from game_engine.logic.game_controller import GameController


class Scene:

    def __init__(self, input_controller, screen):
        self.game_controller = GameController(input_controller, screen)

    def build(self):
        pass

    def start(self):
        self.game_controller.start()

9977cc8fb504f71ccff3e30109145db49fa4dcd3
<mask token>


class Scene:

    def __init__(self, input_controller, screen):
        self.game_controller = GameController(input_controller, screen)
    <mask token>
    <mask token>

<mask token>


class Scene:

    def __init__(self, input_controller, screen):
        self.game_controller = GameController(input_controller, screen)

    def build(self):
        pass
    <mask token>

<mask token>


class Scene:

    def __init__(self, input_controller, screen):
        self.game_controller = GameController(input_controller, screen)

    def build(self):
        pass

    def start(self):
        self.game_controller.start()

from game_engine.logic.game_controller import GameController


class Scene:

    def __init__(self, input_controller, screen):
        self.game_controller = GameController(input_controller, screen)

    def build(self):
        pass

    def start(self):
        self.game_controller.start()
