + y]


def getGold(landTile, elapsedTime):
    return landTile.value * landTile.priority - 24 * elapsedTime

<mask token>
v = ValuesMap()


def getSecretCode(studentID, priority):
    return '2' + str(studentID[0]) + str(studentID[3]) + str(priority) + str(
        studentID[-1])


def getValue(x, y):
    time.sleep(0.1)
    return v._ValuesMap__values[x * 1000 + y]


def getGold(landTile, elapsedTime):
    return landTile.value * landTile.priority - 24 * elapsedTime

import time
from values3 import *
v = ValuesMap()


def getSecretCode(studentID, priority):
    return '2' + str(studentID[0]) + str(studentID[3]) + str(priority) + str(
        studentID[-1])


def getValue(x, y):
    time.sleep(0.1)
    return v._ValuesMap__values[x * 1000 + y]


def getGold(landTile, elapsedTime):
    return landTile.value * landTile.priority - 24 * elapsedTime

import time
from values3 import *

v = ValuesMap()

def getSecretCode(studentID, priority):
    return "2"+str(studentID[0])+str(studentID[3])+str(priority)+str(studentID[-1])



def getValue(x, y):
    time.sleep(0.1)
    #return values[x*1000+y]
    return v._ValuesMap__values[x*1000+y]



def getGold(landTile, elapsedTime):
    return landTile.value*landTile.priority -24*elapsedTime



