from source.library.action import action
from source.abstract.entities.entity.view import view

from animation_config import run
from animation_config import walk

class View(view.View):
    def __init__(self):
        view.View.__init__(self)
        self.dimensions.x = 32
        self.dimensions.y = 32
        pass

    def set_animation(self):
        view.View.set_animation(self)
        s= abs(self.speed().length())
        if s > 0 and s <= 4:
            if self.animation == None or self.animation.action != "walk":
                self.animation = action.Action(self, walk.data)
        elif s > 4:
            if self.animation == None or self.animation.action != "run":
                self.animation = action.Action(self, run.data)
        pass

a3de0517368ad22703089a1a0a5bb366acdc2464
<mask token>

<mask token>


class View(view.View):
    <mask token>

    def set_animation(self):
        view.View.set_animation(self)
        s = abs(self.speed().length())
        if s > 0 and s <= 4:
            if self.animation == None or self.animation.action != 'walk':
                self.animation = action.Action(self, walk.data)
        elif s > 4:
            if self.animation == None or self.animation.action != 'run':
                self.animation = action.Action(self, run.data)
        pass

<mask token>


class View(view.View):

    def __init__(self):
        view.View.__init__(self)
        self.dimensions.x = 32
        self.dimensions.y = 32
        pass

    def set_animation(self):
        view.View.set_animation(self)
        s = abs(self.speed().length())
        if s > 0 and s <= 4:
            if self.animation == None or self.animation.action != 'walk':
                self.animation = action.Action(self, walk.data)
        elif s > 4:
            if self.animation == None or self.animation.action != 'run':
                self.animation = action.Action(self, run.data)
        pass

from source.library.action import action
from source.abstract.entities.entity.view import view
from animation_config import run
from animation_config import walk


class View(view.View):

    def __init__(self):
        view.View.__init__(self)
        self.dimensions.x = 32
        self.dimensions.y = 32
        pass

    def set_animation(self):
        view.View.set_animation(self)
        s = abs(self.speed().length())
        if s > 0 and s <= 4:
            if self.animation == None or self.animation.action != 'walk':
                self.animation = action.Action(self, walk.data)
        elif s > 4:
            if self.animation == None or self.animation.action != 'run':
                self.animation = action.Action(self, run.data)
        pass

from source.library.action import action
from source.abstract.entities.entity.view import view

from animation_config import run
from animation_config import walk

class View(view.View):
    def __init__(self):
        view.View.__init__(self)
        self.dimensions.x = 32
        self.dimensions.y = 32
        pass

    def set_animation(self):
        view.View.set_animation(self)
        s= abs(self.speed().length())
        if s > 0 and s <= 4:
            if self.animation == None or self.animation.action != "walk":
                self.animation = action.Action(self, walk.data)
        elif s > 4:
            if self.animation == None or self.animation.action != "run":
                self.animation = action.Action(self, run.data)
        pass
