import pygame
import os
from .enemy import Enemy 


imgs=[]

for x in range(20):
    string= str(x)

    if x < 10:
        string= "0" + string
        imgs.append(pygame.transform.scale(pygame.image.load(os.path.join("game_assets/monsters/PNG/2", "2_enemies_1_run_0" + string + ".png")), (64,64)))
    else:

        imgs.append(pygame.transform.scale(pygame.image.load(os.path.join("game_assets/monsters/PNG/2", "2_enemies_1_run_0" + string + ".png")), (64,64)))


class Wiz(Enemy):

    def __init__(self):
        super().__init__()
        self.name="wiz"
        self.money=  25
        self.max_health = 9
        self.health = self.max_health
        self.imgs= imgs[:]




7f93e1e9bacf7632131ab0db277bbc428324365a
<mask token>


class Wiz(Enemy):
    <mask token>

<mask token>


class Wiz(Enemy):

    def __init__(self):
        super().__init__()
        self.name = 'wiz'
        self.money = 25
        self.max_health = 9
        self.health = self.max_health
        self.imgs = imgs[:]

<mask token>
for x in range(20):
    string = str(x)
    if x < 10:
        string = '0' + string
        imgs.append(pygame.transform.scale(pygame.image.load(os.path.join(
            'game_assets/monsters/PNG/2', '2_enemies_1_run_0' + string +
            '.png')), (64, 64)))
    else:
        imgs.append(pygame.transform.scale(pygame.image.load(os.path.join(
            'game_assets/monsters/PNG/2', '2_enemies_1_run_0' + string +
            '.png')), (64, 64)))


class Wiz(Enemy):

    def __init__(self):
        super().__init__()
        self.name = 'wiz'
        self.money = 25
        self.max_health = 9
        self.health = self.max_health
        self.imgs = imgs[:]

<mask token>
imgs = []
for x in range(20):
    string = str(x)
    if x < 10:
        string = '0' + string
        imgs.append(pygame.transform.scale(pygame.image.load(os.path.join(
            'game_assets/monsters/PNG/2', '2_enemies_1_run_0' + string +
            '.png')), (64, 64)))
    else:
        imgs.append(pygame.transform.scale(pygame.image.load(os.path.join(
            'game_assets/monsters/PNG/2', '2_enemies_1_run_0' + string +
            '.png')), (64, 64)))


class Wiz(Enemy):

    def __init__(self):
        super().__init__()
        self.name = 'wiz'
        self.money = 25
        self.max_health = 9
        self.health = self.max_health
        self.imgs = imgs[:]

import pygame
import os
from .enemy import Enemy 


imgs=[]

for x in range(20):
    string= str(x)

    if x < 10:
        string= "0" + string
        imgs.append(pygame.transform.scale(pygame.image.load(os.path.join("game_assets/monsters/PNG/2", "2_enemies_1_run_0" + string + ".png")), (64,64)))
    else:

        imgs.append(pygame.transform.scale(pygame.image.load(os.path.join("game_assets/monsters/PNG/2", "2_enemies_1_run_0" + string + ".png")), (64,64)))


class Wiz(Enemy):

    def __init__(self):
        super().__init__()
        self.name="wiz"
        self.money=  25
        self.max_health = 9
        self.health = self.max_health
        self.imgs= imgs[:]



